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https://github.com/greenshot/greenshot
synced 2025-07-16 10:03:44 -07:00
Added a background color for some of the ImageHelper methods, this makes it more flexible.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1762 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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2 changed files with 43 additions and 14 deletions
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@ -325,7 +325,7 @@ namespace GreenshotPlugin.Core {
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/// <param name="sourceBitmap">Bitmap to make torn edge off</param>
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/// <returns>Changed bitmap</returns>
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public static Bitmap CreateTornEdge(Bitmap sourceBitmap) {
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Bitmap returnImage = CreateEmptyLike(sourceBitmap);
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Bitmap returnImage = CreateEmptyLike(sourceBitmap, Color.Empty);
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using (GraphicsPath path = new GraphicsPath()) {
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Random random = new Random();
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int regionWidth = 20;
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@ -686,7 +686,7 @@ namespace GreenshotPlugin.Core {
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}
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// copy back to image
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Bitmap newImage = CreateEmptyLike(sourceBitmap);
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Bitmap newImage = CreateEmptyLike(sourceBitmap, Color.Empty);
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var bits2 = newImage.LockBits(rct, ImageLockMode.ReadWrite, newImage.PixelFormat);
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Marshal.Copy(dest, 0, bits2.Scan0, dest.Length);
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newImage.UnlockBits(bits);
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@ -725,7 +725,7 @@ namespace GreenshotPlugin.Core {
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/// <returns>Bitmap with the shadow, is bigger than the sourceBitmap!!</returns>
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public static Bitmap CreateShadow(Image sourceBitmap, float darkness, int shadowSize, Point offset, PixelFormat targetPixelformat) {
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// Create a new "clean" image
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Bitmap newImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap newImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure we draw with the best quality!
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@ -806,7 +806,7 @@ namespace GreenshotPlugin.Core {
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offset = new Point(borderSize, borderSize);
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// Create a new "clean" image
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Bitmap newImage = CreateEmpty(sourceBitmap.Width + (borderSize * 2), sourceBitmap.Height + (borderSize * 2), targetPixelformat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap newImage = CreateEmpty(sourceBitmap.Width + (borderSize * 2), sourceBitmap.Height + (borderSize * 2), targetPixelformat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure we draw with the best quality!
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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@ -839,7 +839,7 @@ namespace GreenshotPlugin.Core {
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/// <returns>Bitmap with grayscale</returns>
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public static Bitmap CreateGrayscale(Bitmap sourceBitmap) {
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//create a blank bitmap the same size as original
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Bitmap newBitmap = CreateEmptyLike(sourceBitmap);
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Bitmap newBitmap = CreateEmptyLike(sourceBitmap, Color.Empty);
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//get a graphics object from the new image
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using (Graphics graphics = Graphics.FromImage(newBitmap)) {
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@ -992,9 +992,10 @@ namespace GreenshotPlugin.Core {
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/// A generic way to create an empty image
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/// </summary>
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/// <param name="sourceBitmap">the source bitmap as the specifications for the new bitmap</param>
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/// <param name="backgroundColor">The color to fill with, or Color.Empty to take the default depending on the pixel format</param>
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/// <returns></returns>
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public static Bitmap CreateEmptyLike(Bitmap sourceBitmap) {
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return CreateEmpty(sourceBitmap.Width, sourceBitmap.Height, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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public static Bitmap CreateEmptyLike(Bitmap sourceBitmap, Color backgroundColor) {
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return CreateEmpty(sourceBitmap.Width, sourceBitmap.Height, sourceBitmap.PixelFormat, backgroundColor, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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}
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/// <summary>
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@ -1003,17 +1004,20 @@ namespace GreenshotPlugin.Core {
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <param name="format"></param>
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/// <param name="backgroundColor">The color to fill with, or Color.Empty to take the default depending on the pixel format</param>
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/// <param name="horizontalResolution"></param>
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/// <param name="verticalResolution"></param>
