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https://git.sr.ht/~thestr4ng3r/chiaki
synced 2025-08-19 21:13:12 -07:00
Track Finger IDs on Switch
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parent
1b8fa556f8
commit
fc58e83e9c
5 changed files with 46 additions and 34 deletions
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@ -56,7 +56,7 @@ class Host
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std::function<void(bool)> chiaki_even_login_pin_request_cb = nullptr;
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std::function<void(uint8_t, uint8_t)> chiaki_event_rumble_cb = nullptr;
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std::function<void(ChiakiQuitEvent *)> chiaki_event_quit_cb = nullptr;
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std::function<void(ChiakiControllerState *)> io_read_controller_cb = nullptr;
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std::function<void(ChiakiControllerState *, std::map<uint32_t, int8_t> *)> io_read_controller_cb = nullptr;
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// internal state
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bool discovered = false;
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@ -76,6 +76,7 @@ class Host
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ChiakiTarget target = CHIAKI_TARGET_PS4_UNKNOWN;
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ChiakiDiscoveryHostState state = CHIAKI_DISCOVERY_HOST_STATE_UNKNOWN;
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ChiakiControllerState controller_state = {0};
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std::map<uint32_t, int8_t> finger_id_touch_id;
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// mac address = 48 bits
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uint8_t server_mac[6] = {0};
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@ -115,7 +116,7 @@ class Host
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void SetEventLoginPinRequestCallback(std::function<void(bool)> chiaki_even_login_pin_request_cb);
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void SetEventRumbleCallback(std::function<void(uint8_t, uint8_t)> chiaki_event_rumble_cb);
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void SetEventQuitCallback(std::function<void(ChiakiQuitEvent *)> chiaki_event_quit_cb);
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void SetReadControllerCallback(std::function<void(ChiakiControllerState *)> io_read_controller_cb);
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void SetReadControllerCallback(std::function<void(ChiakiControllerState *, std::map<uint32_t, int8_t> *)> io_read_controller_cb);
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bool IsRegistered();
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bool IsDiscovered();
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bool IsReady();
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@ -35,6 +35,8 @@ Reproducible: False
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#endif
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#include <mutex>
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#include <map>
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extern "C"
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{
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#include <libavcodec/avcodec.h>
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@ -96,7 +98,7 @@ class IO
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GLuint CreateAndCompileShader(GLenum type, const char *source);
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void SetOpenGlYUVPixels(AVFrame *frame);
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bool ReadGameKeys(SDL_Event *event, ChiakiControllerState *state);
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bool ReadGameTouchScreen(ChiakiControllerState *state);
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bool ReadGameTouchScreen(ChiakiControllerState *state, std::map<uint32_t, int8_t> *finger_id_touch_id);
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bool ReadGameSixAxis(ChiakiControllerState *state);
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public:
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// singleton configuration
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@ -114,7 +116,7 @@ class IO
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bool InitController();
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bool FreeController();
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bool MainLoop();
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void UpdateControllerState(ChiakiControllerState *state);
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void UpdateControllerState(ChiakiControllerState *state, std::map<uint32_t, int8_t> *finger_id_touch_id);
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void SetRumble(uint8_t left, uint8_t right);
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};
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@ -44,7 +44,7 @@ HostInterface::HostInterface(Host *host)
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this->host->SetEventQuitCallback(std::bind(&HostInterface::CloseStream, this, std::placeholders::_1));
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// allow host to update controller state
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this->host->SetEventRumbleCallback(std::bind(&IO::SetRumble, this->io, std::placeholders::_1, std::placeholders::_2));
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this->host->SetReadControllerCallback(std::bind(&IO::UpdateControllerState, this->io, std::placeholders::_1));
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this->host->SetReadControllerCallback(std::bind(&IO::UpdateControllerState, this->io, std::placeholders::_1, std::placeholders::_2));
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}
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HostInterface::~HostInterface()
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@ -163,10 +163,6 @@ int Host::InitSession(IO *user)
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// init controller states
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chiaki_controller_state_set_idle(&this->controller_state);
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for(int x = 0; x < CHIAKI_CONTROLLER_TOUCHES_MAX; x++)
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// start touchpad as "untouched"
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this->controller_state.touches[x].id = -1;
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return 0;
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}
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@ -201,7 +197,7 @@ void Host::SendFeedbackState()
