Made some changes which make the switch from region to window more interesting, for this I had to change some code so the "fade in/out" animations are running until finished.

git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2352 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
This commit is contained in:
RKrom 2012-12-04 13:12:08 +00:00
commit 4800bedde2
2 changed files with 140 additions and 80 deletions

View file

@ -70,8 +70,7 @@ namespace Greenshot.Forms {
private bool isZooming = true;
private Point previousMousePos = Point.Empty;
private FixMode fixMode = FixMode.None;
private RectangleAnimator windowAnimator = new RectangleAnimator(Rectangle.Empty, Rectangle.Empty, 0, EasingType.Quadratic);
private RectangleAnimator windowAnimator = null;
private RectangleAnimator zoomAnimator = null;
/// <summary>
@ -175,10 +174,14 @@ namespace Greenshot.Forms {
// set cursor location
cursorPos = WindowCapture.GetCursorLocationRelativeToScreenBounds();
// Initialize with a invalid position
// Initialize the animations, the window capture zooms out from the cursor to the window under the cursor
if (captureMode == CaptureMode.Window) {
windowAnimator = new RectangleAnimator(new Rectangle(cursorPos, Size.Empty), captureRect, 10, EasingType.Quintic, EasingMode.EaseOut);
}
// Initialize the zoom with a invalid position
zoomAnimator = new RectangleAnimator(Rectangle.Empty, new Rectangle(int.MaxValue, int.MaxValue, 0, 0), 20, EasingType.Quintic, EasingMode.EaseOut);
VerifyZoomAnimation(cursorPos, false);
this.SuspendLayout();
this.Bounds = capture.ScreenBounds;
this.ResumeLayout();
@ -253,13 +256,23 @@ namespace Greenshot.Forms {
// Toggle capture mode
switch (captureMode) {
case CaptureMode.Region:
// Set the window capture mode
captureMode = CaptureMode.Window;
// "Fade out" Zoom
zoomAnimator.ChangeDestination(new Rectangle(Point.Empty, Size.Empty), 20);
// "Fade in" window
windowAnimator = new RectangleAnimator(new Rectangle(cursorPos, Size.Empty), captureRect, 10, EasingType.Quintic, EasingMode.EaseOut);
break;
case CaptureMode.Window:
// Set the region capture mode
captureMode = CaptureMode.Region;
// "Fade out" window
windowAnimator.ChangeDestination(new Rectangle(cursorPos, Size.Empty));
// Fade in zoom
zoomAnimator = new RectangleAnimator(Rectangle.Empty, new Rectangle(int.MaxValue, int.MaxValue, 0, 0), 20, EasingType.Quintic, EasingMode.EaseOut);
VerifyZoomAnimation(cursorPos, false);
break;
}
Invalidate();
selectedCaptureWindow = null;
OnMouseMove(this, new MouseEventArgs(MouseButtons.None, 0, Cursor.Position.X, Cursor.Position.Y, 0));
break;
@ -363,13 +376,26 @@ namespace Greenshot.Forms {
updateFrame();
}
/// <summary>
/// Helper method to simplify check
/// </summary>
/// <param name="animator"></param>
/// <returns></returns>
bool isAnimating(IAnimator animator) {
if (animator == null) {
return false;
}
return animator.hasNext;
}
/// <summary>
/// update the frame, this only invalidates
/// </summary>
void updateFrame() {
Point lastPos = cursorPos.Clone();
cursorPos = mouseMovePos.Clone();
if (selectedCaptureWindow != null && lastPos.Equals(cursorPos) && !zoomAnimator.hasNext && !windowAnimator.hasNext) {
if (selectedCaptureWindow != null && lastPos.Equals(cursorPos) && !isAnimating(zoomAnimator) && !isAnimating(windowAnimator)) {
return;
}
@ -415,7 +441,9 @@ namespace Greenshot.Forms {
captureRect.Offset(-capture.ScreenBounds.Location.X, -capture.ScreenBounds.Location.Y);
}
}
if (mouseDown && (CaptureMode.Window != captureMode)) {
Rectangle invalidateRectangle = Rectangle.Empty;
if (mouseDown && (captureMode != CaptureMode.Window)) {
int x1 = Math.Min(mX, lastPos.X);
int x2 = Math.Max(mX, lastPos.X);
int y1 = Math.Min(mY, lastPos.Y);
@ -442,62 +470,70 @@ namespace Greenshot.Forms {
Size measureHeight = TextRenderer.MeasureText(textForHeight.ToString(), rulerFont);
y1 -= measureWidth.Height + 10;
}
Rectangle invalidateRectangle = new Rectangle(x1,y1, x2-x1, y2-y1);
