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Jan Klass 2025-08-19 00:47:43 +08:00 committed by GitHub
commit 8df22c7f95
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@ -208,7 +208,7 @@ namespace Greenshot.Editor.Drawing
} }
/// <summary> /// <summary>
/// Indicates whether on of the elements is clickable at the given location /// Indicates whether one of the elements is clickable at the given location
/// </summary> /// </summary>
/// <param name="x">x coordinate to be checked</param> /// <param name="x">x coordinate to be checked</param>
/// <param name="y">y coordinate to be checked</param> /// <param name="y">y coordinate to be checked</param>
@ -315,7 +315,7 @@ namespace Greenshot.Editor.Drawing
} }
/// <summary> /// <summary>
/// Triggers all elements in the list ot be redrawn. /// Triggers all elements in the list to be redrawn.
/// </summary> /// </summary>
/// <param name="g">the to the bitmap related Graphics object</param> /// <param name="g">the to the bitmap related Graphics object</param>
/// <param name="bitmap">Bitmap to draw</param> /// <param name="bitmap">Bitmap to draw</param>
@ -762,7 +762,7 @@ namespace Greenshot.Editor.Drawing
_disposedValue = true; _disposedValue = true;
} }
// This code added to correctly implement the disposable pattern. // This code was added to correctly implement the disposable pattern.
public void Dispose() public void Dispose()
{ {
// Do not change this code. Put cleanup code in Dispose(bool disposing) above. // Do not change this code. Put cleanup code in Dispose(bool disposing) above.