Updated the Scale3x_Unmanaged and added Scale3x_Unmanaged_Reference

This commit is contained in:
Robin 2019-03-20 12:51:23 +01:00
commit 0561394194
No known key found for this signature in database
GPG key ID: CBBB6557491B1140
2 changed files with 234 additions and 92 deletions

View file

@ -32,16 +32,6 @@ namespace Greenshot.Gfx
/// </summary> /// </summary>
public static class ScaleXUnmanaged public static class ScaleXUnmanaged
{ {
private const byte ColorB = 0;
private const byte ColorD = 1;
private const byte ColorE = 4;
private const byte ColorF = 2;
private const byte ColorH = 3;
private const byte ColorA = 5;
private const byte ColorC = 6;
private const byte ColorG = 7;
private const byte ColorI = 8;
/// <summary> /// <summary>
/// Use "Scale2x" algorithm to produce bitmap from the original. /// Use "Scale2x" algorithm to produce bitmap from the original.
/// Every pixel from input texture produces 4 output pixels, for more details check out http://scale2x.sourceforge.net/algorithm.html /// Every pixel from input texture produces 4 output pixels, for more details check out http://scale2x.sourceforge.net/algorithm.html
@ -139,6 +129,7 @@ namespace Greenshot.Gfx
{ {
throw new NotSupportedException("Only 4 byte unmanaged structs are supported."); throw new NotSupportedException("Only 4 byte unmanaged structs are supported.");
} }
// Create destination bitmap, where the scaled image is written to
var destinationBitmap = new UnmanagedBitmap<TPixelLayout>(sourceBitmap.Width * 3, sourceBitmap.Height * 3); var destinationBitmap = new UnmanagedBitmap<TPixelLayout>(sourceBitmap.Width * 3, sourceBitmap.Height * 3);
ReadOnlySpan<uint> sourceSpan = MemoryMarshal.Cast<TPixelLayout, uint>(sourceBitmap.Span); ReadOnlySpan<uint> sourceSpan = MemoryMarshal.Cast<TPixelLayout, uint>(sourceBitmap.Span);
@ -147,11 +138,8 @@ namespace Greenshot.Gfx
var sourceWidth = sourceBitmap.Width; var sourceWidth = sourceBitmap.Width;
var destinationWidth = destinationBitmap.Width; var destinationWidth = destinationBitmap.Width;
unsafe unchecked
{ {
var colors = stackalloc uint[9];
var colorsE = stackalloc uint[9];
for (var y = 0; y < sourceBitmap.Height; y++) for (var y = 0; y < sourceBitmap.Height; y++)
{ {
var sourceYOffset = y * sourceWidth; var sourceYOffset = y * sourceWidth;
@ -159,125 +147,121 @@ namespace Greenshot.Gfx
for (var x = 0; x < sourceWidth; x++) for (var x = 0; x < sourceWidth; x++)
{ {
var sourceOffset = sourceYOffset + x; var sourceOffset = sourceYOffset + x;
ref readonly uint colorE = ref sourceSpan[sourceOffset];
colors[ColorE] = sourceSpan[sourceOffset]; ref readonly uint colorA = ref colorE;
ref readonly uint colorB = ref colorE;
ref readonly uint colorC = ref colorE;
ref readonly uint colorD = ref colorE;
ref readonly uint colorF = ref colorE;
ref readonly uint colorG = ref colorE;
ref readonly uint colorH = ref colorE;
ref readonly uint colorI = ref colorE;
if (y != 0 && x != 0) if (y != 0 && x != 0)
{ {
colors[ColorA] = sourceSpan[(sourceOffset - 1) - sourceWidth]; colorA = ref sourceSpan[sourceOffset - 1 - sourceWidth];
}
else
{
colors[ColorA] = colors[ColorE];
} }
if (y != 0) if (y != 0)
{ {
colors[ColorB] = sourceSpan[sourceOffset - sourceWidth]; colorB = ref sourceSpan[sourceOffset - sourceWidth];
}
else
{
colors[ColorB] = colors[ColorE];
} }
if (x < sourceWidth - 1 && y != 0) if (x < sourceWidth - 1 && y != 0)
{ {