invalidateRectangle = new Rectangle(x1,y1, x2-x1, y2-y1);
Invalidate(invalidateRectangle);
} else {
if (captureMode == CaptureMode.Window) {
// Using a 50 Pixel offset to the left, top, to make sure the text is invalidated too
const int SAFETY_SIZE = 25;
if (windowAnimator != null && windowAnimator.hasNext) {
Rectangle invalidateRectangle = windowAnimator.Current;
invalidateRectangle.Inflate(SAFETY_SIZE, SAFETY_SIZE);
} else if (captureMode != CaptureMode.Window) {
if (!conf.OptimizeForRDP) {
Rectangle allScreenBounds = WindowCapture.GetScreenBounds();
allScreenBounds.Location = WindowCapture.GetLocationRelativeToScreenBounds(allScreenBounds.Location);
if (verticalMove) {
// Before
invalidateRectangle = GuiRectangle.GetGuiRectangle(allScreenBounds.Left, lastPos.Y - 2, this.Width + 2, 45);
Invalidate(invalidateRectangle);
invalidateRectangle = windowAnimator.Next();
invalidateRectangle.Inflate(SAFETY_SIZE, SAFETY_SIZE);
// After
invalidateRectangle = GuiRectangle.GetGuiRectangle(allScreenBounds.Left, cursorPos.Y - 2, this.Width + 2, 45);
Invalidate(invalidateRectangle);
}
if (selectedCaptureWindow != null && !selectedCaptureWindow.Equals(lastWindow)) {
// Window changes, make new animation from current to target
if (windowAnimator.Last.Size == Size.Empty) {
windowAnimator = new RectangleAnimator(new Rectangle(cursorPos, Size.Empty), captureRect, 10, EasingType.Quintic, EasingMode.EaseOut);
} else {
windowAnimator.ChangeDestination(captureRect, 10);
}
Rectangle invalidateRectangle = new Rectangle(lastCaptureRect.Location, lastCaptureRect.Size);
invalidateRectangle.Inflate(SAFETY_SIZE, SAFETY_SIZE);
if (horizontalMove) {
// Before
invalidateRectangle = GuiRectangle.GetGuiRectangle(lastPos.X - 2, allScreenBounds.Top, 75, this.Height + 2);
Invalidate(invalidateRectangle);
invalidateRectangle = new Rectangle(captureRect.Location, captureRect.Size);
invalidateRectangle.Inflate(SAFETY_SIZE, SAFETY_SIZE);
// After
invalidateRectangle = GuiRectangle.GetGuiRectangle(cursorPos.X - 2, allScreenBounds.Top, 75, this.Height + 2);
Invalidate(invalidateRectangle);
}
} else {
if (!conf.OptimizeForRDP) {
Rectangle allScreenBounds = WindowCapture.GetScreenBounds();
allScreenBounds.Location = WindowCapture.GetLocationRelativeToScreenBounds(allScreenBounds.Location);
if (verticalMove) {
Rectangle before = GuiRectangle.GetGuiRectangle(allScreenBounds.Left, lastPos.Y - 2, this.Width+2, 45);
Rectangle after = GuiRectangle.GetGuiRectangle(allScreenBounds.Left, cursorPos.Y - 2, this.Width+2, 45);
Invalidate(before);
Invalidate(after);
}
if (horizontalMove) {
Rectangle before = GuiRectangle.GetGuiRectangle(lastPos.X - 2, allScreenBounds.Top, 75, this.Height+2);
Rectangle after = GuiRectangle.GetGuiRectangle(cursorPos.X -2, allScreenBounds.Top, 75, this.Height+2);
Invalidate(before);
Invalidate(after);
}
}
}
} else {
if (selectedCaptureWindow != null && !selectedCaptureWindow.Equals(lastWindow)) {
// Window changes, make new animation from current to target
windowAnimator.ChangeDestination(captureRect, 10);
}
}
if (isZooming && captureMode != CaptureMode.Window) {
Rectangle zoomArea = zoomAnimator.Current;
zoomArea.Offset(lastPos);
Invalidate(zoomArea);
VerifyZoomAnimation(cursorPos, false);
zoomArea = zoomAnimator.Next();
zoomArea.Offset(cursorPos);
Invalidate(zoomArea);
// always animate the Window area through to the last frame, so we see the fade-in/out untill the end
// Using a safety "offset" to make sure the text is invalidated too
const int SAFETY_SIZE = 30;
// Check if the
if (isAnimating(windowAnimator)) {
invalidateRectangle = windowAnimator.Current;
invalidateRectangle.Inflate(SAFETY_SIZE, SAFETY_SIZE);
Invalidate(invalidateRectangle);
invalidateRectangle = windowAnimator.Next();
invalidateRectangle.Inflate(SAFETY_SIZE, SAFETY_SIZE);
Invalidate(invalidateRectangle);
// Check if this was the last of the windows animations in the normal region capture.
