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Optimizing: Replaced BitmapBuffer with FastBitmap, also changed some filters to use more GDI "hardware" instead of home-made pixel processing. Only on Windows 8 the blur is "slow", when radius < 20.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2531 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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12 changed files with 481 additions and 814 deletions
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@ -146,7 +146,6 @@
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<Compile Include="Core\AccessibleHelper.cs" />
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<Compile Include="Core\AnimationHelpers.cs" />
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<Compile Include="Core\BinaryStructHelper.cs" />
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<Compile Include="Core\BitmapBuffer.cs" />
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<Compile Include="Core\Cache.cs" />
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<Compile Include="Core\ClipboardHelper.cs" />
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<Compile Include="Core\CoreConfiguration.cs" />
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