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/// <returns></returns>
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public static Bitmap CreateEmpty(int width, int height, PixelFormat format, float horizontalResolution, float verticalResolution) {
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public static Bitmap CreateEmpty(int width, int height, PixelFormat format, Color backgroundColor, float horizontalResolution, float verticalResolution) {
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// Create a new "clean" image
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Bitmap newImage = new Bitmap(width, height, format);
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newImage.SetResolution(horizontalResolution, verticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure the background color is what we want (transparent or white, depending on the pixel format)
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if (Image.IsAlphaPixelFormat(format)) {
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if (!Color.Empty.Equals(backgroundColor)) {
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graphics.Clear(backgroundColor);
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} else if (Image.IsAlphaPixelFormat(format)) {
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graphics.Clear(Color.Transparent);
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} else {
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graphics.Clear(Color.White);
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@ -1036,7 +1040,7 @@ namespace GreenshotPlugin.Core {
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int destWidth = (int)(sourceWidth * nPercent);
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int destHeight = (int)(sourceHeight * nPercent);
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Bitmap scaledBitmap = CreateEmpty(destWidth, destHeight, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap scaledBitmap = CreateEmpty(destWidth, destHeight, sourceBitmap.PixelFormat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(scaledBitmap)) {
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.DrawImage(sourceBitmap, new Rectangle(0, 0, destWidth, destHeight), new Rectangle(0, 0, sourceWidth, sourceHeight), GraphicsUnit.Pixel);
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@ -1048,13 +1052,14 @@ namespace GreenshotPlugin.Core {
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/// Grow canvas with pixel to the left, right, top and bottom
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/// </summary>
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/// <param name="sourceBitmap"></param>
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/// <param name="backgroundColor">The color to fill with, or Color.Empty to take the default depending on the pixel format</param>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <param name="top"></param>
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/// <param name="bottom"></param>
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/// <returns>a new bitmap with the source copied on it</returns>
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public static Bitmap GrowCanvas(Bitmap sourceBitmap, int left, int right, int top, int bottom) {
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Bitmap newBitmap = CreateEmpty(sourceBitmap.Width + left + right, sourceBitmap.Height + top + bottom, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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public static Bitmap GrowCanvas(Bitmap sourceBitmap, Color backgroundColor, int left, int right, int top, int bottom) {
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Bitmap newBitmap = CreateEmpty(sourceBitmap.Width + left + right, sourceBitmap.Height + top + bottom, sourceBitmap.PixelFormat, backgroundColor, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newBitmap)) {
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graphics.DrawImageUnscaled(sourceBitmap, left, top);
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}
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@ -1065,10 +1070,11 @@ namespace GreenshotPlugin.Core {
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/// Scale the bitmap, keeping aspect ratio, but the canvas will always have the specified size.
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/// </summary>
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/// <param name="sourceBitmap">Bitmap to scale</param>
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/// <param name="backgroundColor">The color to fill with, or Color.Empty to take the default depending on the pixel format</param>
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/// <param name="newWidth">new width</param>
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/// <param name="newHeight">new height</param>
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/// <returns>a new bitmap with the specified size, the source-bitmap scaled to fit with aspect ratio locked</returns>
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public static Bitmap AspectratioLockedBitmapResize(Bitmap sourceBitmap, int newWidth, int newHeight) {
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public static Bitmap AspectratioLockedBitmapResize(Bitmap sourceBitmap, Color backgroundColor, int newWidth, int newHeight) {
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int destX = 0;
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int destY = 0;
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@ -1089,7 +1095,7 @@ namespace GreenshotPlugin.Core {
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int destWidth = (int)(sourceBitmap.Width * nPercent);
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int destHeight = (int)(sourceBitmap.Height * nPercent);
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Bitmap newBitmap = CreateEmpty(newWidth, newHeight, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap newBitmap = CreateEmpty(newWidth, newHeight, sourceBitmap.PixelFormat, backgroundColor, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newBitmap)) {
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.DrawImage(sourceBitmap, new Rectangle(destX, destY, destWidth, destHeight), new Rectangle(0, 0, sourceBitmap.Width, sourceBitmap.Height), GraphicsUnit.Pixel);
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