mirror of
https://github.com/greenshot/greenshot
synced 2025-07-14 00:53:51 -07:00
Did some performance improvements for the CreateShadow, without using our Gaussian (is still available) this saves a temporarily additional bitmap copy. On Vista/Windows 7 GDI+ is used, on other systems a fall-back with BoxBlur is used.
git-svn-id: http://svn.code.sf.net/p/greenshot/code/trunk@2496 7dccd23d-a4a3-4e1f-8c07-b4c1b4018ab4
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3 changed files with 268 additions and 119 deletions
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@ -658,29 +658,94 @@ namespace GreenshotPlugin.Core {
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/// <param name="sourceBitmap">Bitmap to blur</param>
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/// <param name="range">Must be ODD!</param>
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/// <returns>Bitmap</returns>
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public static Bitmap BoxBlur(Bitmap sourceBitmap, int range) {
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public static Bitmap ApplyBoxBlur(Bitmap destinationBitmap, int range) {
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if ((range & 1) == 0) {
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range++;
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//throw new InvalidOperationException("Range must be odd!");
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}
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using (IFastBitmap bbbDest = FastBitmap.CreateCloneOf(sourceBitmap, PixelFormat.Format32bppArgb)) {
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BoxBlurHorizontal(bbbDest, range);
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BoxBlurVertical(bbbDest, range);
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BoxBlurHorizontal(bbbDest, range + 1);
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BoxBlurVertical(bbbDest, range + 1);
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return bbbDest.UnlockAndReturnBitmap();
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using (IFastBitmap fastBitmap = FastBitmap.Create(destinationBitmap)) {
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// Box blurs are frequently used to approximate a Gaussian blur.
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// By the central limit theorem, if applied 3 times on the same image, a box blur approximates the Gaussian kernel to within about 3%, yielding the same result as a quadratic convolution kernel.
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if (fastBitmap.hasAlphaChannel) {
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BoxBlurHorizontalAlpha(fastBitmap, range);
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BoxBlurVerticalAlpha(fastBitmap, range);
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BoxBlurHorizontalAlpha(fastBitmap, range);
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BoxBlurVerticalAlpha(fastBitmap, range);
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BoxBlurHorizontalAlpha(fastBitmap, range);
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BoxBlurVerticalAlpha(fastBitmap, range);
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} else {
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BoxBlurHorizontal(fastBitmap, range);
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BoxBlurVertical(fastBitmap, range);
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BoxBlurHorizontal(fastBitmap, range);
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BoxBlurVertical(fastBitmap, range);
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BoxBlurHorizontal(fastBitmap, range);
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BoxBlurVertical(fastBitmap, range);
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}
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return fastBitmap.UnlockAndReturnBitmap();
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}
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}
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/// <summary>
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/// BoxBlurHorizontal is a private helper method for the BoxBlur
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/// </summary>
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/// <param name="bbbSrc">Source BitmapBuffer</param>
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/// <param name="bbbDest">Target BitmapBuffer</param>
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/// <param name="targetFastBitmap">Target BitmapBuffer</param>
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/// <param name="range">Range must be odd!</param>
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private static void BoxBlurHorizontal(IFastBitmap bbbDest, int range) {
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int w = bbbDest.Width;
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int h = bbbDest.Height;
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public static void BoxBlurHorizontal(IFastBitmap targetFastBitmap, int range) {
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if (targetFastBitmap.hasAlphaChannel) {
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throw new NotSupportedException("BoxBlurHorizontal should NOT be called for bitmaps with alpha channel");
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}
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int w = targetFastBitmap.Width;
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int h = targetFastBitmap.Height;
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int halfRange = range / 2;
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Color[] newColors = new Color[w];
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byte[] tmpColor = new byte[3];
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for (int y = 0; y < h; y++) {
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int hits = 0;
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int r = 0;
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int g = 0;
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int b = 0;
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for (int x = -halfRange; x < w; x++) {
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int oldPixel = x - halfRange - 1;
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if (oldPixel >= 0) {
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targetFastBitmap.GetColorAt(oldPixel, y, tmpColor);
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r -= tmpColor[FastBitmap.COLOR_INDEX_R];
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g -= tmpColor[FastBitmap.COLOR_INDEX_G];
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b -= tmpColor[FastBitmap.COLOR_INDEX_B];
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hits--;
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}
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int newPixel = x + halfRange;
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if (newPixel < w) {
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targetFastBitmap.GetColorAt(newPixel, y, tmpColor);
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r += tmpColor[FastBitmap.COLOR_INDEX_R];
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g += tmpColor[FastBitmap.COLOR_INDEX_G];
