mirror of
https://github.com/greenshot/greenshot
synced 2025-08-19 13:10:00 -07:00
Next step for having the settings of effects stored in the greenshot.ini, using a TypeConverter this seems to work. An important change to the IniValue.cs: here a default value is created when the ini doesn't have a value yet. This used to be just "null". Next step would be that settings forms get a reset/default button. [skip ci]
This commit is contained in:
parent
941551945d
commit
8cb2dedb87
8 changed files with 263 additions and 44 deletions
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@ -25,6 +25,7 @@ using System.Drawing;
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using Greenshot.Drawing.Fields;
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using GreenshotPlugin.UnmanagedHelpers;
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using Greenshot.IniFile;
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using Greenshot.Core;
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namespace Greenshot.Configuration {
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/// <summary>
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@ -57,6 +58,12 @@ namespace Greenshot.Configuration {
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[IniProperty("SuppressSaveDialogAtClose", Description="Suppressed the 'do you want to save' dialog when closing the editor.", DefaultValue="False")]
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public bool SuppressSaveDialogAtClose;
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[IniProperty("DropShadowEffectSettings", Description = "Settings for the drop shadow effect.")]
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public DropShadowEffect DropShadowEffectSettings;
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[IniProperty("TornEdgeEffectSettings", Description = "Settings for the torn edge effect.")]
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public TornEdgeEffect TornEdgeEffectSettings;
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public override void AfterLoad() {
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base.AfterLoad();
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if (RecentColors == null) {
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@ -152,7 +152,7 @@ namespace Greenshot.Forms {
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this.buttonOK.Size = new System.Drawing.Size(75, 23);
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this.buttonOK.TabIndex = 11;
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this.buttonOK.UseVisualStyleBackColor = true;
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this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
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this.buttonOK.Click += new System.EventHandler(this.ButtonOK_Click);
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//
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// buttonCancel
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//
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@ -27,20 +27,33 @@ using GreenshotPlugin.Core;
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namespace Greenshot.Forms {
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public partial class DropShadowSettingsForm : BaseForm {
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private DropShadowEffect effect;
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public DropShadowSettingsForm(DropShadowEffect effect) {
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this.effect = effect;
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InitializeComponent();
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this.Icon = GreenshotResources.getGreenshotIcon();
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ShowSettings();
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}
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/// <summary>
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/// Apply the settings from the effect to the view
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/// </summary>
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private void ShowSettings() {
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trackBar1.Value = (int)(effect.Darkness * 40);
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offsetX.Value = effect.ShadowOffset.X;
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offsetY.Value = effect.ShadowOffset.Y;
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}
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private void buttonOK_Click(object sender, EventArgs e) {
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private void ButtonOK_Click(object sender, EventArgs e) {
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effect.Darkness = (float)trackBar1.Value / (float)40;
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effect.ShadowOffset = new Point((int)offsetX.Value, (int)offsetY.Value);
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effect.ShadowSize = (int)thickness.Value;
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DialogResult = DialogResult.OK;
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}
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private void ButtonReset_Click(object sender, EventArgs e) {
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effect.Reset();
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ShowSettings();
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}
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}
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}
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@ -1253,7 +1253,7 @@ namespace Greenshot {
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void AddDropshadowToolStripMenuItemClick(object sender, EventArgs e) {
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DropShadowEffect dropShadowEffect= new DropShadowEffect();
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DropShadowEffect dropShadowEffect = editorConfiguration.DropShadowEffectSettings;
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// TODO: Use the dropshadow settings form to make it possible to change the default values
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DialogResult result = new DropShadowSettingsForm(dropShadowEffect).ShowDialog(this);
