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https://github.com/greenshot/greenshot
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Merge remote-tracking branch 'remotes/origin/master' into release/1.2.9
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commit
0323705513
276 changed files with 5382 additions and 3666 deletions
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@ -39,27 +39,27 @@ namespace Greenshot.Helpers {
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/// </summary>
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public static class SoundHelper {
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private static readonly ILog LOG = LogManager.GetLogger(typeof(SoundHelper));
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private static CoreConfiguration conf = IniConfig.GetIniSection<CoreConfiguration>();
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private static GCHandle? gcHandle = null;
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private static byte[] soundBuffer = null;
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private static readonly CoreConfiguration conf = IniConfig.GetIniSection<CoreConfiguration>();
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private static GCHandle? _gcHandle;
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private static byte[] _soundBuffer;
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public static void Initialize() {
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if (gcHandle == null) {
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if (_gcHandle == null) {
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try {
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ResourceManager resources = new ResourceManager("Greenshot.Sounds", Assembly.GetExecutingAssembly());
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soundBuffer = (byte[])resources.GetObject("camera");
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_soundBuffer = (byte[])resources.GetObject("camera");
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if (conf.NotificationSound != null && conf.NotificationSound.EndsWith(".wav")) {
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try {
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if (File.Exists(conf.NotificationSound)) {
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soundBuffer = File.ReadAllBytes(conf.NotificationSound);
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_soundBuffer = File.ReadAllBytes(conf.NotificationSound);
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}
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} catch (Exception ex) {
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LOG.WarnFormat("couldn't load {0}: {1}", conf.NotificationSound, ex.Message);
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}
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}
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// Pin sound so it can't be moved by the Garbage Collector, this was the cause for the bad sound
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gcHandle = GCHandle.Alloc(soundBuffer, GCHandleType.Pinned);
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_gcHandle = GCHandle.Alloc(_soundBuffer, GCHandleType.Pinned);
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} catch (Exception e) {
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LOG.Error("Error initializing.", e);
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}
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@ -67,11 +67,11 @@ namespace Greenshot.Helpers {
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}
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public static void Play() {
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if (soundBuffer != null) {
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if (_soundBuffer != null) {
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//Thread playSoundThread = new Thread(delegate() {
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SoundFlags flags = SoundFlags.SND_ASYNC | SoundFlags.SND_MEMORY | SoundFlags.SND_NOWAIT | SoundFlags.SND_NOSTOP;
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try {
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WinMM.PlaySound(gcHandle.Value.AddrOfPinnedObject(), (UIntPtr)0, (uint)flags);
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WinMM.PlaySound(_gcHandle.Value.AddrOfPinnedObject(), (UIntPtr)0, (uint)flags);
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} catch (Exception e) {
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LOG.Error("Error in play.", e);
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}
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@ -84,10 +84,10 @@ namespace Greenshot.Helpers {
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public static void Deinitialize() {
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try {
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if (gcHandle != null) {
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if (_gcHandle != null) {
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WinMM.PlaySound((byte[])null, (UIntPtr)0, (uint)0);
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gcHandle.Value.Free();
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gcHandle = null;
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_gcHandle.Value.Free();
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_gcHandle = null;
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}
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} catch (Exception e) {
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LOG.Error("Error in deinitialize.", e);
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