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https://github.com/greenshot/greenshot
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Counting the amount of surface objects, so we can see if there are multiple in memory when we have bugs.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2365 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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1a471ec77f
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5 changed files with 116 additions and 140 deletions
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@ -45,6 +45,7 @@ namespace Greenshot.Drawing {
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/// </summary>
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public class Surface : Control, ISurface {
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private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(Surface));
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public static int Count = 0;
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private static CoreConfiguration conf = IniConfig.GetIniSection<CoreConfiguration>();
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/// <summary>
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@ -360,7 +361,8 @@ namespace Greenshot.Drawing {
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/// Base Surface constructor
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/// </summary>
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public Surface() : base(){
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LOG.Debug("Creating a surface!");
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Count++;
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LOG.Debug("Creating surface!");
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this.MouseDown += new MouseEventHandler(SurfaceMouseDown);
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this.MouseUp += new MouseEventHandler(SurfaceMouseUp);
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this.MouseMove += new MouseEventHandler(SurfaceMouseMove);
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@ -427,7 +429,8 @@ namespace Greenshot.Drawing {
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/// Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
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/// </summary>
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public new void Dispose() {
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LOG.Debug("Disposing a surface!");
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Count--;
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LOG.Debug("Disposing surface!");
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if (buffer != null) {
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buffer.Dispose();
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buffer = null;
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@ -438,10 +441,10 @@ namespace Greenshot.Drawing {
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}
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// Cleanup undo/redo stacks
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while(undoStack != null && undoStack.Count > 0) {
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while (undoStack != null && undoStack.Count > 0) {
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undoStack.Pop().Dispose();
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}
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while(redoStack != null && redoStack.Count > 0) {
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while (redoStack != null && redoStack.Count > 0) {
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redoStack.Pop().Dispose();
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}
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base.Dispose();
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