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if (result == DialogResult.OK) {
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@ -1283,7 +1283,7 @@ namespace Greenshot {
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void TornEdgesToolStripMenuItemClick(object sender, EventArgs e) {
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TornEdgeEffect tornEdgeEffect = new TornEdgeEffect();
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TornEdgeEffect tornEdgeEffect = editorConfiguration.TornEdgeEffectSettings;
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// TODO: Use the dropshadow settings form to make it possible to change the default values
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DialogResult result = new TornEdgeSettingsForm(tornEdgeEffect).ShowDialog(this);
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if (result == DialogResult.OK) {
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4
Greenshot/Forms/TornEdgeSettingsForm.Designer.cs
generated
4
Greenshot/Forms/TornEdgeSettingsForm.Designer.cs
generated
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@ -166,7 +166,7 @@ namespace Greenshot.Forms {
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this.buttonOK.Size = new System.Drawing.Size(75, 23);
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this.buttonOK.TabIndex = 20;
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this.buttonOK.UseVisualStyleBackColor = true;
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this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
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this.buttonOK.Click += new System.EventHandler(this.ButtonOK_Click);
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//
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// buttonCancel
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//
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@ -348,7 +348,7 @@ namespace Greenshot.Forms {
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this.shadowCheckbox.Size = new System.Drawing.Size(110, 17);
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this.shadowCheckbox.TabIndex = 1;
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this.shadowCheckbox.UseVisualStyleBackColor = true;
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this.shadowCheckbox.CheckedChanged += new System.EventHandler(this.shadowCheckbox_CheckedChanged);
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this.shadowCheckbox.CheckedChanged += new System.EventHandler(this.ShadowCheckbox_CheckedChanged);
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//
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// TornEdgeSettingsForm
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//
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@ -31,6 +31,10 @@ namespace Greenshot.Forms {
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this.effect = effect;
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InitializeComponent();
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this.Icon = GreenshotResources.getGreenshotIcon();
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ShowSettings();
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}
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private void ShowSettings() {
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shadowCheckbox.Checked = effect.GenerateShadow;
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shadowDarkness.Value = (int)(effect.Darkness * 40);
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offsetX.Value = effect.ShadowOffset.X;
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@ -44,7 +48,7 @@ namespace Greenshot.Forms {
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left.Checked = effect.Edges[3];
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}
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private void buttonOK_Click(object sender, EventArgs e) {
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private void ButtonOK_Click(object sender, EventArgs e) {
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effect.Darkness = (float)shadowDarkness.Value / (float)40;
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effect.ShadowOffset = new Point((int)offsetX.Value, (int)offsetY.Value);
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effect.ShadowSize = (int)thickness.Value;
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@ -56,7 +60,12 @@ namespace Greenshot.Forms {
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DialogResult = DialogResult.OK;
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}
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private void shadowCheckbox_CheckedChanged(object sender, EventArgs e) {
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private void ButtonReset_Click(object sender, EventArgs e) {
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effect.Reset();
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ShowSettings();
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}
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private void ShadowCheckbox_CheckedChanged(object sender, EventArgs e) {
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thickness.Enabled = shadowCheckbox.Checked;
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offsetX.Enabled = shadowCheckbox.Checked;
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offsetY.Enabled = shadowCheckbox.Checked;
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@ -22,6 +22,7 @@
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using GreenshotPlugin.Core;
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using log4net;
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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@ -32,17 +33,28 @@ namespace Greenshot.Core {
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/// Interface to describe an effect
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/// </summary>
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public interface IEffect {
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/// <summary>
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/// Apply this IEffect to the supplied sourceImage.
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/// In the process of applying the supplied matrix will be modified to represent the changes.
