Optimizing: Replaced BitmapBuffer with FastBitmap, also changed some filters to use more GDI "hardware" instead of home-made pixel processing. Only on Windows 8 the blur is "slow", when radius < 20.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2531 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2013-03-11 16:44:34 +00:00
commit 5018f67ff7
12 changed files with 481 additions and 814 deletions

View file

@ -146,7 +146,6 @@
<Compile Include="Core\AccessibleHelper.cs" />
<Compile Include="Core\AnimationHelpers.cs" />
<Compile Include="Core\BinaryStructHelper.cs" />
<Compile Include="Core\BitmapBuffer.cs" />
<Compile Include="Core\Cache.cs" />
<Compile Include="Core\ClipboardHelper.cs" />
<Compile Include="Core\CoreConfiguration.cs" />