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Restructuring the project, first steps.
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104
src/GreenshotPlugin/Controls/GreenshotComboBox.cs
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104
src/GreenshotPlugin/Controls/GreenshotComboBox.cs
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/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.ComponentModel;
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using System.Windows.Forms;
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using GreenshotPlugin.Core;
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namespace GreenshotPlugin.Controls {
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public class GreenshotComboBox : ComboBox, IGreenshotConfigBindable {
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private Type _enumType;
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private Enum _selectedEnum;
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[Category("Greenshot"), DefaultValue("Core"), Description("Specifies the Ini-Section to map this control with.")]
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public string SectionName { get; set; } = "Core";
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[Category("Greenshot"), DefaultValue(null), Description("Specifies the property name to map the configuration.")]
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public string PropertyName {
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get;
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set;
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}
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public GreenshotComboBox() {
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SelectedIndexChanged += delegate {
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StoreSelectedEnum();
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};
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}
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public void SetValue(Enum currentValue) {
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if (currentValue != null) {
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_selectedEnum = currentValue;
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SelectedItem = Language.Translate(currentValue);
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}
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}
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/// <summary>
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/// This is a method to popululate the ComboBox
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/// with the items from the enumeration
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/// </summary>
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/// <param name="enumType">TEnum to populate with</param>
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public void Populate(Type enumType) {
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// Store the enum-type, so we can work with it
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_enumType = enumType;
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var availableValues = Enum.GetValues(enumType);
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Items.Clear();
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foreach (var enumValue in availableValues) {
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Items.Add(Language.Translate((Enum)enumValue));
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}
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}
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/// <summary>
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/// Store the selected value internally
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/// </summary>
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private void StoreSelectedEnum() {
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string enumTypeName = _enumType.Name;
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string selectedValue = SelectedItem as string;
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var availableValues = Enum.GetValues(_enumType);
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object returnValue = null;
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try {
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returnValue = Enum.Parse(_enumType, selectedValue);
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} catch (Exception) {
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// Ignore
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}
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foreach (Enum enumValue in availableValues) {
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string enumKey = enumTypeName + "." + enumValue;
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if (Language.HasKey(enumKey)) {
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string translation = Language.GetString(enumTypeName + "." + enumValue);
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if (translation.Equals(selectedValue)) {
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returnValue = enumValue;
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}
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}
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}
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_selectedEnum = (Enum)returnValue;
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}
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/// <summary>
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/// Get the selected enum value from the combobox, uses generics
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/// </summary>
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/// <returns>The enum value of the combobox</returns>
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public Enum GetSelectedEnum() {
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return _selectedEnum;
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}
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}
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}
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