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https://github.com/greenshot/greenshot
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Move Expansion. Add Expansion overload to Surface.
(cherry picked from commit 64bfddb8daf7175fb0889f4af68a3c8ca3d97ade)
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parent
1f50db16dc
commit
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5 changed files with 24 additions and 36 deletions
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@ -37,6 +37,14 @@ namespace Greenshot.Base.Interfaces.Drawing
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BOTTOM,
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}
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public struct Expansion
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{
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public int Left;
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public int Right;
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public int Top;
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public int Bottom;
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}
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public interface IDrawableContainer : INotifyPropertyChanged, IDisposable
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{
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/// <summary>
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@ -205,6 +205,7 @@ namespace Greenshot.Base.Interfaces
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void SendMessageEvent(object source, SurfaceMessageTyp messageType, string message);
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void ResizeCanvas(int left, int right, int top, int bottom);
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void ResizeCanvas(Expansion expansion);
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void ApplyBitmapEffect(IEffect effect);
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void RemoveCursor();
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bool HasCursor { get; }
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@ -937,11 +937,10 @@ namespace Greenshot.Editor.Drawing
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/// <param name="targetElement"></param>
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public void PushOut(Direction direction, ISurface surface, IDrawableContainer targetElement)
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{
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var expansion = GetExpansionFromSize(direction, targetElement.Size);
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surface.ResizeCanvas(expansion.Left, expansion.Right, expansion.Top, expansion.Bottom);
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Expansion expansion = GetExpansionFromSize(direction, targetElement.Size);
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targetElement.SnapToEdge(direction, surface);
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surface.ResizeCanvas(expansion);
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if (direction == Direction.LEFT || direction == Direction.RIGHT)
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targetElement.SnapToEdge(Direction.TOP, surface);
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@ -952,12 +951,12 @@ namespace Greenshot.Editor.Drawing
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}
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/// <summary>
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/// Calculate the one-directional expansion needed to accommodate an element of the given size.
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/// Calculate the directional expansion needed to accommodate an element of the given size.
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/// </summary>
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/// <param name="direction">The direction in which to expand.</param>
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/// <param name="elementSize">The size of the element to accommodate.</param>
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/// <returns></returns>
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public static Expansion GetExpansionFromSize(Direction direction, Size elementSize)
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private static Expansion GetExpansionFromSize(Direction direction, Size elementSize)
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{
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var expansion = new Expansion();
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@ -1,31 +0,0 @@
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/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: https://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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namespace Greenshot.Editor.Drawing
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{
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public struct Expansion
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{
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public int Left;
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public int Right;
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public int Top;
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public int Bottom;
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}
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}
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@ -1054,6 +1054,17 @@ namespace Greenshot.Editor.Drawing
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_surfaceExpanded(this, null);
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}
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/// <summary>
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/// Set the canvas to a new size using the given expansion directions.
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/// </summary>
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/// <param name="expansion">The amount to expand in each direction.</param>
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public void ResizeCanvas(Expansion expansion)
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{
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var resizeEffect = new ResizeCanvasEffect(expansion.Left, expansion.Right, expansion.Top, expansion.Bottom);
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ApplyBitmapEffect(resizeEffect);
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_surfaceExpanded(this, null);
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}
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/// <summary>
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/// Apply a bitmap effect to the surface
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/// </summary>
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