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https://github.com/greenshot/greenshot
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Fix for bug 1444, the WuQuantizer doesn't work if the colors are already less than 256 so we just create a 8bpp image from the source.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2451 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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4 changed files with 57 additions and 14 deletions
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@ -533,7 +533,7 @@ namespace Greenshot.Drawing {
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/// <param name="memento">The memento implementing the undo</param>
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public void MakeUndoable(IMemento memento, bool allowMerge) {
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if (inUndoRedo) {
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throw new InvalidOperationException("Involking do within an undo/redo action.");
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throw new InvalidOperationException("Invoking do within an undo/redo action.");
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}
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if (memento != null) {
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bool allowPush = true;
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@ -1199,20 +1199,21 @@ namespace GreenshotPlugin.Core {
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/// <param name="backgroundColor">The color to fill with, or Color.Empty to take the default depending on the pixel format</param>
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/// <param name="horizontalResolution"></param>
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/// <param name="verticalResolution"></param>
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/// <returns></returns>
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/// <returns>Bitmap</returns>
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public static Bitmap CreateEmpty(int width, int height, PixelFormat format, Color backgroundColor, float horizontalResolution, float verticalResolution) {
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// Create a new "clean" image
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Bitmap newImage = new Bitmap(width, height, format);
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newImage.SetResolution(horizontalResolution, verticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure the background color is what we want (transparent or white, depending on the pixel format)
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if (!Color.Empty.Equals(backgroundColor)) {
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graphics.Clear(backgroundColor);
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} else if (Image.IsAlphaPixelFormat(format)) {
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graphics.Clear(Color.Transparent);
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} else {
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graphics.Clear(Color.White);
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if (format != PixelFormat.Format8bppIndexed) {
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure the background color is what we want (transparent or white, depending on the pixel format)
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if (!Color.Empty.Equals(backgroundColor)) {
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graphics.Clear(backgroundColor);
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} else if (Image.IsAlphaPixelFormat(format)) {
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graphics.Clear(Color.Transparent);
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} else {
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graphics.Clear(Color.White);
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}
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}
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}
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return newImage;
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@ -264,8 +264,8 @@ namespace GreenshotPlugin.Core {
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LOG.InfoFormat("Image with format {0} has {1} colors", imageToSave.PixelFormat, colorCount);
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if (outputSettings.ReduceColors || colorCount < 256) {
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try {
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LOG.Info("Reducing colors on bitmap to 255.");
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tmpImage = quantizer.GetQuantizedImage(255);
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LOG.Info("Reducing colors on bitmap to 256.");
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tmpImage = quantizer.GetQuantizedImage(256);
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if (disposeImage) {
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imageToSave.Dispose();
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}
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@ -184,10 +184,52 @@ namespace GreenshotPlugin.Core {
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return colorCount;
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}
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/// <summary>
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/// Reindex the 24/32 BPP (A)RGB image to a 8BPP
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/// </summary>
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/// <returns>Bitmap</returns>
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public Bitmap SimpleReindex() {
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List<Color> colors = new List<Color>();
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Dictionary<Color, byte> lookup = new Dictionary<Color, byte>();
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using (BitmapBuffer bbbDest = new BitmapBuffer(resultBitmap, false)) {
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bbbDest.Lock();
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using (BitmapBuffer bbbSrc = new BitmapBuffer(sourceBitmap, false)) {
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bbbSrc.Lock();
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byte index;
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for (int y = 0; y < bbbSrc.Height; y++) {
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for (int x = 0; x < bbbSrc.Width; x++) {
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Color color = bbbSrc.GetColorAt(x, y);
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if (lookup.ContainsKey(color)) {
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index = lookup[color];
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} else {
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colors.Add(color);
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index = (byte)(colors.Count - 1);
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lookup.Add(color, index);
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}
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bbbDest.SetColorIndexAt(x, y, index);
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}
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}
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}
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}
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// generates palette
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ColorPalette imagePalette = resultBitmap.Palette;
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for (Int32 paletteIndex = 0; paletteIndex < colorCount; paletteIndex++) {
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imagePalette.Entries[paletteIndex] = colors[paletteIndex];
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}
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resultBitmap.Palette = imagePalette;
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return resultBitmap;
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}
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/// <summary>
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/// Get the image
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/// </summary>
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public Bitmap GetQuantizedImage(int allowedColorCount) {
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if (colorCount < 256) {
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// Simple logic to reduce to 8 bit
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LOG.Info("Using simple copy, no quantizing needed!");
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return SimpleReindex();
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}
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// preprocess the colors
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CalculateMoments();
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LOG.Info("Calculated the moments...");
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@ -302,9 +344,9 @@ namespace GreenshotPlugin.Core {
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}
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}
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ColorPalette imagePalette = resultBitmap.Palette;
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// generates palette
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ColorPalette imagePalette = resultBitmap.Palette;
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for (Int32 paletteIndex = 0; paletteIndex < allowedColorCount; paletteIndex++) {
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if (sums[paletteIndex] > 0) {
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reds[paletteIndex] /= sums[paletteIndex];
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