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Forcing bitmaps to be 24-bit when using torn-edges or shadow, was already 32-bit without alpha...
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1828 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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1 changed files with 2 additions and 2 deletions
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@ -605,12 +605,12 @@ namespace Greenshot.Drawing {
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switch (effect) {
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case Effects.Shadow:
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offset = new Point(6, 6);
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newImage = ImageHelper.CreateShadow((Bitmap)Image, 1f, 7, offset, PixelFormat.Format32bppRgb); //Image.PixelFormat);
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newImage = ImageHelper.CreateShadow((Bitmap)Image, 1f, 7, offset, PixelFormat.Format24bppRgb); //Image.PixelFormat);
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break;
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case Effects.TornEdge:
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offset = new Point(5, 5);
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using (Bitmap tmpImage = ImageHelper.CreateTornEdge((Bitmap)Image)) {
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newImage = ImageHelper.CreateShadow(tmpImage, 1f, 6, offset, PixelFormat.Format32bppRgb); //Image.PixelFormat);
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newImage = ImageHelper.CreateShadow(tmpImage, 1f, 6, offset, PixelFormat.Format24bppRgb); //Image.PixelFormat);
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}
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break;
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case Effects.Border:
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