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Small cleanups [skip ci]
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02a06a12b0
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171 changed files with 1607 additions and 1769 deletions
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@ -180,7 +180,7 @@ namespace Greenshot.Drawing {
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private GraphicsPath CreateTail() {
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Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
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int tailLength = GeometryHelper.Distance2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top);
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int tailLength = GeometryHelper.Distance2D(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2, TargetGripper.Left, TargetGripper.Top);
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int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20;
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// This should fix a problem with the tail being to wide
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@ -192,10 +192,10 @@ namespace Greenshot.Drawing {
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tail.AddLine(tailWidth, 0, 0, -tailLength);
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tail.CloseFigure();
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int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top);
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int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2, TargetGripper.Left, TargetGripper.Top);
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using (Matrix tailMatrix = new Matrix()) {
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tailMatrix.Translate(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2));
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tailMatrix.Translate(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2);
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tailMatrix.Rotate(tailAngle);
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tail.Transform(tailMatrix);
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}
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@ -223,7 +223,7 @@ namespace Greenshot.Drawing {
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bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
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int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
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bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor));
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bool lineVisible = lineThickness > 0 && Colors.IsVisible(lineColor);
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Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
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if (Selected && renderMode == RenderMode.EDIT) {
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@ -253,7 +253,7 @@ namespace Greenshot.Drawing {
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graphics.DrawPath(shadowPen, bubbleClone);
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}
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currentStep++;
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alpha = alpha - (basealpha / steps);
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alpha = alpha - basealpha / steps;
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}
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}
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}
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