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BUG-1682: Keep the target gripper inside the surface
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2 changed files with 34 additions and 19 deletions
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@ -330,13 +330,32 @@ namespace Greenshot.Drawing {
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}
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/// <summary>
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/// Should be overridden to handle gripper moves on the "TargetGripper"
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/// Move the TargetGripper around, confined to the surface to solve BUG-1682
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/// </summary>
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/// <param name="newX"></param>
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/// <param name="newY"></param>
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protected virtual void TargetGripperMove(int newX, int newY) {
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_targetGripper.Left = newX;
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_targetGripper.Top = newY;
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Point newGripperLocation = new Point(newX, newY);
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Rectangle surfaceBounds = new Rectangle(0, 0, _parent.Width, _parent.Height);
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// Check if gripper inside the parent (surface), if not we need to move it inside
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// This was made for BUG-1682
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if (!surfaceBounds.Contains(newGripperLocation)) {
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if (newGripperLocation.X > surfaceBounds.Right) {
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newGripperLocation.X = surfaceBounds.Right - 5;
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}
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if (newGripperLocation.X < surfaceBounds.Left) {
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newGripperLocation.X = surfaceBounds.Left;
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}
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if (newGripperLocation.Y > surfaceBounds.Bottom) {
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newGripperLocation.Y = surfaceBounds.Bottom - 5;
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}
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if (newGripperLocation.Y < surfaceBounds.Top) {
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newGripperLocation.Y = surfaceBounds.Top;
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}
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}
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_targetGripper.Left = newGripperLocation.X;
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_targetGripper.Top = newGripperLocation.Y;
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}
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/// <summary>
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