mirror of
https://github.com/greenshot/greenshot
synced 2025-08-19 21:13:23 -07:00
Added a few helper methods to resize bitmaps.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1761 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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1 changed files with 115 additions and 23 deletions
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@ -325,8 +325,7 @@ namespace GreenshotPlugin.Core {
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/// <param name="sourceBitmap">Bitmap to make torn edge off</param>
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/// <returns>Changed bitmap</returns>
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public static Bitmap CreateTornEdge(Bitmap sourceBitmap) {
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Bitmap returnImage = new Bitmap(sourceBitmap.Width, sourceBitmap.Height, PixelFormat.Format32bppArgb);
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returnImage.SetResolution(sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap returnImage = CreateEmptyLike(sourceBitmap);
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using (GraphicsPath path = new GraphicsPath()) {
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Random random = new Random();
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int regionWidth = 20;
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@ -687,8 +686,7 @@ namespace GreenshotPlugin.Core {
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}
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// copy back to image
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Bitmap newImage = new Bitmap(sourceBitmap.Width, sourceBitmap.Height, sourceBitmap.PixelFormat);
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newImage.SetResolution(sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap newImage = CreateEmptyLike(sourceBitmap);
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var bits2 = newImage.LockBits(rct, ImageLockMode.ReadWrite, newImage.PixelFormat);
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Marshal.Copy(dest, 0, bits2.Scan0, dest.Length);
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newImage.UnlockBits(bits);
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@ -727,16 +725,9 @@ namespace GreenshotPlugin.Core {
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/// <returns>Bitmap with the shadow, is bigger than the sourceBitmap!!</returns>
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public static Bitmap CreateShadow(Image sourceBitmap, float darkness, int shadowSize, Point offset, PixelFormat targetPixelformat) {
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// Create a new "clean" image
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Bitmap newImage = new Bitmap(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat);
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newImage.SetResolution(sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap newImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure the background color is what we want (transparent or white, depending on the pixel format)
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if (Image.IsAlphaPixelFormat(targetPixelformat)) {
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graphics.Clear(Color.Transparent);
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} else {
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graphics.Clear(Color.White);
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}
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// Make sure we draw with the best quality!
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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@ -815,15 +806,8 @@ namespace GreenshotPlugin.Core {
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offset = new Point(borderSize, borderSize);
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// Create a new "clean" image
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Bitmap newImage = new Bitmap(sourceBitmap.Width + (borderSize * 2), sourceBitmap.Height + (borderSize * 2), targetPixelformat);
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newImage.SetResolution(sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap newImage = CreateEmpty(sourceBitmap.Width + (borderSize * 2), sourceBitmap.Height + (borderSize * 2), targetPixelformat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure the background color is what we want (transparent or white, depending on the pixel format)
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if (Image.IsAlphaPixelFormat(targetPixelformat)) {
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graphics.Clear(Color.Transparent);
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} else {
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graphics.Clear(Color.White);
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}
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// Make sure we draw with the best quality!
