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Added GreenshotComboBox, this binds to a ini configuration (enum) and fills the values depending on the type of the enum, including translations!
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1769 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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5 changed files with 129 additions and 18 deletions
103
GreenshotPlugin/Controls/GreenshotComboBox.cs
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103
GreenshotPlugin/Controls/GreenshotComboBox.cs
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/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2012 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.ComponentModel;
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using System.Windows.Forms;
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using GreenshotPlugin.Core;
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namespace GreenshotPlugin.Controls {
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public class GreenshotComboBox : ComboBox, IGreenshotConfigBindable {
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private string sectionName = "Core";
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[Category("Greenshot"), DefaultValue("Core"), Description("Specifies the Ini-Section to map this control with.")]
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public string SectionName {
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get {
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return sectionName;
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}
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set {
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sectionName = value;
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}
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}
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[Category("Greenshot"), DefaultValue(null), Description("Specifies the property name to map the configuration.")]
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public string PropertyName {
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get;
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set;
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}
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/// <summary>
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/// This is a method to popululate the ComboBox
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/// with the items from the enumeration
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/// </summary>
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/// <param name="enumType">TEnum to populate with</param>
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public void Populate(ILanguage language, Type enumType, object currentValue) {
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var availableValues = Enum.GetValues(enumType);
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this.Items.Clear();
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string enumTypeName = enumType.Name;
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foreach (var enumValue in availableValues) {
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string enumKey = enumTypeName + "." + enumValue.ToString();
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if (language.hasKey(enumKey)) {
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string translation = language.GetString(enumKey);
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this.Items.Add(translation);
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} else {
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this.Items.Add(enumValue.ToString());
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}
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}
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if (currentValue != null) {
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string selectedEnumKey = enumTypeName + "." + currentValue.ToString();
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if (language.hasKey(selectedEnumKey)) {
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this.SelectedItem = language.GetString(selectedEnumKey);
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} else {
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this.SelectedItem = currentValue.ToString();
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}
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}
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}
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/// <summary>
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/// Get the selected enum value from the combobox, uses generics
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/// </summary>
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/// <param name="comboBox">Combobox to get the value from</param>
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/// <returns>The generics value of the combobox</returns>
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public object GetSelectedEnum(ILanguage language, Type enumType) {
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string enumTypeName = enumType.Name;
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string selectedValue = this.SelectedItem as string;
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var availableValues = Enum.GetValues(enumType);
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object returnValue = null;
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try {
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returnValue = Enum.Parse(enumType, selectedValue);
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return returnValue;
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} catch (Exception) {
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}
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foreach (Enum enumValue in availableValues) {
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string enumKey = enumTypeName + "." + enumValue.ToString();
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if (language.hasKey(enumKey)) {
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string translation = language.GetString(enumTypeName + "." + enumValue.ToString());
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if (translation.Equals(selectedValue)) {
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return enumValue;
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}
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}
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}
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return returnValue;
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}
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}
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}
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