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b += tmpColor[FastBitmap.COLOR_INDEX_B];
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hits++;
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}
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if (x >= 0) {
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newColors[x] = Color.FromArgb(255, (byte)(r / hits), (byte)(g / hits), (byte)(b / hits));
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}
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}
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for (int x = 0; x < w; x++) {
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targetFastBitmap.SetColorAt(x, y, newColors[x]);
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}
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}
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}
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/// <summary>
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/// BoxBlurHorizontal is a private helper method for the BoxBlur, only for IFastBitmaps with alpha channel
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/// </summary>
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/// <param name="bbbSrc">Source BitmapBuffer</param>
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/// <param name="targetFastBitmap">Target BitmapBuffer</param>
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/// <param name="range">Range must be odd!</param>
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public static void BoxBlurHorizontalAlpha(IFastBitmap targetFastBitmap, int range) {
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if (!targetFastBitmap.hasAlphaChannel) {
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throw new NotSupportedException("BoxBlurHorizontalAlpha should be called for bitmaps with alpha channel");
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}
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int w = targetFastBitmap.Width;
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int h = targetFastBitmap.Height;
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int halfRange = range / 2;
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Color[] newColors = new Color[w];
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byte[] tmpColor = new byte[4];
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@ -693,21 +758,21 @@ namespace GreenshotPlugin.Core {
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for (int x = -halfRange; x < w; x++) {
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int oldPixel = x - halfRange - 1;
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if (oldPixel >= 0) {
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bbbDest.GetColorAt(oldPixel, y, tmpColor);
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a -= tmpColor[0];
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r -= tmpColor[1];
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g -= tmpColor[2];
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b -= tmpColor[3];
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targetFastBitmap.GetColorAt(oldPixel, y, tmpColor);
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a -= tmpColor[FastBitmap.COLOR_INDEX_A];
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r -= tmpColor[FastBitmap.COLOR_INDEX_R];
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g -= tmpColor[FastBitmap.COLOR_INDEX_G];
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b -= tmpColor[FastBitmap.COLOR_INDEX_B];
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hits--;
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}
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int newPixel = x + halfRange;
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if (newPixel < w) {
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bbbDest.GetColorAt(newPixel, y, tmpColor);
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a += tmpColor[0];
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r += tmpColor[1];
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g += tmpColor[2];
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b += tmpColor[3];
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targetFastBitmap.GetColorAt(newPixel, y, tmpColor);
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a += tmpColor[FastBitmap.COLOR_INDEX_A];
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r += tmpColor[FastBitmap.COLOR_INDEX_R];
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g += tmpColor[FastBitmap.COLOR_INDEX_G];
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b += tmpColor[FastBitmap.COLOR_INDEX_B];
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hits++;
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}
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@ -716,7 +781,7 @@ namespace GreenshotPlugin.Core {
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}
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}
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for (int x = 0; x < w; x++) {
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bbbDest.SetColorAt(x, y, newColors[x]);
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targetFastBitmap.SetColorAt(x, y, newColors[x]);
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}
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}
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}
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@ -724,11 +789,66 @@ namespace GreenshotPlugin.Core {
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/// <summary>
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/// BoxBlurVertical is a private helper method for the BoxBlur
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/// </summary>
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/// <param name="bbbDest">BitmapBuffer which previously was created with BoxBlurHorizontal</param>
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/// <param name="targetFastBitmap">BitmapBuffer which previously was created with BoxBlurHorizontal</param>
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/// <param name="range">Range must be odd!</param>
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private static void BoxBlurVertical(IFastBitmap bbbDest, int range) {
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int w = bbbDest.Width;
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int h = bbbDest.Height;
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public static void BoxBlurVertical(IFastBitmap targetFastBitmap, int range) {
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if (targetFastBitmap.hasAlphaChannel) {
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throw new NotSupportedException("BoxBlurVertical should NOT be called for bitmaps with alpha channel");
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}
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int w = targetFastBitmap.Width;
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int h = targetFastBitmap.Height;
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int halfRange = range / 2;
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Color[] newColors = new Color[h];
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int oldPixelOffset = -(halfRange + 1) * w;
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int newPixelOffset = (halfRange) * w;
