Refactored the zoomForm to a zoomControl, with this we can prevent mouse events to happen. Also the current state seems to work very well, even with a larger size.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2306 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2012-11-23 22:17:47 +00:00
commit 67db97b13f
5 changed files with 144 additions and 58 deletions

View file

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/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using Greenshot.Plugin;
using System.Drawing.Drawing2D;
using GreenshotPlugin.Controls;
using GreenshotPlugin.UnmanagedHelpers;
namespace Greenshot.Forms {
/// <summary>
/// This control will show the area around the mouse of the current capture
/// </summary>
public class ZoomControl : Control {
private static readonly log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(ZoomControl));
private Image imageToZoom = null;
private Point zoomLocation = Point.Empty;
private const int distanceX = 20;
private const int distanceY = 20;
/// <summary>
/// Create a zoom control for the image and with the size
/// </summary>
/// <param name="imageToZoom"></param>
/// <param name="zoomSize"></param>
public ZoomControl(Image imageToZoom, Size zoomSize) {
InitializeComponent();
this.Width = zoomSize.Width;
this.Height = zoomSize.Height;
this.imageToZoom = imageToZoom;
Zoom = 400;
}
/// <summary>
/// Override some special form parameters
/// </summary>
protected override CreateParams CreateParams {
get {
var parms = base.CreateParams;
parms.Style &= ~((int)WindowStyleFlags.WS_CLIPCHILDREN); // Turn off WS_CLIPCHILDREN which prevents the screen to be cleared behind this form
parms.ExStyle |= (int)ExtendedWindowStyleFlags.WS_EX_NOACTIVATE | (int)ExtendedWindowStyleFlags.WS_EX_TOOLWINDOW | (int)ExtendedWindowStyleFlags.WS_EX_TOPMOST;
//parms.ExStyle |= (int)ExtendedWindowStyleFlags.WS_EX_TRANSPARENT;
parms.Parent = IntPtr.Zero; // Make parentless
return parms;
}
}
/// <summary>
/// Shows the control as a floating Window child
/// of the desktop. To hide the control again,
/// use the <see cref="Visible"/> property.
/// </summary>
public void ShowFloating() {
if (this.Handle == IntPtr.Zero) {
base.CreateControl();
}
User32.SetParent(base.Handle, IntPtr.Zero);
User32.ShowWindow(base.Handle, ShowWindowCommand.Show);
}
/// <summary>
/// Make the mouse events pass through
/// </summary>
/// <param name="m"></param>
protected override void WndProc(ref Message m) {
const int HTTRANSPARENT = (-1);
switch (m.Msg) {
case (int)WindowsMessages.WM_NCHITTEST:
m.Result = (IntPtr) HTTRANSPARENT;
break;
default:
base.WndProc(ref m);
break;
}
}
/// <summary>
/// Sets the location of the mouse on the screen (using screen coordinates, which might differ from bitmap coordindates in a multi screen setup)
/// </summary>
public Point MouseLocation {
set {
Rectangle tl = new Rectangle(value.X - (distanceX + Width), value.Y - (distanceY + Height), Width, Height);
Rectangle tr = new Rectangle(value.X + distanceX, value.Y - (distanceY + Height), Width, Height);
Rectangle bl = new Rectangle(value.X - (distanceX + Width), value.Y + distanceY, Width, Height);
Rectangle br = new Rectangle(value.X + distanceX, value.Y + distanceY, Width, Height);
Rectangle screenBounds = Screen.GetBounds(value);
if (screenBounds.Contains(br)) {
this.Location = br.Location;
} else if (screenBounds.Contains(bl)) {
this.Location = bl.Location;
} else if (screenBounds.Contains(tr)) {
this.Location = tr.Location;
} else {
this.Location = tl.Location;
}
this.Invalidate();
}
}
/// <summary>
/// Gets or sets the location of the bitmap to be displayed in zoom (using bitmap coordinates, which might differ from screen coordinates in a multi screen setup)
/// </summary>
public Point ZoomLocation {
get {
return zoomLocation;
}
set {
zoomLocation = value;
}
}
/// <summary>
/// The zoom property
/// </summary>
public int Zoom {
get;
set;
}
/// <summary>
/// This makes sure there is no background painted, as we have complete "paint" control it doesn't make sense to do otherwise.
/// </summary>
/// <param name="pevent"></param>
protected override void OnPaintBackground(PaintEventArgs pevent) {
}
/// <summary>
/// Paint the zoom area and the cross
/// </summary>
/// <param name="e"></param>
protected override void OnPaint(PaintEventArgs e) {
if (imageToZoom == null) {
return;
}
Graphics graphics = e.Graphics;
graphics.Clear(Color.Black);
graphics.SmoothingMode = SmoothingMode.None;
graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
graphics.CompositingQuality = CompositingQuality.HighSpeed;
graphics.PixelOffsetMode = PixelOffsetMode.Half;
Rectangle clipRectangle = e.ClipRectangle;
float zoomFactor = (float)100 / (float)Zoom;
int sourceWidth = (int)(Width * zoomFactor);
int sourceHeight = (int)(Height * zoomFactor);
Rectangle sourceRectangle = new Rectangle(ZoomLocation.X - (sourceWidth / 2) + 1, ZoomLocation.Y - (sourceHeight / 2) + 1, sourceWidth, sourceHeight);
Rectangle destinationRectangle = new Rectangle(0, 0, Width, Height);
//graphics.StretchBlt((Bitmap)imageToZoom, sourceRectangle, destinationRectangle);
graphics.DrawImage(imageToZoom, destinationRectangle, sourceRectangle, GraphicsUnit.Pixel);
int pixelThickness = Zoom / 100;
using (Pen pen = new Pen(Color.Black, pixelThickness)) {
int halfWidth = (Width >> 1) - (pixelThickness >> 1);
int halfWidthEnd = (Width >> 1) - pixelThickness;
int halfHeight = (Height >> 1) - (pixelThickness >> 1);
int halfHeightEnd = (Height >> 1) - pixelThickness;
graphics.DrawLine(pen, halfWidth, 0, halfWidth, halfHeightEnd);
graphics.DrawLine(pen, halfWidth, halfHeightEnd + pixelThickness, halfWidth, Height);
graphics.DrawLine(pen, 0, halfHeight, halfWidthEnd, halfHeight);
graphics.DrawLine(pen, halfWidthEnd + pixelThickness, halfHeight, Width, halfHeight);
}
}
private void InitializeComponent() {
this.SuspendLayout();
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
// Only double-buffer when we are not in a TerminalServerSession
this.DoubleBuffered = !System.Windows.Forms.SystemInformation.TerminalServerSession;
this.Name = "Zoom";
this.ResumeLayout(false);
}
}
}