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https://github.com/greenshot/greenshot
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Add lock for IniConfig.SectionMap
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8e98cdbfb5
commit
4e7da54a22
1 changed files with 45 additions and 25 deletions
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@ -41,6 +41,11 @@ namespace Greenshot.Base.IniFile
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/// </summary>
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private static readonly object IniLock = new object();
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/// <summary>
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/// A lock object for the section map
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/// </summary>
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private static readonly object SectionMapLock = new object();
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/// <summary>
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/// As the ini implementation is kept someone generic, for reusing, this holds the name of the application
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/// </summary>
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@ -290,6 +295,8 @@ namespace Greenshot.Base.IniFile
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// Load the fixed settings
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_fixedProperties = Read(CreateIniLocation(_configName + FixedPostfix + IniExtension, true));
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lock (SectionMapLock)
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{
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foreach (IniSection section in SectionMap.Values)
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{
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try
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@ -310,6 +317,7 @@ namespace Greenshot.Base.IniFile
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}
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}
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}
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}
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/// <summary>
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/// This "fixes" the properties of the section, meaning any properties in the fixed file can't be changed.
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@ -389,7 +397,12 @@ namespace Greenshot.Base.IniFile
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{
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get
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{
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foreach (string sectionName in SectionMap.Keys)
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List<string> sectionNames;
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lock (SectionMapLock)
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{
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sectionNames = [.. SectionMap.Keys];
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}
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foreach (string sectionName in sectionNames)
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{
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yield return sectionName;
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}
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@ -402,10 +415,13 @@ namespace Greenshot.Base.IniFile
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/// <param name="sectionName"></param>
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/// <returns></returns>
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public static IniSection GetIniSection(string sectionName)
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{
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lock (SectionMapLock)
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{
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SectionMap.TryGetValue(sectionName, out var returnValue);
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return returnValue;
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}
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}
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/// <summary>
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/// A generic method which returns an instance of the supplied type, filled with it's configuration
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@ -429,21 +445,25 @@ namespace Greenshot.Base.IniFile
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Type iniSectionType = typeof(T);
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string sectionName = IniSection.GetIniSectionAttribute(iniSectionType).Name;
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lock (SectionMapLock)
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{
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if (SectionMap.ContainsKey(sectionName))
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{
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//LOG.Debug("Returning pre-mapped section " + sectionName);
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section = (T) SectionMap[sectionName];
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section = (T)SectionMap[sectionName];
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}
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else
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{
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// Create instance of this type
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section = (T) Activator.CreateInstance(iniSectionType);
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section = (T)Activator.CreateInstance(iniSectionType);
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// Store for later save & retrieval
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SectionMap.Add(sectionName, section);
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section.Fill(PropertiesForSection(section));
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FixProperties(section);
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}
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}
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if (allowSave && section.IsDirty)
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{
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