colors[ColorC] = sourceSpan[(sourceOffset + 1) - sourceWidth]; colorC = ref sourceSpan[sourceOffset + 1 - sourceWidth];
}
else
{
colors[ColorC] = colors[ColorE];
} }
if (x != 0) if (x != 0)
{ {
colors[ColorD] = sourceSpan[sourceOffset - 1]; colorD = ref sourceSpan[sourceOffset - 1];
}
else
{
colors[ColorD] = colors[ColorE];
} }
if (x < sourceWidth - 1) if (x < sourceWidth - 1)
{ {
colors[ColorF] = sourceSpan[sourceOffset + 1]; colorF = ref sourceSpan[sourceOffset + 1];
}
else
{
colors[ColorF] = colors[ColorE];
} }
if (x != 0 && y < sourceBitmap.Height - 1) if (x != 0 && y < sourceBitmap.Height - 1)
{ {
colors[ColorG] = sourceSpan[(sourceOffset - 1) + sourceWidth]; colorG = ref sourceSpan[sourceOffset - 1 + sourceWidth];
}
else
{
colors[ColorG] = colors[ColorE];
} }
if (y < sourceBitmap.Height - 1) if (y < sourceBitmap.Height - 1)
{ {
colors[ColorH] = sourceSpan[sourceOffset + sourceWidth]; colorH = ref sourceSpan[sourceOffset + sourceWidth];
}
else
{
colors[ColorH] = colors[ColorE];
} }
if (x < sourceWidth - 1 && y < sourceBitmap.Height - 1) if (x < sourceWidth - 1 && y < sourceBitmap.Height - 1)
{ {
colors[ColorI] = sourceSpan[sourceOffset + 1 + sourceWidth]; colorI = ref sourceSpan[sourceOffset + 1 + sourceWidth];
}
else
{
colors[ColorI] = colors[ColorE];
} }
if (colors[ColorB] != colors[ColorH] && colors[ColorD] != colors[ColorF]) ref readonly uint colorE0 = ref colorE;
ref readonly uint colorE1 = ref colorE;
ref readonly uint colorE2 = ref colorE;
ref readonly uint colorE3 = ref colorE;
ref readonly uint colorE4 = ref colorE;
ref readonly uint colorE5 = ref colorE;
ref readonly uint colorE6 = ref colorE;
ref readonly uint colorE7 = ref colorE;
ref readonly uint colorE8 = ref colorE;
if (colorB != colorH && colorD != colorF)
{ {
colorsE[8] = colors[ColorH] == colors[ColorF] ? colors[ColorF] : colors[ColorE]; if (colorH == colorF)
colorsE[7] = colors[ColorD] == colors[ColorH] && colors[ColorE] != colors[ColorI] || colors[ColorH] == colors[ColorF] && colors[ColorE] != colors[ColorG] ? colors[ColorH] : colors[ColorE]; {
colorsE[6] = colors[ColorD] == colors[ColorH] ? colors[ColorD] : colors[ColorE]; colorE8 = ref colorF;
colorsE[5] = colors[ColorB] == colors[ColorF] && colors[ColorE] != colors[ColorI] || colors[ColorH] == colors[ColorF] && colors[ColorE] != colors[ColorC] ? colors[ColorF] : colors[ColorE]; }
if (colorD == colorH && colorE != colorI || colorH == colorF && colorE != colorG)
{
colorE7 = ref colorH;
}
if (colorD == colorH)
{
colorE6 = ref colorD;
}
if (colorB == colorF && colorE != colorI || colorH == colorF && colorE != colorC)
{
colorE5 = ref colorF;
}
colorsE[4] = colors[ColorE]; if (colorD == colorB && colorE != colorG || colorD == colorH && colorE != colorA)
{
colorE3 = ref colorD;
}
if (colorB == colorF)
{
colorE2 = ref colorF;
}
if (colorD == colorB && colorE != colorC || colorB == colorF && colorE != colorA)
{
colorE1 = ref colorB;
}
if (colorD == colorB)
{
colorE0 = ref colorD;
}
}
colorsE[3] = colors[ColorD] == colors[ColorB] && colors[ColorE] != colors[ColorG] || colors[ColorD] == colors[ColorH] && colors[ColorE] != colors[ColorA] ? colors[ColorD] : colors[ColorE];
colorsE[2] = colors[ColorB] == colors[ColorF] ? colors[ColorF] : colors[ColorE];
colorsE[1] = colors[ColorD] == colors[ColorB] && colors[ColorE] != colors[ColorC] || colors[ColorB] == colors[ColorF] && colors[ColorE] != colors[ColorA] ? colors[ColorB] : colors[ColorE];