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/// </summary>
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/// <param name="sourceImage">Image to apply the effect to</param>
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/// <param name="matrix">Matrix with the modifications like rotate, translate etc. this can be used to calculate the new location of elements on a canvas</param>
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/// <returns>new image with applied effect</returns>
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Image Apply(Image sourceImage, Matrix matrix);
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/// <summary>
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/// Reset all values to their defaults
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/// </summary>
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void Reset();
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}
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/// <summary>
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/// DropShadowEffect
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/// </summary>
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[TypeConverter(typeof(EffectConverter))]
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public class DropShadowEffect : IEffect {
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public DropShadowEffect() {
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Darkness = 0.6f;
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ShadowSize = 7;
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ShadowOffset = new Point(-1, -1);
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Reset();
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}
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public float Darkness {
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get;
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@ -56,32 +68,25 @@ namespace Greenshot.Core {
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get;
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set;
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}
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public virtual void Reset() {
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Darkness = 0.6f;
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ShadowSize = 7;
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ShadowOffset = new Point(-1, -1);
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}
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public virtual Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.CreateShadow(sourceImage, Darkness, ShadowSize, ShadowOffset, matrix, PixelFormat.Format32bppArgb);
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}
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public override string ToString() {
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("Darkness:{0:F2}|ShadowSize:{1}|ShadowOffset:{2},{3}", Darkness, ShadowSize, ShadowOffset.X, ShadowOffset.Y);
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return sb.ToString();
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}
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public void ApplySettings(string settings) {
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}
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}
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/// <summary>
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/// TornEdgeEffect extends on DropShadowEffect
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/// </summary>
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[TypeConverter(typeof(EffectConverter))]
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public class TornEdgeEffect : DropShadowEffect {
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public TornEdgeEffect() : base() {
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ShadowSize = 7;
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ToothHeight = 12;
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HorizontalToothRange = 20;
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VerticalToothRange = 20;
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Edges = new bool[] {true, true, true, true};
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GenerateShadow = true;
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Reset();
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}
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public int ToothHeight {
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get;
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@ -104,6 +109,15 @@ namespace Greenshot.Core {
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set;
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}
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public override void Reset() {
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base.Reset();
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ShadowSize = 7;
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ToothHeight = 12;
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HorizontalToothRange = 20;
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VerticalToothRange = 20;
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Edges = new bool[] { true, true, true, true };
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GenerateShadow = true;
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}
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public override Image Apply(Image sourceImage, Matrix matrix) {
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Image tmpTornImage = ImageHelper.CreateTornEdge(sourceImage, ToothHeight, HorizontalToothRange, VerticalToothRange, Edges);
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if (GenerateShadow) {
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@ -113,16 +127,6 @@ namespace Greenshot.Core {
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}
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return tmpTornImage;
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}
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public override string ToString() {
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("{0}|GenerateShadow:{1}|ToothHeight:{2}|HorizontalToothRange:{3}|VerticalToothRange:{4}|Edges:{5},{6},{7},{8}", base.ToString(), GenerateShadow, ToothHeight, HorizontalToothRange, VerticalToothRange, Edges[0], Edges[1], Edges[2], Edges[3]);
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return sb.ToString();
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}
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public void ApplySettings(string settings) {
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}
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}
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/// <summary>
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@ -132,6 +136,9 @@ namespace Greenshot.Core {
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public Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.CreateGrayscale(sourceImage);
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}
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public void Reset() {
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// No settings to reset
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}
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}
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/// <summary>
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@ -143,6 +150,9 @@ namespace Greenshot.Core {
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public MonochromeEffect(byte threshold) {
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this.threshold = threshold;
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}
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public void Reset() {
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// TODO: Modify the threshold to have a default, which is reset here
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}
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public Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.CreateMonochrome(sourceImage, threshold);
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}
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@ -153,9 +163,7 @@ namespace Greenshot.Core {
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/// </summary>