if (captureMode != CaptureMode.Window && !isAnimating(windowAnimator)) {
Invalidate();
}
}
if (isAnimating(zoomAnimator) || captureMode != CaptureMode.Window) {
// Make sure we invalidate the old zoom area
invalidateRectangle = zoomAnimator.Current;
invalidateRectangle.Offset(lastPos);
Invalidate(invalidateRectangle);
// Only verify if we are really showing the zoom, not the outgoing animation
if (isZooming && captureMode != CaptureMode.Window) {
VerifyZoomAnimation(cursorPos, false);
}
// The following logic is not needed, next always returns the current if there are no frames left
// but it makes more sense if we want to change something in the logic
if (isAnimating(zoomAnimator)) {
invalidateRectangle = zoomAnimator.Next();
} else {
invalidateRectangle = zoomAnimator.Current;
}
invalidateRectangle.Offset(cursorPos);
Invalidate(invalidateRectangle);
}
// Force update "now"
Update();
@ -542,12 +578,9 @@ namespace Greenshot.Forms {
} else if (screenBounds.Contains(tl) && (allowZoomOverCaptureRect || !captureRect.IntersectsWith(tl))) {
destinationLocation = new Point(-zoomOffset.X - zoomSize.Width, -zoomOffset.Y - zoomSize.Width);
}
if(destinationLocation == Point.Empty && !allowZoomOverCaptureRect) {
if (destinationLocation == Point.Empty && !allowZoomOverCaptureRect) {
VerifyZoomAnimation(pos, true);
} else {
// Change animation to destination "small with the mouse-cursor at the center"
//zoomAnimator.ChangeDestination(new Rectangle(new Point(-10, -10), new Size(20, 20)));
//zoomAnimator.QueueDestinationLeg(new Rectangle(destinationLocation, zoomSize));
zoomAnimator.ChangeDestination(new Rectangle(destinationLocation, zoomSize));
}
}
@ -560,7 +593,7 @@ namespace Greenshot.Forms {
/// <param name="sourceRectangle"></param>
/// <param name="destinationRectangle"></param>
private void DrawZoom(Graphics graphics, Rectangle sourceRectangle, Rectangle destinationRectangle) {
if (capturedImage == null || !isZooming) {
if (capturedImage == null) {
return;
}
@ -644,15 +677,16 @@ namespace Greenshot.Forms {
graphics.DrawIcon(capture.Cursor, capture.CursorLocation.X, capture.CursorLocation.Y);
}
if (mouseDown || captureMode == CaptureMode.Window) {
if (mouseDown || captureMode == CaptureMode.Window || isAnimating(windowAnimator)) {
captureRect.Intersect(new Rectangle(Point.Empty, capture.ScreenBounds.Size)); // crop what is outside the screen
Rectangle fixedRect;
if (captureMode == CaptureMode.Window) {
//if (captureMode == CaptureMode.Window) {
if (isAnimating(windowAnimator)) {
// Use the animator
fixedRect = windowAnimator.Current;
} else {
fixedRect = captureRect;
fixedRect = captureRect;
}
if (capture.CaptureDetails.CaptureMode == CaptureMode.Video) {
@ -780,7 +814,8 @@ namespace Greenshot.Forms {
}
}
if (captureMode != CaptureMode.Window) {
// Zoom
if (isAnimating(zoomAnimator) || captureMode != CaptureMode.Window) {
const int zoomSourceWidth = 25;
const int zoomSourceHeight = 25;
@ -789,7 +824,6 @@ namespace Greenshot.Forms {
Rectangle destinationRectangle = zoomAnimator.Current;
destinationRectangle.Offset(cursorPos);
DrawZoom(graphics, sourceRectangle, destinationRectangle);
}
}
#endregion

View file

@ -24,18 +24,44 @@ using System.Drawing.Drawing2D;
using System.Collections.Generic;
namespace Greenshot.Helpers {
/// <summary>
/// Helper interface for passing base type
/// </summary>
public interface IAnimator {
/// <summary>
/// Is there a next frame?