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byte[] tmpColor = new byte[4];
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for (int x = 0; x < w; x++) {
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int hits = 0;
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int r = 0;
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int g = 0;
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int b = 0;
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for (int y = -halfRange; y < h; y++) {
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int oldPixel = y - halfRange - 1;
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if (oldPixel >= 0) {
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targetFastBitmap.GetColorAt(x, oldPixel, tmpColor);
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r -= tmpColor[FastBitmap.COLOR_INDEX_R];
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g -= tmpColor[FastBitmap.COLOR_INDEX_G];
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b -= tmpColor[FastBitmap.COLOR_INDEX_B];
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hits--;
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}
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int newPixel = y + halfRange;
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if (newPixel < h) {
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targetFastBitmap.GetColorAt(x, newPixel, tmpColor);
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r += tmpColor[FastBitmap.COLOR_INDEX_R];
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g += tmpColor[FastBitmap.COLOR_INDEX_G];
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b += tmpColor[FastBitmap.COLOR_INDEX_B];
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hits++;
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}
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if (y >= 0) {
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newColors[y] = Color.FromArgb(255, (byte)(r / hits), (byte)(g / hits), (byte)(b / hits));
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}
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}
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for (int y = 0; y < h; y++) {
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targetFastBitmap.SetColorAt(x, y, newColors[y]);
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}
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}
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}
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/// <summary>
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/// BoxBlurVertical is a private helper method for the BoxBlur
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/// </summary>
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/// <param name="targetFastBitmap">BitmapBuffer which previously was created with BoxBlurHorizontal</param>
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/// <param name="range">Range must be odd!</param>
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public static void BoxBlurVerticalAlpha(IFastBitmap targetFastBitmap, int range) {
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if (!targetFastBitmap.hasAlphaChannel) {
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throw new NotSupportedException("BoxBlurVerticalAlpha should be called for bitmaps with alpha channel");
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}
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int w = targetFastBitmap.Width;
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int h = targetFastBitmap.Height;
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int halfRange = range / 2;
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Color[] newColors = new Color[h];
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int oldPixelOffset = -(halfRange + 1) * w;
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@ -744,22 +864,22 @@ namespace GreenshotPlugin.Core {
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int oldPixel = y - halfRange - 1;
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if (oldPixel >= 0) {
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//int colorg = pixels[index + oldPixelOffset];
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bbbDest.GetColorAt(x, oldPixel, tmpColor);
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a -= tmpColor[0];
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r -= tmpColor[1];
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g -= tmpColor[2];
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b -= tmpColor[3];
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targetFastBitmap.GetColorAt(x, oldPixel, tmpColor);
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a -= tmpColor[FastBitmap.COLOR_INDEX_A];
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r -= tmpColor[FastBitmap.COLOR_INDEX_R];
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g -= tmpColor[FastBitmap.COLOR_INDEX_G];
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b -= tmpColor[FastBitmap.COLOR_INDEX_B];
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hits--;
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}
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int newPixel = y + halfRange;
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if (newPixel < h) {
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//int colorg = pixels[index + newPixelOffset];
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bbbDest.GetColorAt(x, newPixel, tmpColor);
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a += tmpColor[0];
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r += tmpColor[1];
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g += tmpColor[2];
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b += tmpColor[3];
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targetFastBitmap.GetColorAt(x, newPixel, tmpColor);
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a += tmpColor[FastBitmap.COLOR_INDEX_A];
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r += tmpColor[FastBitmap.COLOR_INDEX_R];
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g += tmpColor[FastBitmap.COLOR_INDEX_G];
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b += tmpColor[FastBitmap.COLOR_INDEX_B];
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hits++;
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}
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@ -769,12 +889,11 @@ namespace GreenshotPlugin.Core {
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}
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for (int y = 0; y < h; y++) {
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bbbDest.SetColorAt(x, y, newColors[y]);
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targetFastBitmap.SetColorAt(x, y, newColors[y]);
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}
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}
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}
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/// <summary>
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/// This method fixes the problem that we can't apply a filter outside the target bitmap,
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/// therefor the filtered-bitmap will be shifted if we try to draw it outside the target bitmap.
