Making the initial stuff working, getting an installer, when running from VS.

This commit is contained in:
Krom, Robertus 2020-02-04 15:29:10 +01:00
parent a63bf734d4
commit 57e2044839
1023 changed files with 20896 additions and 19456 deletions

View file

@ -1,6 +1,6 @@
/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2016 Thomas Braun, Jens Klingen, Robin Krom
* Copyright (C) 2007-2020 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
@ -264,8 +264,8 @@ namespace Greenshot.IniFile {
{
return;
}
IDictionary<string, string> fixedPropertiesForSection;
if (!_fixedProperties.TryGetValue(section.IniSectionAttribute.Name, out fixedPropertiesForSection))
if (!_fixedProperties.TryGetValue(section.IniSectionAttribute.Name, out var fixedPropertiesForSection))
{
return;
}
@ -326,8 +326,7 @@ namespace Greenshot.IniFile {
/// <param name="sectionName"></param>
/// <returns></returns>
public static IniSection GetIniSection(string sectionName) {
IniSection returnValue;
SectionMap.TryGetValue(sectionName, out returnValue);
SectionMap.TryGetValue(sectionName, out var returnValue);
return returnValue;
}
@ -426,41 +425,39 @@ namespace Greenshot.IniFile {
{
Directory.CreateDirectory(iniPath);
}
using (var memoryStream = new MemoryStream()) {
using (TextWriter writer = new StreamWriter(memoryStream, Encoding.UTF8)) {
foreach (var section in SectionMap.Values) {
section.Write(writer, false);
// Add empty line after section
writer.WriteLine();
section.IsDirty = false;
}
writer.WriteLine();
// Write left over properties
foreach (string sectionName in _sections.Keys) {
// Check if the section is one that is "registered", if so skip it!
if (SectionMap.ContainsKey(sectionName))
{
continue;
}
writer.WriteLine("; The section {0} hasn't been 'claimed' since the last start of Greenshot, therefor it doesn't have additional information here!", sectionName);
writer.WriteLine("; The reason could be that the section {0} just hasn't been used, a plugin has an error and can't claim it or maybe the whole section {0} is obsolete.", sectionName);
// Write section name
writer.WriteLine("[{0}]", sectionName);
var properties = _sections[sectionName];
// Loop and write properties
foreach (string propertyName in properties.Keys) {
writer.WriteLine("{0}={1}", propertyName, properties[propertyName]);
}
writer.WriteLine();
}
// Don't forget to flush the buffer
writer.Flush();
// Now write the created .ini string to the real file
using (FileStream fileStream = new FileStream(iniLocation, FileMode.Create, FileAccess.Write)) {
memoryStream.WriteTo(fileStream);
}
}
}
}
using var memoryStream = new MemoryStream();
using TextWriter writer = new StreamWriter(memoryStream, Encoding.UTF8);
foreach (var section in SectionMap.Values) {
section.Write(writer, false);
// Add empty line after section
writer.WriteLine();
section.IsDirty = false;
}
writer.WriteLine();
// Write left over properties
foreach (string sectionName in _sections.Keys) {
// Check if the section is one that is "registered", if so skip it!
if (SectionMap.ContainsKey(sectionName))
{
continue;
}
writer.WriteLine("; The section {0} hasn't been 'claimed' since the last start of Greenshot, therefor it doesn't have additional information here!", sectionName);
writer.WriteLine("; The reason could be that the section {0} just hasn't been used, a plugin has an error and can't claim it or maybe the whole section {0} is obsolete.", sectionName);
// Write section name
writer.WriteLine("[{0}]", sectionName);
var properties = _sections[sectionName];
// Loop and write properties
foreach (string propertyName in properties.Keys) {
writer.WriteLine("{0}={1}", propertyName, properties[propertyName]);
}
writer.WriteLine();
}
// Don't forget to flush the buffer
writer.Flush();
// Now write the created .ini string to the real file
using FileStream fileStream = new FileStream(iniLocation, FileMode.Create, FileAccess.Write);
memoryStream.WriteTo(fileStream);
}
}
}