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https://github.com/greenshot/greenshot
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Merge remote-tracking branch 'remotes/origin/feature/BUG-1887_removed_grippers'
# Conflicts: # Greenshot/Drawing/DrawableContainer.cs # Greenshot/Drawing/SpeechbubbleContainer.cs
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commit
7872f2f7e4
30 changed files with 1016 additions and 419 deletions
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@ -28,7 +28,8 @@ using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using System.Runtime.Serialization;
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namespace Greenshot.Drawing {
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namespace Greenshot.Drawing
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{
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/// <summary>
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/// Description of SpeechbubbleContainer.
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/// </summary>
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@ -56,8 +57,8 @@ namespace Greenshot.Drawing {
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/// Restore the target gripper
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/// </summary>
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/// <param name="context"></param>
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[OnDeserialized]
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private void SetValuesOnDeserialized(StreamingContext context) {
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protected override void OnDeserialized(StreamingContext context)
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{
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InitTargetGripper(Color.Green, _storedTargetGripperLocation);
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}
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#endregion
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@ -115,7 +116,7 @@ namespace Greenshot.Drawing {
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if (TargetGripper.Location != newGripperLocation) {
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Invalidate();
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TargetGripperMove(newGripperLocation.X, newGripperLocation.Y);
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TargetGripper.Location = newGripperLocation;
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Invalidate();
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}
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return returnValue;
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@ -177,8 +178,7 @@ namespace Greenshot.Drawing {
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private GraphicsPath CreateTail() {
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Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
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int tailLength = GeometryHelper.Distance2D(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2, TargetGripper.Left, TargetGripper.Top);
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int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20;
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int tailLength = GeometryHelper.Distance2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top); int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20;
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// This should fix a problem with the tail being to wide
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tailWidth = Math.Min(Math.Abs(rect.Width) / 2, tailWidth);
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@ -189,7 +189,6 @@ namespace Greenshot.Drawing {
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tail.AddLine(tailWidth, 0, 0, -tailLength);
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tail.CloseFigure();
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int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2, TargetGripper.Left, TargetGripper.Top);
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using (Matrix tailMatrix = new Matrix()) {
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tailMatrix.Translate(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2);
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