Forcing bitmaps to be 24-bit when using torn-edges or shadow, was already 32-bit without alpha...

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1828 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2012-05-03 10:08:22 +00:00
commit 7d97758d3e

View file

@ -605,12 +605,12 @@ namespace Greenshot.Drawing {
switch (effect) {
case Effects.Shadow:
offset = new Point(6, 6);
newImage = ImageHelper.CreateShadow((Bitmap)Image, 1f, 7, offset, PixelFormat.Format32bppRgb); //Image.PixelFormat);
newImage = ImageHelper.CreateShadow((Bitmap)Image, 1f, 7, offset, PixelFormat.Format24bppRgb); //Image.PixelFormat);
break;
case Effects.TornEdge:
offset = new Point(5, 5);
using (Bitmap tmpImage = ImageHelper.CreateTornEdge((Bitmap)Image)) {
newImage = ImageHelper.CreateShadow(tmpImage, 1f, 6, offset, PixelFormat.Format32bppRgb); //Image.PixelFormat);
newImage = ImageHelper.CreateShadow(tmpImage, 1f, 6, offset, PixelFormat.Format24bppRgb); //Image.PixelFormat);
}
break;
case Effects.Border: