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https://github.com/greenshot/greenshot
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Replaced the EnableButtonScaling with the possibility to specify the ButtonIconSize directly. Also removed a lot of the fixed size, as they are calculated correctly. Changed the background of the Toolstrips to System.Drawing.SystemColors.Control.
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3 changed files with 87 additions and 231 deletions
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@ -54,17 +54,19 @@ namespace Greenshot.Configuration {
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public bool ReuseEditor;
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[IniProperty("FreehandSensitivity", Description = "The smaller this number, the less smoothing is used. Decrease for detailed drawing, e.g. when using a pen. Increase for smoother lines. e.g. when you want to draw a smooth line.", DefaultValue = "3")]
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public int FreehandSensitivity;
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[IniProperty("EnableButtonScaling", Description = "Experimental DPI scaling for the buttons", DefaultValue = "false")]
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public bool EnableButtonScaling;
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[IniProperty("SuppressSaveDialogAtClose", Description="Suppressed the 'do you want to save' dialog when closing the editor.", DefaultValue="False")]
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public bool SuppressSaveDialogAtClose;
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[IniProperty("ButtonIconSize", Description = "Defines the size of the icons for the buttons in the editor, default value 16,16 anything bigger will cause scaling", DefaultValue = "16,16")]
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public Size ButtonIconSize;
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public override void AfterLoad() {
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base.AfterLoad();
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if (RecentColors == null) {
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RecentColors = new List<Color>();
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}
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if (ButtonIconSize == Size.Empty) {
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ButtonIconSize = new Size(16,16);
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}
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}
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/// <param name="requestingType">Type of the class for which to create the field</param>
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/// <param name="fieldType">FieldType of the field to construct</param>
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