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https://github.com/greenshot/greenshot
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Fixed rotate, also working on the BitmapContainer
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@1680 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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3 changed files with 62 additions and 38 deletions
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@ -101,6 +101,15 @@ namespace Greenshot.Drawing {
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}
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}
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public override void Rotate(RotateFlipType rotateFlipType) {
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Bitmap newBitmap = ImageHelper.RotateFlip((Bitmap)bitmap, rotateFlipType);
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if (bitmap != null) {
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bitmap.Dispose();
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}
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bitmap = newBitmap;
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base.Rotate(rotateFlipType);
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}
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public override void Draw(Graphics graphics, RenderMode rm) {
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if (bitmap != null) {
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bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
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@ -591,6 +591,49 @@ namespace Greenshot.Drawing {
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Invalidate();
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}
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public virtual void Rotate(RotateFlipType rotateFlipType) {
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// somehow the rotation is the wrong way?
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int angle = 90;
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if (RotateFlipType.Rotate90FlipNone == rotateFlipType) {
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angle = 270;
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}
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int ox = 0;
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int oy = 0;
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int centerX = parent.Width >> 1;
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int centerY = parent.Height >> 1;
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// Transform from screen to normal coordinates
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int px = Left - centerX;
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int py = centerY - Top;
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double theta = Math.PI * angle / 180.0;
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double x1 = Math.Cos(theta) * (px - ox) - Math.Sin(theta) * (py - oy) + ox;
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double y1 = Math.Sin(theta) * (px - ox) + Math.Cos(theta) * (py - oy) + oy;
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// Transform from screen to normal coordinates
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px = (Left + Width) - centerX;
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py = centerY - (Top + Height);
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double x2 = Math.Cos(theta) * (px - ox) - Math.Sin(theta) * (py - oy) + ox;
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double y2 = Math.Sin(theta) * (px - ox) + Math.Cos(theta) * (py - oy) + oy;
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// Transform back to screen coordinates, as we rotate the bitmap we need to switch the center X&Y
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x1 += centerY;
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y1 = centerX - y1;
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x2 += centerY;
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y2 = centerX - y2;
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// Calculate to rectangle
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double newWidth = x2 - x1;
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double newHeight = y2 - y1;
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RectangleF newRectangle = new RectangleF(
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(float)x1,
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(float)y1,
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(float)newWidth,
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(float)newHeight
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);
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ApplyBounds(newRectangle);
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}
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protected virtual ScaleHelper.IDoubleProcessor GetAngleRoundProcessor() {
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return ScaleHelper.ShapeAngleRoundBehavior.Instance;
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}
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@ -572,44 +572,16 @@ namespace Greenshot.Drawing {
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newImage = ImageHelper.CreateGrayscale((Bitmap)Image);
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break;
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case Effects.Rotate90:
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case Effects.Rotate270:
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MakeUndoable(new DrawableContainerBoundsChangeMemento(elements.AsIDrawableContainerList()), false);
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foreach(DrawableContainer drawableContainer in elements) {
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int angle = 270;
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int ox = 0;
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int oy = 0;
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int centerX = Width>>1;
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int centerY = Height>>1;
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int px = drawableContainer.Bounds.X - centerX;
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int py = centerY - drawableContainer.Bounds.Y;
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double theta = Math.PI * angle / 180.0;
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double x1 = Math.Cos(theta) * (px-ox) - Math.Sin(theta) * (py-oy) + ox;
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double y1 = Math.Sin(theta) * (px-ox) + Math.Cos(theta) * (py-oy) + oy;
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// Transform to Cartesian coordinates
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px = (drawableContainer.Bounds.X+drawableContainer.Bounds.Width) - centerX;
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py = centerY - (drawableContainer.Bounds.Y+drawableContainer.Bounds.Height);
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double x2 = Math.Cos(theta) * (px-ox) - Math.Sin(theta) * (py-oy) + ox;
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double y2 = Math.Sin(theta) * (px-ox) + Math.Cos(theta) * (py-oy) + oy;
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x1 += centerY;
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x2 += centerY;
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y1 = centerX - y1;
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y2 = centerX - y2;
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// Calculate to rectangle
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double newWidth = x2 - x1;
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double newHeight = y2 - y1;
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RectangleF newRectangle = new RectangleF(
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(float)x1,
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(float)y1,
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(float)newWidth,
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(float)newHeight
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);
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LOG.DebugFormat("Bounds before {0}, bounds after {1}", drawableContainer.Bounds, newRectangle);
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drawableContainer.ApplyBounds(newRectangle);
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RotateFlipType rotateFlipType = RotateFlipType.Rotate270FlipNone;
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if (effect == Effects.Rotate90) {
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rotateFlipType = RotateFlipType.Rotate90FlipNone;
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}
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newImage = ImageHelper.RotateFlip((Bitmap)Image, RotateFlipType.Rotate90FlipNone);
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foreach (DrawableContainer drawableContainer in elements) {
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drawableContainer.Rotate(rotateFlipType);
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}
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newImage = ImageHelper.RotateFlip((Bitmap)Image, rotateFlipType);
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break;
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}
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