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public class AdjustEffect : IEffect {
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public AdjustEffect() : base() {
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Contrast = 1f;
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Brightness = 1f;
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Gamma = 1f;
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Reset();
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}
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public float Contrast {
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get;
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@ -169,6 +177,11 @@ namespace Greenshot.Core {
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get;
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set;
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}
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public void Reset() {
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Contrast = 1f;
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Brightness = 1f;
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Gamma = 1f;
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}
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public Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.Adjust(sourceImage, Brightness, Contrast, Gamma);
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}
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@ -180,12 +193,15 @@ namespace Greenshot.Core {
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public class ReduceColorsEffect : IEffect {
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private static ILog LOG = LogManager.GetLogger(typeof(ReduceColorsEffect));
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public ReduceColorsEffect() : base() {
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Colors = 256;
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Reset();
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}
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public int Colors {
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get;
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set;
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}
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public void Reset() {
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Colors = 256;
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}
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public Image Apply(Image sourceImage, Matrix matrix) {
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using (WuQuantizer quantizer = new WuQuantizer((Bitmap)sourceImage)) {
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int colorCount = quantizer.GetColorCount();
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@ -208,6 +224,9 @@ namespace Greenshot.Core {
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public Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.CreateNegative(sourceImage);
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}
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public void Reset() {
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// No settings to reset
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}
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}
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/// <summary>
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/// </summary>
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public class BorderEffect : IEffect {
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public BorderEffect() {
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Width = 2;
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Color = Color.Black;
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Reset();
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}
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public Color Color {
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get;
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@ -226,6 +244,10 @@ namespace Greenshot.Core {
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get;
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set;
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}
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public void Reset() {
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Width = 2;
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Color = Color.Black;
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}
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public Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.CreateBorder(sourceImage, Width, Color, sourceImage.PixelFormat, matrix);
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}
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@ -242,6 +264,9 @@ namespace Greenshot.Core {
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get;
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set;
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}
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public void Reset() {
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// Angle doesn't have a default value
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}
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public Image Apply(Image sourceImage, Matrix matrix) {
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RotateFlipType flipType;
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if (Angle == 90) {
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@ -280,6 +305,9 @@ namespace Greenshot.Core {
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get;
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set;
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}
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public void Reset() {
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// values don't have a default value
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}
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public Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.ResizeImage(sourceImage, MaintainAspectRatio, Width, Height, matrix);
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}
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@ -316,8 +344,170 @@ namespace Greenshot.Core {
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get;
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set;
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}
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public void Reset() {
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// values don't have a default value
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}
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public Image Apply(Image sourceImage, Matrix matrix) {
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return ImageHelper.ResizeCanvas(sourceImage, BackgroundColor, Left, Right, Top, Bottom, matrix);
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}
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}
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public class EffectConverter : TypeConverter {
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public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) {
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if (sourceType == typeof(string)) {
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return true;
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}
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return base.CanConvertFrom(context, sourceType);
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}
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public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) {
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if (destinationType == typeof(string)) {
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return true;
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}
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if (destinationType == typeof(DropShadowEffect)) {
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return true;
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}
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if (destinationType == typeof(TornEdgeEffect)) {
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return true;
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}
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return base.CanConvertTo(context, destinationType);
