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https://github.com/greenshot/greenshot
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Made the re/undo code from the branch work in this, this is a manual copy as something went horribly wrong with the repository. Before building I first want to check if everything is there.[skip ci]
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GreenshotPlugin/Interfaces/Drawing/IFieldholder.cs
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56
GreenshotPlugin/Interfaces/Drawing/IFieldholder.cs
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/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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namespace GreenshotPlugin.Interfaces.Drawing
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{
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/// <summary>
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/// Any element holding Fields must provide access to it.
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/// AbstractFieldHolder is the basic implementation.
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/// If you need the fieldHolder to have child fieldHolders,
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/// you should consider using IFieldHolderWithChildren.
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/// </summary>
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public interface IFieldHolder
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{
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event FieldChangedEventHandler FieldChanged;
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void AddField(IField field);
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void RemoveField(IField field);
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IList<IField> GetFields();
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IField GetField(IFieldType fieldType);
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bool HasField(IFieldType fieldType);
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void SetFieldValue(IFieldType fieldType, object value);
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}
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/// <summary>
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/// Extended fieldHolder which has fieldHolder children.
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/// Implementations should pass field values to and from
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/// their children.
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/// AbstractFieldHolderWithChildren is the basic implementation.
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/// </summary>
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public interface IFieldHolderWithChildren : IFieldHolder
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{
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void AddChild(IFieldHolder fieldHolder);
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void RemoveChild(IFieldHolder fieldHolder);
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}
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}
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