BUG-1908: Made Greenshot recheck & add the external commands like Ms-Paint and Paint.NET if they are not deleted manually and not yet available. Also cleaned up some code.

This commit is contained in:
Robin 2016-09-16 21:48:57 +02:00
commit 6efc7796b8
49 changed files with 322 additions and 294 deletions

View file

@ -201,7 +201,7 @@ namespace GreenshotPlugin.Controls {
/// Fires when a key is pushed down. Here, we'll want to update the text in the box
/// to notify the user what combination is currently pressed.
/// </summary>
void HotkeyControl_KeyDown(object sender, KeyEventArgs e) {
private void HotkeyControl_KeyDown(object sender, KeyEventArgs e) {
// Clear the current hotkey
if (e.KeyCode == Keys.Back || e.KeyCode == Keys.Delete) {
ResetHotkey();
@ -217,7 +217,7 @@ namespace GreenshotPlugin.Controls {
/// Fires when all keys are released. If the current hotkey isn't valid, reset it.
/// Otherwise, do nothing and keep the text and hotkey as it was.
/// </summary>
void HotkeyControl_KeyUp(object sender, KeyEventArgs e) {
private void HotkeyControl_KeyUp(object sender, KeyEventArgs e) {
// Somehow the PrintScreen only comes as a keyup, therefore we handle it here.
if (e.KeyCode == Keys.PrintScreen) {
_modifiers = e.Modifiers;
@ -235,7 +235,7 @@ namespace GreenshotPlugin.Controls {
/// Prevents the letter/whatever entered to show up in the TextBox
/// Without this, a "A" key press would appear as "aControl, Alt + A"
/// </summary>
void HotkeyControl_KeyPress(object sender, KeyPressEventArgs e) {
private void HotkeyControl_KeyPress(object sender, KeyPressEventArgs e) {
e.Handled = true;
}