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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@ -855,9 +839,7 @@ namespace GreenshotPlugin.Core {
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/// <returns>Bitmap with grayscale</returns>
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public static Bitmap CreateGrayscale(Bitmap sourceBitmap) {
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//create a blank bitmap the same size as original
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Bitmap newBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height);
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// Make sure both images have the same resolution
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newBitmap.SetResolution(sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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Bitmap newBitmap = CreateEmptyLike(sourceBitmap);
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//get a graphics object from the new image
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using (Graphics graphics = Graphics.FromImage(newBitmap)) {
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@ -1005,5 +987,115 @@ namespace GreenshotPlugin.Core {
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returnBitmap.RotateFlip(rotateFlipType);
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return returnBitmap;
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}
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/// <summary>
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/// A generic way to create an empty image
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/// </summary>
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/// <param name="sourceBitmap">the source bitmap as the specifications for the new bitmap</param>
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/// <returns></returns>
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public static Bitmap CreateEmptyLike(Bitmap sourceBitmap) {
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return CreateEmpty(sourceBitmap.Width, sourceBitmap.Height, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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}
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/// <summary>
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/// A generic way to create an empty image
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <param name="format"></param>
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/// <param name="horizontalResolution"></param>
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/// <param name="verticalResolution"></param>
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/// <returns></returns>
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public static Bitmap CreateEmpty(int width, int height, PixelFormat format, float horizontalResolution, float verticalResolution) {
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// Create a new "clean" image
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Bitmap newImage = new Bitmap(width, height, format);
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newImage.SetResolution(horizontalResolution, verticalResolution);
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using (Graphics graphics = Graphics.FromImage(newImage)) {
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// Make sure the background color is what we want (transparent or white, depending on the pixel format)
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if (Image.IsAlphaPixelFormat(format)) {
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graphics.Clear(Color.Transparent);
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} else {
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graphics.Clear(Color.White);
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}
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}
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return newImage;
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}
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/// <summary>
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/// Get a scaled version of the sourceBitmap
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/// </summary>
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/// <param name="sourceBitmap"></param>
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/// <param name="percent">1-99 to make smaller, use 101 and more to make the picture bigger</param>
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/// <returns></returns>
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public static Bitmap ScaleByPercent(Bitmap sourceBitmap, int percent) {
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float nPercent = ((float)percent/100);
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int sourceWidth = sourceBitmap.Width;
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int sourceHeight = sourceBitmap.Height;
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int destWidth = (int)(sourceWidth * nPercent);
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int destHeight = (int)(sourceHeight * nPercent);
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Bitmap scaledBitmap = CreateEmpty(destWidth, destHeight, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(scaledBitmap)) {
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.DrawImage(sourceBitmap, new Rectangle(0, 0, destWidth, destHeight), new Rectangle(0, 0, sourceWidth, sourceHeight), GraphicsUnit.Pixel);
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}
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return scaledBitmap;
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}
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/// <summary>
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/// Grow canvas with pixel to the left, right, top and bottom
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/// </summary>
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/// <param name="sourceBitmap"></param>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <param name="top"></param>
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/// <param name="bottom"></param>
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/// <returns>a new bitmap with the source copied on it</returns>
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public static Bitmap GrowCanvas(Bitmap sourceBitmap, int left, int right, int top, int bottom) {
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Bitmap newBitmap = CreateEmpty(sourceBitmap.Width + left + right, sourceBitmap.Height + top + bottom, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newBitmap)) {
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graphics.DrawImageUnscaled(sourceBitmap, left, top);
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}
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return newBitmap;
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}
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/// <summary>
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/// Scale the bitmap, keeping aspect ratio, but the canvas will always have the specified size.
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/// </summary>
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/// <param name="sourceBitmap">Bitmap to scale</param>
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/// <param name="newWidth">new width</param>
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/// <param name="newHeight">new height</param>
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/// <returns>a new bitmap with the specified size, the source-bitmap scaled to fit with aspect ratio locked</returns>
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public static Bitmap AspectratioLockedBitmapResize(Bitmap sourceBitmap, int newWidth, int newHeight) {
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int destX = 0;
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int destY = 0;
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float nPercent = 0;
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float nPercentW = 0;
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float nPercentH = 0;
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nPercentW = ((float)newWidth / (float)sourceBitmap.Width);
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nPercentH = ((float)newHeight / (float)sourceBitmap.Height);
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if (nPercentH < nPercentW) {
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nPercent = nPercentH;
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destX = System.Convert.ToInt16((newWidth - (sourceBitmap.Width * nPercent)) / 2);
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} else {
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nPercent = nPercentW;
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destY = System.Convert.ToInt16((newHeight - (sourceBitmap.Height * nPercent)) / 2);
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}
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int destWidth = (int)(sourceBitmap.Width * nPercent);
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int destHeight = (int)(sourceBitmap.Height * nPercent);
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Bitmap newBitmap = CreateEmpty(newWidth, newHeight, sourceBitmap.PixelFormat, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(newBitmap)) {
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.DrawImage(sourceBitmap, new Rectangle(destX, destY, destWidth, destHeight), new Rectangle(0, 0, sourceBitmap.Width, sourceBitmap.Height), GraphicsUnit.Pixel);
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}
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return newBitmap;
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}
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}
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}
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