/// </summary>
bool hasNext {
get;
}
/// <summary>
/// The amount of frames
/// </summary>
int Frames {
get;
}
/// <summary>
/// Current frame number
/// </summary>
int CurrentFrameNr {
get;
}
}
/// <summary>
/// Base class for the animation logic, this only implements Properties and a constructor
/// </summary>
/// <typeparam name="T">Type for the animation, like Point/Rectangle/Size</typeparam>
public abstract class AnimatorBase<T> {
public abstract class AnimatorBase<T> : IAnimator {
private static readonly log4net.ILog LOG = log4net.LogManager.GetLogger(typeof(AnimatorBase<T>));
protected T first;
protected T last;
protected T current;
protected Queue<T> queue = new Queue<T>();
protected double frames;
protected double currentFrame = 0;
protected int frames;
protected int currentFrameNr = 0;
/// <summary>
/// Constructor
@ -57,15 +83,15 @@ namespace Greenshot.Helpers {
/// <summary>
/// The amount of frames
/// </summary>
public double Frames {
public int Frames {
get { return frames; }
}
/// <summary>
/// Current frame number
/// </summary>
public double CurrentFrame {
get { return currentFrame; }
public int CurrentFrameNr {
get { return currentFrameNr; }
}
/// <summary>
@ -107,12 +133,12 @@ namespace Greenshot.Helpers {
/// </summary>
/// <param name="newDestination"></param>
/// <param name="frames"></param>
public void ChangeDestination(T newDestination, double frames) {
public void ChangeDestination(T newDestination, int frames) {
queue.Clear();
this.first = current;
this.currentFrame = 0;
this.currentFrameNr = 0;
this.frames = frames;
this.last = newDestination;
queue.Clear();
}
/// <summary>
@ -146,12 +172,12 @@ namespace Greenshot.Helpers {
get {
switch (EasingMode) {
case EasingMode.EaseOut:
return Easing.EaseOut(currentFrame / frames, EasingType);
return Easing.EaseOut((double)currentFrameNr / (double)frames, EasingType);
case EasingMode.EaseInOut:
return Easing.EaseInOut(currentFrame / frames, EasingType);
return Easing.EaseInOut((double)currentFrameNr / (double)frames, EasingType);
case EasingMode.EaseIn:
default:
return Easing.EaseIn(currentFrame / frames, EasingType);
return Easing.EaseIn((double)currentFrameNr / (double)frames, EasingType);
}
}
}
@ -170,14 +196,14 @@ namespace Greenshot.Helpers {
/// </summary>
public virtual bool NextFrame {
get {
if (currentFrame < frames) {
currentFrame++;
if (currentFrameNr < frames) {
currentFrameNr++;
return true;
}
if (queue.Count > 0) {
this.first = current;
this.last = queue.Dequeue();
this.currentFrame = 0;
this.currentFrameNr = 0;
return true;
}
return false;
@ -189,7 +215,7 @@ namespace Greenshot.Helpers {
/// </summary>
public virtual bool hasNext {
get {
if (currentFrame < frames) {
if (currentFrameNr < frames) {
return true;
}
return queue.Count > 0;