colorsE[0] = colors[ColorD] == colors[ColorB] ? colors[ColorD] : colors[ColorE];
}
else
{
colorsE[8] = colors[ColorE];
colorsE[7] = colors[ColorE];
colorsE[6] = colors[ColorE];
colorsE[5] = colors[ColorE];
colorsE[4] = colors[ColorE];
colorsE[3] = colors[ColorE];
colorsE[2] = colors[ColorE];
colorsE[1] = colors[ColorE];
colorsE[0] = colors[ColorE];
}
var destinationOffset = x * 3 + destinationYOffset; var destinationOffset = x * 3 + destinationYOffset;
destinationSpan[destinationOffset] = colorsE[0]; destinationSpan[destinationOffset] = colorE0;
destinationSpan[destinationOffset + 1] = colorsE[1]; destinationSpan[destinationOffset + 1] = colorE1;
destinationSpan[destinationOffset + 2] = colorsE[2]; destinationSpan[destinationOffset + 2] = colorE2;
destinationOffset += destinationWidth; destinationOffset += destinationWidth;
destinationSpan[destinationOffset] = colorsE[3]; destinationSpan[destinationOffset] = colorE3;
destinationSpan[destinationOffset + 1] = colorsE[4]; destinationSpan[destinationOffset + 1] = colorE4;
destinationSpan[destinationOffset + 2] = colorsE[5]; destinationSpan[destinationOffset + 2] = colorE5;
destinationOffset += destinationWidth; destinationOffset += destinationWidth;
destinationSpan[destinationOffset] = colorsE[6]; destinationSpan[destinationOffset] = colorE6;
destinationSpan[destinationOffset + 1] = colorsE[7]; destinationSpan[destinationOffset + 1] = colorE7;
destinationSpan[destinationOffset + 2] = colorsE[8]; destinationSpan[destinationOffset + 2] = colorE8;
} }
} }
} }
return destinationBitmap; return destinationBitmap;
} }
} }

View file

@ -33,10 +33,13 @@ namespace Greenshot.Gfx
{ {
private const byte ColorB = 0; private const byte ColorB = 0;
private const byte ColorD = 1; private const byte ColorD = 1;
private const byte ColorE = 2; private const byte ColorE = 4;
private const byte ColorF = 3; private const byte ColorF = 2;
private const byte ColorH = 4; private const byte ColorH = 3;
private const byte ColorA = 5;
private const byte ColorC = 6;
private const byte ColorG = 7;
private const byte ColorI = 8;
/// <summary> /// <summary>
/// Use "Scale2x" algorithm to produce bitmap from the original. /// Use "Scale2x" algorithm to produce bitmap from the original.
@ -128,5 +131,160 @@ namespace Greenshot.Gfx
} }
return destinationBitmap; return destinationBitmap;
} }
/// <summary>
/// Use "Scale3x" algorithm to produce bitmap from the original.
/// Every pixel from input texture produces 6 output pixels, for more details check out http://scale2x.sourceforge.net/algorithm.html
/// </summary>
/// <param name="sourceBitmap">UnmanagedBitmap to scale 3x</param>
/// <returns>UnmanagedBitmap</returns>
public static UnmanagedBitmap<TPixelLayout> Scale3XReference<TPixelLayout>(this UnmanagedBitmap<TPixelLayout> sourceBitmap) where TPixelLayout : unmanaged
{
if (Marshal.SizeOf<TPixelLayout>() != 4)
{
throw new NotSupportedException("Only 4 byte unmanaged structs are supported.");
}
var destinationBitmap = new UnmanagedBitmap<TPixelLayout>(sourceBitmap.Width * 3, sourceBitmap.Height * 3);
ReadOnlySpan<uint> sourceSpan = MemoryMarshal.Cast<TPixelLayout, uint>(sourceBitmap.Span);
var destinationSpan = MemoryMarshal.Cast<TPixelLayout, uint>(destinationBitmap.Span);
var sourceWidth = sourceBitmap.Width;
var destinationWidth = destinationBitmap.Width;
unsafe
{
var colors = stackalloc uint[9];
var colorsE = stackalloc uint[9];
for (var y = 0; y < sourceBitmap.Height; y++)
{
var sourceYOffset = y * sourceWidth;
var destinationYOffset = y * 3 * destinationWidth;
for (var x = 0; x < sourceWidth; x++)
{
var sourceOffset = sourceYOffset + x;
colors[ColorE] = sourceSpan[sourceOffset];
if (y != 0 && x != 0)
{
colors[ColorA] = sourceSpan[(sourceOffset - 1) - sourceWidth];
}
else
{
colors[ColorA] = colors[ColorE];
}
if (y != 0)
{
colors[ColorB] = sourceSpan[sourceOffset - sourceWidth];
}
else
{
colors[ColorB] = colors[ColorE];
}
if (x < sourceWidth - 1 && y != 0)
{
colors[ColorC] = sourceSpan[(sourceOffset + 1) - sourceWidth];
}
else
{
colors[ColorC] = colors[ColorE];
}
if (x != 0)
{
colors[ColorD] = sourceSpan[sourceOffset - 1];
}
else
{
colors[ColorD] = colors[ColorE];
}
if (x < sourceWidth - 1)
{
colors[ColorF] = sourceSpan[sourceOffset + 1];
}
else
{
colors[ColorF] = colors[ColorE];
}
if (x != 0 && y < sourceBitmap.Height - 1)
{
colors[ColorG] = sourceSpan[(sourceOffset - 1) + sourceWidth];
}
else
{
colors[ColorG] = colors[ColorE];
}
if (y < sourceBitmap.Height - 1)
{
colors[ColorH] = sourceSpan[sourceOffset + sourceWidth];
}
else
{
colors[ColorH] = colors[ColorE];
}
if (x < sourceWidth - 1 && y < sourceBitmap.Height - 1)
{
colors[ColorI] = sourceSpan[sourceOffset + 1 + sourceWidth];
}
else
{
colors[ColorI] = colors[ColorE];
}
if (colors[ColorB] != colors[ColorH] && colors[ColorD] != colors[ColorF])
{
colorsE[8] = colors[ColorH] == colors[ColorF] ? colors[ColorF] : colors[ColorE];
colorsE[7] = colors[ColorD] == colors[ColorH] && colors[ColorE] != colors[ColorI] || colors[ColorH] == colors[ColorF] && colors[ColorE] != colors[ColorG] ? colors[ColorH] : colors[ColorE];
colorsE[6] = colors[ColorD] == colors[ColorH] ? colors[ColorD] : colors[ColorE];
colorsE[5] = colors[ColorB] == colors[ColorF] && colors[ColorE] != colors[ColorI] || colors[ColorH] == colors[ColorF] && colors[ColorE] != colors[ColorC] ? colors[ColorF] : colors[ColorE];
colorsE[4] = colors[ColorE];
colorsE[3] = colors[ColorD] == colors[ColorB] && colors[ColorE] != colors[ColorG] || colors[ColorD] == colors[ColorH] && colors[ColorE] != colors[ColorA] ? colors[ColorD] : colors[ColorE];
colorsE[2] = colors[ColorB] == colors[ColorF] ? colors[ColorF] : colors[ColorE];
colorsE[1] = colors[ColorD] == colors[ColorB] && colors[ColorE] != colors[ColorC] || colors[ColorB] == colors[ColorF] && colors[ColorE] != colors[ColorA] ? colors[ColorB] : colors[ColorE];
colorsE[0] = colors[ColorD] == colors[ColorB] ? colors[ColorD] : colors[ColorE];
}
else
{
colorsE[8] = colors[ColorE];
colorsE[7] = colors[ColorE];
colorsE[6] = colors[ColorE];
colorsE[5] = colors[ColorE];
colorsE[4] = colors[ColorE];
colorsE[3] = colors[ColorE];
colorsE[2] = colors[ColorE];
colorsE[1] = colors[ColorE];
colorsE[0] = colors[ColorE];
}
var destinationOffset = x * 3 + destinationYOffset;
destinationSpan[destinationOffset] = colorsE[0];
destinationSpan[destinationOffset + 1] = colorsE[1];
destinationSpan[destinationOffset + 2] = colorsE[2];
destinationOffset += destinationWidth;
destinationSpan[destinationOffset] = colorsE[3];
destinationSpan[destinationOffset + 1] = colorsE[4];
destinationSpan[destinationOffset + 2] = colorsE[5];
destinationOffset += destinationWidth;
destinationSpan[destinationOffset] = colorsE[6];
destinationSpan[destinationOffset + 1] = colorsE[7];
destinationSpan[destinationOffset + 2] = colorsE[8];
}
}
}
return destinationBitmap;
}
} }
} }