mirror of
https://github.com/greenshot/greenshot
synced 2025-08-22 06:23:24 -07:00
Refactor snap to edge
(cherry picked from commit 9295c343b3797d469e393a4cd2cc771c80fff7ea)
This commit is contained in:
parent
92cbdfb794
commit
1f50db16dc
3 changed files with 66 additions and 58 deletions
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@ -29,6 +29,14 @@ using Greenshot.Base.Interfaces.Drawing.Adorners;
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namespace Greenshot.Base.Interfaces.Drawing
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{
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public enum Direction
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{
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LEFT,
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RIGHT,
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TOP,
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BOTTOM,
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}
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public interface IDrawableContainer : INotifyPropertyChanged, IDisposable
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{
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/// <summary>
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@ -111,5 +119,12 @@ namespace Greenshot.Base.Interfaces.Drawing
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/// <param name="surface">ISurface</param>
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/// <param name="mouseEventArgs">MouseEventArgs</param>
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void AddContextMenuItems(ContextMenuStrip menu, ISurface surface, MouseEventArgs mouseEventArgs);
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/// <summary>
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/// Snap the container to the edge of the surface.
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/// </summary>
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/// <param name="direction">Direction in which to move the container.</param>
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/// <param name="surface">The surface the container belongs to.</param>
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void SnapToEdge(Direction direction, ISurface surface);
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}
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}
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@ -684,5 +684,43 @@ namespace Greenshot.Editor.Drawing
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protected virtual void InitializeFields()
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{
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}
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/// <summary>
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/// Snap the container to the edge of the surface.
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/// </summary>
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/// <param name="direction">Direction in which to move the container.</param>
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/// <param name="surface">The surface the container belongs to.</param>
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public void SnapToEdge(Direction direction, ISurface surface)
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{
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Size surfaceBounds = new(surface.Image.Width, surface.Image.Height);
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NativeRectFloat newBounds = GetLocationAfterSnap(direction, this.Bounds, surfaceBounds);
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this.MakeBoundsChangeUndoable(allowMerge: false);
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this.ApplyBounds(newBounds);
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}
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private static NativeRectFloat GetLocationAfterSnap(Direction direction, NativeRect bounds, Size surfaceSize)
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{
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switch (direction)
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{
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case Direction.LEFT:
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bounds = bounds.ChangeX(0);
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break;
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case Direction.RIGHT:
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bounds = bounds.Offset(offsetX: surfaceSize.Width - bounds.Right);
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break;
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case Direction.TOP:
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bounds = bounds.ChangeY(0);
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break;
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case Direction.BOTTOM:
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bounds = bounds.Offset(offsetY: surfaceSize.Height - bounds.Bottom);
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break;
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default:
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break;
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}
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return bounds;
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}
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}
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}
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@ -39,14 +39,6 @@ using Greenshot.Editor.Memento;
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namespace Greenshot.Editor.Drawing
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{
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public enum Direction
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{
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LEFT,
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RIGHT,
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TOP,
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BOTTOM,
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}
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/// <summary>
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/// Dispatches most of a DrawableContainer's public properties and methods to a list of DrawableContainers.
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/// </summary>
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@ -743,7 +735,7 @@ namespace Greenshot.Editor.Drawing
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MakeBoundsChangeUndoable(false);
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item.Width = surface.Image.Width;
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}
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SnapAllToEdge(Direction.LEFT, surface, this);
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SnapAllToEdge(Direction.LEFT, surface);
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surface.Invalidate(); // not sure if this belongs
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};
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fitSubmenu.DropDownItems.Add(item);
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@ -760,7 +752,7 @@ namespace Greenshot.Editor.Drawing
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MakeBoundsChangeUndoable(false);
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item.Height = surface.Image.Height;
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}
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SnapAllToEdge(Direction.TOP, surface, this);
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SnapAllToEdge(Direction.TOP, surface);
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surface.Invalidate(); // not sure if this belongs
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};
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fitSubmenu.DropDownItems.Add(item);
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@ -775,7 +767,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge(Direction.LEFT, surface, this);
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SnapAllToEdge(Direction.LEFT, surface);
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};
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snapSubmenu.DropDownItems.Add(item);
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@ -786,7 +778,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge(Direction.RIGHT, surface, this);
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SnapAllToEdge(Direction.RIGHT, surface);
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};
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snapSubmenu.DropDownItems.Add(item);
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@ -797,7 +789,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge(Direction.TOP, surface, this);
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SnapAllToEdge(Direction.TOP, surface);
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};
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snapSubmenu.DropDownItems.Add(item);
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@ -808,7 +800,7 @@ namespace Greenshot.Editor.Drawing
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};
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item.Click += delegate
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{
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SnapAllToEdge(Direction.BOTTOM, surface, this);
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SnapAllToEdge(Direction.BOTTOM, surface);
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};
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snapSubmenu.DropDownItems.Add(item);
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menu.Items.Add(snapSubmenu);
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@ -922,54 +914,17 @@ namespace Greenshot.Editor.Drawing
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}
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}
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/// <summary>
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/// Move an element to one edge of the surface.
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/// </summary>
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/// <param name="direction">Direction to move the element.</param>
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/// <param name="surface"></param>
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/// <param name="targetElement"></param>
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public void SnapToEdge(Direction direction, ISurface surface, IDrawableContainer targetElement)
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{
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Size surfaceBounds = new(surface.Image.Width, surface.Image.Height);
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NativeRectFloat newBounds = SnapHelper(direction, targetElement.Bounds, surfaceBounds);
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targetElement.MakeBoundsChangeUndoable(allowMerge: false);
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targetElement.ApplyBounds(newBounds);
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}
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public static NativeRectFloat SnapHelper(Direction direction, NativeRect bounds, Size surfaceSize)
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{
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switch (direction)
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{
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case Direction.LEFT:
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bounds = bounds.ChangeX(0);
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break;
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case Direction.RIGHT:
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bounds = bounds.Offset(offsetX: surfaceSize.Width - bounds.Right);
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break;
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case Direction.TOP:
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bounds = bounds.ChangeY(0);
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break;
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case Direction.BOTTOM:
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bounds = bounds.Offset(offsetY: surfaceSize.Height - bounds.Bottom);
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break;
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default:
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break;
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}
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return bounds;
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}
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/// <summary>
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/// Moves all selected elements to one edge of the surface.
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/// </summary>
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/// <param name="direction"></param>
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/// <param name="surface"></param>
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/// <param name="elements"></param>
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public void SnapAllToEdge(Direction direction, ISurface surface, IDrawableContainerList elements)
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///
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public void SnapAllToEdge(Direction direction, ISurface surface)
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{
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foreach (var item in elements)
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foreach (IDrawableContainer item in this)
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{
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SnapToEdge(direction, surface, item);
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item.SnapToEdge(direction, surface);
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}
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surface.DeselectAllElements();
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}
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@ -986,12 +941,12 @@ namespace Greenshot.Editor.Drawing
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surface.ResizeCanvas(expansion.Left, expansion.Right, expansion.Top, expansion.Bottom);
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SnapToEdge(direction, surface, targetElement);
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targetElement.SnapToEdge(direction, surface);
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if (direction == Direction.LEFT || direction == Direction.RIGHT)
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SnapToEdge(Direction.TOP, surface, targetElement);
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targetElement.SnapToEdge(Direction.TOP, surface);
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else if (direction == Direction.TOP || direction == Direction.BOTTOM)
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SnapToEdge(Direction.LEFT, surface, targetElement);
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targetElement.SnapToEdge(Direction.LEFT, surface);
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surface.DeselectAllElements();
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}
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