Fixed issue where a bitmap was not disposed, causing a memory leak if there were more than 256 colors on the image and it was not forcefully quantized.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2455 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2013-02-01 20:35:05 +00:00
parent 5a1c8ffefb
commit 7ba6a57b4a
2 changed files with 34 additions and 18 deletions

View file

@ -259,7 +259,7 @@ namespace GreenshotPlugin.Core {
// check for color reduction, forced or automatically, only when the DisableReduceColors is false
if (!outputSettings.DisableReduceColors && (conf.OutputFileAutoReduceColors || outputSettings.ReduceColors)) {
WuQuantizer quantizer = new WuQuantizer((Bitmap)imageToSave);
using (WuQuantizer quantizer = new WuQuantizer((Bitmap)imageToSave)) {
int colorCount = quantizer.GetColorCount();
LOG.InfoFormat("Image with format {0} has {1} colors", imageToSave.PixelFormat, colorCount);
if (outputSettings.ReduceColors || colorCount < 256) {
@ -278,6 +278,7 @@ namespace GreenshotPlugin.Core {
}
}
}
}
return disposeImage;
}

View file

@ -69,7 +69,7 @@ namespace GreenshotPlugin.Core {
public Int32 Volume { get; set; }
}
public class WuQuantizer {
public class WuQuantizer : IDisposable {
private static log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(WuQuantizer));
private const Int32 MAXCOLOR = 512;
@ -100,6 +100,13 @@ namespace GreenshotPlugin.Core {
private Bitmap sourceBitmap;
private Bitmap resultBitmap;
public void Dispose() {
if (resultBitmap != null) {
resultBitmap.Dispose();
resultBitmap = null;
}
}
/// <summary>
/// See <see cref="IColorQuantizer.Prepare"/> for more details.
/// </summary>
@ -222,7 +229,11 @@ namespace GreenshotPlugin.Core {
}
}
resultBitmap.Palette = imagePalette;
return resultBitmap;
// Make sure the bitmap is not disposed, as we return it.
Bitmap tmpBitmap = resultBitmap;
resultBitmap = null;
return tmpBitmap;
}
/// <summary>
@ -361,7 +372,11 @@ namespace GreenshotPlugin.Core {
imagePalette.Entries[paletteIndex] = Color.FromArgb(255, reds[paletteIndex], greens[paletteIndex], blues[paletteIndex]);
}
resultBitmap.Palette = imagePalette;
return resultBitmap;
// Make sure the bitmap is not disposed, as we return it.
Bitmap tmpBitmap = resultBitmap;
resultBitmap = null;
return tmpBitmap;
}
/// <summary>