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}
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public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType) {
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// to string
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if (destinationType == typeof(string)) {
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StringBuilder sb = new StringBuilder();
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if (value.GetType() == typeof(DropShadowEffect)) {
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DropShadowEffect effect = value as DropShadowEffect;
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RetrieveDropShadowEffectValues(effect, sb);
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return sb.ToString();
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}
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if (value.GetType() == typeof(TornEdgeEffect)) {
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TornEdgeEffect effect = value as TornEdgeEffect;
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RetrieveDropShadowEffectValues(effect, sb);
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sb.Append("|");
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RetrieveTornEdgeEffectValues(effect, sb);
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return sb.ToString();
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}
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}
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// from string
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if (value.GetType() == typeof(string)) {
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string settings = value as string;
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if (destinationType == typeof(DropShadowEffect)) {
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DropShadowEffect effect = new DropShadowEffect();
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ApplyDropShadowEffectValues(settings, effect);
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return effect;
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}
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if (destinationType == typeof(TornEdgeEffect)) {
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TornEdgeEffect effect = new TornEdgeEffect();
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ApplyDropShadowEffectValues(settings, effect);
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ApplyTornEdgeEffectValues(settings, effect);
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return effect;
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}
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value) {
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if (value != null && value.GetType() == typeof(string)) {
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string settings = value as string;
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if (settings.Contains("ToothHeight")) {
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return ConvertTo(context, culture, value, typeof(TornEdgeEffect));
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} else {
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return ConvertTo(context, culture, value, typeof(DropShadowEffect));
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}
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}
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return base.ConvertFrom(context, culture, value);
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}
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private void ApplyDropShadowEffectValues(string valuesString, DropShadowEffect effect) {
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string[] values = valuesString.Split('|');
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foreach(string nameValuePair in values) {
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string[] pair = nameValuePair.Split(':');
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switch (pair[0]) {
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case "Darkness" :
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float darkness;
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if (float.TryParse(pair[1], out darkness)) {
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effect.Darkness = darkness;
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}
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break;
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case "ShadowSize":
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int shadowSize;
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if (int.TryParse(pair[1], out shadowSize)) {
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effect.ShadowSize = shadowSize;
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}
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break;
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case "ShadowOffset":
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Point shadowOffset = new Point();
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int shadowOffsetX;
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int shadowOffsetY;
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string[] coordinates = pair[1].Split(',');
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if (int.TryParse(coordinates[0], out shadowOffsetX)) {
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shadowOffset.X = shadowOffsetX;
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}
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if (int.TryParse(coordinates[1], out shadowOffsetY)) {
|
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shadowOffset.Y = shadowOffsetY;
|
||||
}
|
||||
effect.ShadowOffset = shadowOffset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyTornEdgeEffectValues(string valuesString, TornEdgeEffect effect) {
|
||||
string[] values = valuesString.Split('|');
|
||||
foreach (string nameValuePair in values) {
|
||||
string[] pair = nameValuePair.Split(':');
|
||||
switch (pair[0]) {
|
||||
case "GenerateShadow":
|
||||
bool generateShadow;
|
||||
if (bool.TryParse(pair[1], out generateShadow)) {
|
||||
effect.GenerateShadow = generateShadow;
|
||||
}
|
||||
break;
|
||||
case "ToothHeight":
|
||||
int toothHeight;
|
||||
if (int.TryParse(pair[1], out toothHeight)) {
|
||||
effect.ToothHeight = toothHeight;
|
||||
}
|
||||
break;
|
||||
case "HorizontalToothRange":
|
||||
int horizontalToothRange;
|
||||
if (int.TryParse(pair[1], out horizontalToothRange)) {
|
||||
effect.HorizontalToothRange = horizontalToothRange;
|
||||
}
|
||||
break;
|
||||
case "VerticalToothRange":
|
||||
int verticalToothRange;
|
||||
if (int.TryParse(pair[1], out verticalToothRange)) {
|
||||
effect.VerticalToothRange = verticalToothRange;
|
||||
}
|
||||
break;
|
||||
case "Edges":
|
||||
string[] edges = pair[1].Split(',');
|
||||
bool edge;
|
||||
if (bool.TryParse(edges[0], out edge)) {
|
||||
effect.Edges[0] = edge;
|
||||
}
|
||||
if (bool.TryParse(edges[1], out edge)) {
|
||||
effect.Edges[1] = edge;
|
||||
}
|
||||
if (bool.TryParse(edges[2], out edge)) {
|
||||
effect.Edges[2] = edge;
|
||||
}
|
||||
if (bool.TryParse(edges[3], out edge)) {
|
||||
effect.Edges[3] = edge;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RetrieveDropShadowEffectValues(DropShadowEffect effect, StringBuilder sb) {
|
||||
sb.AppendFormat("Darkness:{0:F2}|ShadowSize:{1}|ShadowOffset:{2},{3}", effect.Darkness, effect.ShadowSize, effect.ShadowOffset.X, effect.ShadowOffset.Y);
|
||||
}
|
||||
private void RetrieveTornEdgeEffectValues(TornEdgeEffect effect, StringBuilder sb) {
|
||||
sb.AppendFormat("GenerateShadow:{0}|ToothHeight:{1}|HorizontalToothRange:{2}|VerticalToothRange:{3}|Edges:{4},{5},{6},{7}", effect.GenerateShadow, effect.ToothHeight, effect.HorizontalToothRange, effect.VerticalToothRange, effect.Edges[0], effect.Edges[1], effect.Edges[2], effect.Edges[3]);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -305,7 +305,7 @@ namespace Greenshot.IniFile {
|
|||
Value = defaultValueFromConfig;
|
||||
return;
|
||||
}
|
||||
} else if (propertyValue != null) {
|
||||
} else if (!string.IsNullOrEmpty(propertyValue)) {
|
||||
if (valueType.IsGenericType && valueType.GetGenericTypeDefinition().Equals(typeof(Nullable<>))) {
|
||||
// We are dealing with a generic type that is nullable
|
||||
valueType = Nullable.GetUnderlyingType(valueType);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue