Merge remote-tracking branch 'remotes/origin/master' into release/1.2.9

This commit is contained in:
Robin 2016-05-24 13:13:48 +02:00
commit 0323705513
276 changed files with 5382 additions and 3666 deletions

View file

@ -20,9 +20,7 @@
*/
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections.Generic;
using log4net;
namespace GreenshotPlugin.Core {
@ -33,7 +31,7 @@ namespace GreenshotPlugin.Core {
/// <summary>
/// Is there a next frame?
/// </summary>
bool hasNext {
bool HasNext {
get;
}
/// <summary>
@ -81,12 +79,7 @@ namespace GreenshotPlugin.Core {
/// </summary>
/// <typeparam name="T">Type for the animation, like Point/Rectangle/Size</typeparam>
public abstract class AnimatorBase<T> : IAnimator {
protected T first;
protected T last;
protected T current;
private Queue<AnimationLeg<T>> queue = new Queue<AnimationLeg<T>>();
protected int frames;
protected int currentFrameNr = 0;
private readonly Queue<AnimationLeg<T>> _queue = new Queue<AnimationLeg<T>>();
/// <summary>
/// Constructor
@ -97,10 +90,10 @@ namespace GreenshotPlugin.Core {
/// <param name="easingType"></param>
/// <param name="easingMode"></param>
public AnimatorBase(T first, T last, int frames, EasingType easingType, EasingMode easingMode) {
this.first = first;
this.last = last;
this.frames = frames;
current = first;
First = first;
Last = last;
Frames = frames;
Current = first;
EasingType = easingType;
EasingMode = easingMode;
}
@ -109,39 +102,34 @@ namespace GreenshotPlugin.Core {
/// The amount of frames
/// </summary>
public int Frames {
get { return frames; }
get;
private set;
}
/// <summary>
/// Current frame number
/// </summary>
public int CurrentFrameNr {
get { return currentFrameNr; }
}
public int CurrentFrameNr { get; private set; }
/// <summary>
/// First animation value
/// </summary>
public T First {
get { return first; }
}
public T First { get; private set; }
/// <summary>
/// Last animation value, of this "leg"
/// </summary>
public T Last {
get { return last; }
}
public T Last { get; private set; }
/// <summary>
/// Final animation value, this is including the legs
/// </summary>
public T Final {
get {
if (queue.Count == 0) {
return last;
if (_queue.Count == 0) {
return Last;
}
return queue.ToArray()[queue.Count - 1].Destination;
return _queue.ToArray()[_queue.Count - 1].Destination;
}
}
@ -150,7 +138,7 @@ namespace GreenshotPlugin.Core {
/// </summary>
/// <param name="newDestination"></param>
public void ChangeDestination(T newDestination) {
ChangeDestination(newDestination, frames);
ChangeDestination(newDestination, Frames);
}
/// <summary>
@ -159,11 +147,11 @@ namespace GreenshotPlugin.Core {
/// <param name="newDestination"></param>
/// <param name="frames"></param>
public void ChangeDestination(T newDestination, int frames) {
queue.Clear();
first = current;
currentFrameNr = 0;
this.frames = frames;
last = newDestination;
_queue.Clear();
First = Current;
CurrentFrameNr = 0;
Frames = frames;
Last = newDestination;
}
/// <summary>
@ -202,12 +190,14 @@ namespace GreenshotPlugin.Core {
/// <param name="easingType"></param>
/// <param name="easingMode"></param>
public void QueueDestinationLeg(T queuedDestination, int frames, EasingType easingType, EasingMode easingMode) {
AnimationLeg<T> leg = new AnimationLeg<T>();
leg.Destination = queuedDestination;
leg.Frames = frames;
leg.EasingType = easingType;
leg.EasingMode = easingMode;
queue.Enqueue(leg);
AnimationLeg<T> leg = new AnimationLeg<T>
{
Destination = queuedDestination,
Frames = frames,
EasingType = easingType,
EasingMode = easingMode
};
_queue.Enqueue(leg);
}
/// <summary>
@ -233,12 +223,12 @@ namespace GreenshotPlugin.Core {
get {
switch (EasingMode) {
case EasingMode.EaseOut:
return Easing.EaseOut((double)currentFrameNr / (double)frames, EasingType);
return Easing.EaseOut(CurrentFrameNr / (double)Frames, EasingType);
case EasingMode.EaseInOut:
return Easing.EaseInOut((double)currentFrameNr / (double)frames, EasingType);
return Easing.EaseInOut(CurrentFrameNr / (double)Frames, EasingType);
case EasingMode.EaseIn:
default:
return Easing.EaseIn((double)currentFrameNr / (double)frames, EasingType);
return Easing.EaseIn(CurrentFrameNr / (double)Frames, EasingType);
}
}
}
@ -246,27 +236,23 @@ namespace GreenshotPlugin.Core {
/// <summary>
/// Get the current (previous) frame object
/// </summary>
public virtual T Current {
get {
return current;
}
}
public virtual T Current { get; set; }
/// <summary>
/// Returns if there are any frame left, and if this is the case than the frame is increased.
/// </summary>
public virtual bool NextFrame {
get {
if (currentFrameNr < frames) {
currentFrameNr++;
if (CurrentFrameNr < Frames) {
CurrentFrameNr++;
return true;
}
if (queue.Count > 0) {
first = current;
currentFrameNr = 0;
AnimationLeg<T> nextLeg = queue.Dequeue();
last = nextLeg.Destination;
frames = nextLeg.Frames;
if (_queue.Count > 0) {
First = Current;
CurrentFrameNr = 0;
AnimationLeg<T> nextLeg = _queue.Dequeue();
Last = nextLeg.Destination;
Frames = nextLeg.Frames;
EasingType = nextLeg.EasingType;
EasingMode = nextLeg.EasingMode;
return true;
@ -278,12 +264,12 @@ namespace GreenshotPlugin.Core {
/// <summary>
/// Are there more frames to animate?
/// </summary>
public virtual bool hasNext {
public virtual bool HasNext {
get {
if (currentFrameNr < frames) {
if (CurrentFrameNr < Frames) {
return true;
}
return queue.Count > 0;
return _queue.Count > 0;
}
}
@ -298,8 +284,6 @@ namespace GreenshotPlugin.Core {
/// Implementation of the RectangleAnimator
/// </summary>
public class RectangleAnimator : AnimatorBase<Rectangle> {
private static readonly ILog LOG = LogManager.GetLogger(typeof(RectangleAnimator));
public RectangleAnimator(Rectangle first, Rectangle last, int frames)
: base(first, last, frames, EasingType.Linear, EasingMode.EaseIn) {
}
@ -318,18 +302,18 @@ namespace GreenshotPlugin.Core {
public override Rectangle Next() {
if (NextFrame) {
double easingValue = EasingValue;
double dx = last.X - first.X;
double dy = last.Y - first.Y;
double dx = Last.X - First.X;
double dy = Last.Y - First.Y;
int x = first.X + (int)(easingValue * dx);
int y = first.Y + (int)(easingValue * dy);
double dw = last.Width - first.Width;
double dh = last.Height - first.Height;
int width = first.Width + (int)(easingValue * dw);
int height = first.Height + (int)(easingValue * dh);
current = new Rectangle(x, y, width, height);
int x = First.X + (int)(easingValue * dx);
int y = First.Y + (int)(easingValue * dy);
double dw = Last.Width - First.Width;
double dh = Last.Height - First.Height;
int width = First.Width + (int)(easingValue * dw);
int height = First.Height + (int)(easingValue * dh);
Current = new Rectangle(x, y, width, height);
}
return current;
return Current;
}
}
@ -337,7 +321,6 @@ namespace GreenshotPlugin.Core {
/// Implementation of the PointAnimator
/// </summary>
public class PointAnimator : AnimatorBase<Point> {
private static readonly ILog LOG = LogManager.GetLogger(typeof(PointAnimator));
public PointAnimator(Point first, Point last, int frames)
: base(first, last, frames, EasingType.Linear, EasingMode.EaseIn) {
}
@ -355,14 +338,14 @@ namespace GreenshotPlugin.Core {
public override Point Next() {
if (NextFrame) {
double easingValue = EasingValue;
double dx = last.X - first.X;
double dy = last.Y - first.Y;
double dx = Last.X - First.X;
double dy = Last.Y - First.Y;
int x = first.X + (int)(easingValue * dx);
int y = first.Y + (int)(easingValue * dy);
current = new Point(x, y);
int x = First.X + (int)(easingValue * dx);
int y = First.Y + (int)(easingValue * dy);
Current = new Point(x, y);
}
return current;
return Current;
}
}
@ -370,7 +353,6 @@ namespace GreenshotPlugin.Core {
/// Implementation of the SizeAnimator
/// </summary>
public class SizeAnimator : AnimatorBase<Size> {
private static readonly ILog LOG = LogManager.GetLogger(typeof(SizeAnimator));
public SizeAnimator(Size first, Size last, int frames)
: base(first, last, frames, EasingType.Linear, EasingMode.EaseIn) {
}
@ -388,13 +370,13 @@ namespace GreenshotPlugin.Core {
public override Size Next() {
if (NextFrame) {
double easingValue = EasingValue;
double dw = last.Width - first.Width;
double dh = last.Height - first.Height;
int width = first.Width + (int)(easingValue * dw);
int height = first.Height + (int)(easingValue * dh);
current = new Size(width, height);
double dw = Last.Width - First.Width;
double dh = Last.Height - First.Height;
int width = First.Width + (int)(easingValue * dw);
int height = First.Height + (int)(easingValue * dh);
Current = new Size(width, height);
}
return current;
return Current;
}
}
@ -402,7 +384,6 @@ namespace GreenshotPlugin.Core {
/// Implementation of the ColorAnimator
/// </summary>
public class ColorAnimator : AnimatorBase<Color> {
private static readonly ILog LOG = LogManager.GetLogger(typeof(ColorAnimator));
public ColorAnimator(Color first, Color last, int frames)
: base(first, last, frames, EasingType.Linear, EasingMode.EaseIn) {
}
@ -420,17 +401,17 @@ namespace GreenshotPlugin.Core {
public override Color Next() {
if (NextFrame) {
double easingValue = EasingValue;
double da = last.A - first.A;
double dr = last.R - first.R;
double dg = last.G - first.G;
double db = last.B - first.B;
int a = first.A + (int)(easingValue * da);
int r = first.R + (int)(easingValue * dr);
int g = first.G + (int)(easingValue * dg);
int b = first.B + (int)(easingValue * db);
current = Color.FromArgb(a,r,g,b);
double da = Last.A - First.A;
double dr = Last.R - First.R;
double dg = Last.G - First.G;
double db = Last.B - First.B;
int a = First.A + (int)(easingValue * da);
int r = First.R + (int)(easingValue * dr);
int g = First.G + (int)(easingValue * dg);
int b = First.B + (int)(easingValue * db);
Current = Color.FromArgb(a,r,g,b);
}
return current;
return Current;
}
}
@ -438,7 +419,6 @@ namespace GreenshotPlugin.Core {
/// Implementation of the IntAnimator
/// </summary>
public class IntAnimator : AnimatorBase<int> {
private static readonly ILog LOG = LogManager.GetLogger(typeof(IntAnimator));
public IntAnimator(int first, int last, int frames)
: base(first, last, frames, EasingType.Linear, EasingMode.EaseIn) {
}
@ -456,10 +436,10 @@ namespace GreenshotPlugin.Core {
public override int Next() {
if (NextFrame) {
double easingValue = EasingValue;
double delta = last - first;
current = first + (int)(easingValue * delta);
double delta = Last - First;
Current = First + (int)(easingValue * delta);
}
return current;
return Current;
}
}
@ -470,7 +450,7 @@ namespace GreenshotPlugin.Core {
// Adapted from http://www.robertpenner.com/easing/penner_chapter7_tweening.pdf
public static double Ease(double linearStep, double acceleration, EasingType type) {
double easedStep = acceleration > 0 ? EaseIn(linearStep, type) : acceleration < 0 ? EaseOut(linearStep, type) : (double)linearStep;
double easedStep = acceleration > 0 ? EaseIn(linearStep, type) : acceleration < 0 ? EaseOut(linearStep, type) : linearStep;
// Lerp:
return ((easedStep - linearStep) * Math.Abs(acceleration) + linearStep);
}