Made the re/undo code from the branch work in this, this is a manual copy as something went horribly wrong with the repository. Before building I first want to check if everything is there.[skip ci]

This commit is contained in:
Robin 2016-05-24 12:48:11 +02:00
commit 45615275cf
35 changed files with 1890 additions and 922 deletions

View file

@ -3,7 +3,7 @@
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -18,63 +18,74 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Greenshot.Core;
using Greenshot.Memento;
using Greenshot.Plugin.Drawing;
using GreenshotPlugin.Interfaces.Drawing;
using System;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using Greenshot.Plugin.Drawing;
using System.IO;
using System.Collections.Generic;
using Greenshot.Core;
namespace Greenshot.Plugin {
namespace Greenshot.Plugin
{
/// <summary>
/// Alignment Enums for possitioning
/// </summary>
//public enum HorizontalAlignment {LEFT, CENTER, RIGHT};
public enum VerticalAlignment {TOP, CENTER, BOTTOM};
public enum VerticalAlignment { TOP, CENTER, BOTTOM };
public enum SurfaceMessageTyp {
public enum SurfaceMessageTyp
{
FileSaved,
Error,
Info,
UploadedUri
}
public class SurfaceMessageEventArgs : EventArgs {
public SurfaceMessageTyp MessageType {
public class SurfaceMessageEventArgs : EventArgs
{
public SurfaceMessageTyp MessageType
{
get;
set;
}
public string Message {
public string Message
{
get;
set;
}
public ISurface Surface {
public ISurface Surface
{
get;
set;
}
}
public class SurfaceElementEventArgs : EventArgs {
public IList<IDrawableContainer> Elements {
public class SurfaceElementEventArgs : EventArgs
{
public IDrawableContainerList Elements
{
get;
set;
}
}
public class SurfaceDrawingModeEventArgs : EventArgs {
public DrawingModes DrawingMode {
public class SurfaceDrawingModeEventArgs : EventArgs
{
public DrawingModes DrawingMode
{
get;
set;
}
}
public delegate void SurfaceSizeChangeEventHandler(object sender, EventArgs e);
public delegate void SurfaceMessageEventHandler(object sender, SurfaceMessageEventArgs e);
public delegate void SurfaceElementEventHandler(object sender, SurfaceElementEventArgs e);
public delegate void SurfaceDrawingModeEventHandler(object sender, SurfaceDrawingModeEventArgs e);
public enum DrawingModes {
public enum DrawingModes
{
None,
Rect,
Ellipse,
@ -93,7 +104,8 @@ namespace Greenshot.Plugin {
/// <summary>
/// The interface to the Surface object, so Plugins can use it.
/// </summary>
public interface ISurface : IDisposable {
public interface ISurface : IDisposable
{
event SurfaceSizeChangeEventHandler SurfaceSizeChanged;
event SurfaceMessageEventHandler SurfaceMessage;
event SurfaceDrawingModeEventHandler DrawingModeChanged;
@ -102,11 +114,17 @@ namespace Greenshot.Plugin {
/// <summary>
/// Unique ID of the Surface
/// </summary>
Guid ID {
Guid ID
{
get;
set;
}
IDrawableContainerList Elements
{
get;
}
/// <summary>
/// Get/Set the image to the Surface
/// get will give the image as is currently visible
@ -116,18 +134,19 @@ namespace Greenshot.Plugin {
/// The setter will clone the passed bitmap and dispose it when the Surface is disposed
/// This means that the supplied image needs to be disposed by the calling code (if needed!)
/// </summary>
Image Image {
Image Image
{
get;
set;
}
/// <summary>
/// Get the current Image from the Editor for Exporting (save/upload etc)
/// Don't forget to call image.Dispose() when finished!!!
/// </summary>
/// <returns>Bitmap</returns>
Image GetImageForExport();
/// <summary>
/// Add a TextContainer, at the given location, to the Surface.
/// The TextContainer will be "re"sized to the text size.
@ -154,7 +173,8 @@ namespace Greenshot.Plugin {
long SaveElementsToStream(Stream stream);
void LoadElementsFromStream(Stream stream);
bool HasSelectedElements {
bool HasSelectedElements
{
get;
}
void RemoveSelectedElements();
@ -162,9 +182,32 @@ namespace Greenshot.Plugin {
void CopySelectedElements();
void PasteElementFromClipboard();
void DuplicateSelectedElements();
void DeselectElement(IDrawableContainer container);
void DeselectElement(IDrawableContainer container, bool generateEvents = true);
void DeselectAllElements();
void SelectElement(IDrawableContainer container);
/// <summary>
/// Add an element to the surface
/// </summary>
/// <param name="elements">IDrawableContainerList</param>
/// <param name="makeUndoable">Should it be placed on the undo stack?</param>
void AddElements(IDrawableContainerList elements, bool makeUndoable = true);
void RemoveElements(IDrawableContainerList elements, bool makeUndoable = true);
void SelectElements(IDrawableContainerList elements);
/// <summary>
/// Add an element to the surface
/// </summary>
/// <param name="element">IDrawableContainer</param>
/// <param name="makeUndoable">Should it be placed on the undo stack?</param>
/// <param name="invalidate">Should it be invalidated (draw)</param>
void AddElement(IDrawableContainer element, bool makeUndoable = true, bool invalidate = true);
/// <summary>
/// Select the supplied container
/// </summary>
/// <param name="container">IDrawableContainer</param>
/// <param name="invalidate">false to skip invalidation</param>
void SelectElement(IDrawableContainer container, bool invalidate = true, bool generateEvents = true);
/// <summary>
/// Is the supplied container "on" the surface?
/// </summary>
@ -173,31 +216,46 @@ namespace Greenshot.Plugin {
bool IsOnSurface(IDrawableContainer container);
void Invalidate(Rectangle rectangleToInvalidate);
void Invalidate();
bool Modified {
bool Modified
{
get;
set;
}
string LastSaveFullPath {
string LastSaveFullPath
{
get;
set;
}
string UploadURL {
string UploadURL
{
get;
set;
}
void RemoveElement(IDrawableContainer elementToRemove, bool makeUndoable);
/// <summary>
/// Remove an element of the elements list
/// </summary>
/// <param name="elementToRemove">Element to remove</param>
/// <param name="makeUndoable">flag specifying if the remove needs to be undoable</param>
/// <param name="invalidate">flag specifying if an surface invalidate needs to be called</param>
/// <param name="generateEvents">flag specifying if the deselect needs to generate an event</param>
void RemoveElement(IDrawableContainer elementToRemove, bool makeUndoable = true, bool invalidate = true, bool generateEvents = true);
void SendMessageEvent(object source, SurfaceMessageTyp messageType, string message);
void ApplyBitmapEffect(IEffect effect);
void RemoveCursor();
bool HasCursor {
bool HasCursor
{
get;
}
ICaptureDetails CaptureDetails {
ICaptureDetails CaptureDetails
{
get;
set;
}
int Width { get; }
int Height { get; }
void MakeUndoable(IMemento memento, bool allowMerge);
}
}