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@ -807,41 +926,40 @@ namespace GreenshotPlugin.Core {
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/// <returns>Bitmap with the shadow, is bigger than the sourceBitmap!!</returns>
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public static Bitmap CreateShadow(Image sourceBitmap, float darkness, int shadowSize, Point shadowOffset, out Point offset, PixelFormat targetPixelformat) {
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// Create a new "clean" image
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Bitmap returnImage = null;
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offset = shadowOffset;
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offset.X += shadowSize - 1;
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offset.Y += shadowSize - 1;
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using (Bitmap tmpImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution)) {
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using (Graphics graphics = Graphics.FromImage(tmpImage)) {
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// Make sure we draw with the best quality!
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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Bitmap returnImage = CreateEmpty(sourceBitmap.Width + (shadowSize * 2), sourceBitmap.Height + (shadowSize * 2), targetPixelformat, Color.Empty, sourceBitmap.HorizontalResolution, sourceBitmap.VerticalResolution);
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using (Graphics graphics = Graphics.FromImage(returnImage)) {
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// Make sure we draw with the best quality!
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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// Draw "shadow" offsetted
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ImageAttributes ia = new ImageAttributes();
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ColorMatrix cm = new ColorMatrix();
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cm.Matrix00 = 0;
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cm.Matrix11 = 0;
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cm.Matrix22 = 0;
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cm.Matrix33 = darkness;
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ia.SetColorMatrix(cm);
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Rectangle shadowRectangle = new Rectangle(new Point(shadowSize, shadowSize), sourceBitmap.Size);
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graphics.DrawImage(sourceBitmap, shadowRectangle, 0, 0, sourceBitmap.Width, sourceBitmap.Height, GraphicsUnit.Pixel, ia);
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}
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// blur "shadow", apply to whole new image
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//using (Bitmap blurImage = FastBlur(newImage, shadowSize-1)) {
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// Draw "shadow" offsetted
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ImageAttributes ia = new ImageAttributes();
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ColorMatrix cm = new ColorMatrix();
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cm.Matrix00 = 0;
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cm.Matrix11 = 0;
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cm.Matrix22 = 0;
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cm.Matrix33 = darkness;
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ia.SetColorMatrix(cm);
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Rectangle shadowRectangle = new Rectangle(new Point(shadowSize, shadowSize), sourceBitmap.Size);
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graphics.DrawImage(sourceBitmap, shadowRectangle, 0, 0, sourceBitmap.Width, sourceBitmap.Height, GraphicsUnit.Pixel, ia);
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}
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// blur "shadow", apply to whole new image
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// Gaussian
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Rectangle newImageRectangle = new Rectangle(0, 0, tmpImage.Width, tmpImage.Height);
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returnImage = CreateBlur(tmpImage, newImageRectangle, true, shadowSize, 1d, false, newImageRectangle);
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// Gaussian
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Rectangle newImageRectangle = new Rectangle(0, 0, returnImage.Width, returnImage.Height);
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if (!GDIplus.ApplyBlur(returnImage, newImageRectangle, shadowSize, false)) {
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// something went wrong, try normal software blur
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//returnImage = CreateBlur(returnImage, newImageRectangle, true, shadowSize, 1d, false, newImageRectangle);
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ApplyBoxBlur(returnImage, shadowSize);
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// Box
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//returnImage = BoxBlur(tmpImage, shadowSize);
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//returnImage = FastBlur(tmpImage, shadowSize - 1);
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}
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if (returnImage != null) {
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using (Graphics graphics = Graphics.FromImage(returnImage)) {
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// Make sure we draw with the best quality!
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