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{
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// send controller/joystick key
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if(this->io_read_controller_cb != nullptr)
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this->io_read_controller_cb(&this->controller_state);
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this->io_read_controller_cb(&this->controller_state, &finger_id_touch_id);
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chiaki_session_set_controller_state(&this->session, &this->controller_state);
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}
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@ -373,7 +369,7 @@ void Host::SetEventRumbleCallback(std::function<void(uint8_t, uint8_t)> chiaki_e
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this->chiaki_event_rumble_cb = chiaki_event_rumble_cb;
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}
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void Host::SetReadControllerCallback(std::function<void(ChiakiControllerState *)> io_read_controller_cb)
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void Host::SetReadControllerCallback(std::function<void(ChiakiControllerState *, std::map<uint32_t, int8_t> *)> io_read_controller_cb)
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{
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this->io_read_controller_cb = io_read_controller_cb;
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}
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@ -339,7 +339,7 @@ bool IO::FreeVideo()
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return ret;
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}
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bool IO::ReadGameTouchScreen(ChiakiControllerState *chiaki_state)
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bool IO::ReadGameTouchScreen(ChiakiControllerState *chiaki_state, std::map<uint32_t, int8_t> *finger_id_touch_id)
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{
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#ifdef __SWITCH__
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HidTouchScreenState sw_state = {0};
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@ -348,31 +348,44 @@ bool IO::ReadGameTouchScreen(ChiakiControllerState *chiaki_state)
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hidGetTouchScreenStates(&sw_state, 1);
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// scale switch screen to the PS trackpad
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chiaki_state->buttons &= ~CHIAKI_CONTROLLER_BUTTON_TOUCHPAD; // touchscreen release
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for(int i = 0; i < CHIAKI_CONTROLLER_TOUCHES_MAX; i++)
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// un-touch all old touches
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for(auto it = finger_id_touch_id->begin(); it != finger_id_touch_id->end();)
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{
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if((i + 1) <= sw_state.count)
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auto cur = it;
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it++;
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for(int i = 0; i < sw_state.count; i++)
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{
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uint16_t x = sw_state.touches[i].x * ((float)DS4_TRACKPAD_MAX_X / (float)SWITCH_TOUCHSCREEN_MAX_X);
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uint16_t y = sw_state.touches[i].y * ((float)DS4_TRACKPAD_MAX_Y / (float)SWITCH_TOUCHSCREEN_MAX_Y);
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// use nintendo switch border's 5% to trigger the touchpad button
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if(x <= (DS4_TRACKPAD_MAX_X * 0.05) || x >= (DS4_TRACKPAD_MAX_X * 0.95) || y <= (DS4_TRACKPAD_MAX_Y * 0.05) || y >= (DS4_TRACKPAD_MAX_Y * 0.95))
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chiaki_state->buttons |= CHIAKI_CONTROLLER_BUTTON_TOUCHPAD; // touchscreen
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chiaki_state->touches[i].x = x;
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chiaki_state->touches[i].y = y;
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chiaki_state->touches[i].id = i;
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if(sw_state.touches[i].finger_id == cur->first)
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goto cont;
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}
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else
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if(cur->second >= 0)
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chiaki_controller_state_stop_touch(chiaki_state, (uint8_t)cur->second);
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finger_id_touch_id->erase(cur);
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cont:
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continue;
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}
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// touch or update all current touches
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for(int i = 0; i < sw_state.count; i++)
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{
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uint16_t x = sw_state.touches[i].x * ((float)DS4_TRACKPAD_MAX_X / (float)SWITCH_TOUCHSCREEN_MAX_X);
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uint16_t y = sw_state.touches[i].y * ((float)DS4_TRACKPAD_MAX_Y / (float)SWITCH_TOUCHSCREEN_MAX_Y);
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// use nintendo switch border's 5% to trigger the touchpad button
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if(x <= (DS4_TRACKPAD_MAX_X * 0.05) || x >= (DS4_TRACKPAD_MAX_X * 0.95) || y <= (DS4_TRACKPAD_MAX_Y * 0.05) || y >= (DS4_TRACKPAD_MAX_Y * 0.95))
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chiaki_state->buttons |= CHIAKI_CONTROLLER_BUTTON_TOUCHPAD; // touchscreen
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auto it = finger_id_touch_id->find(sw_state.touches[i].finger_id);
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if(it == finger_id_touch_id->end())
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{
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// flush touch state
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chiaki_state->touches[i].x = 0;
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chiaki_state->touches[i].y = 0;
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chiaki_state->touches[i].id = -1;
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// new touch
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(*finger_id_touch_id)[sw_state.touches[i].finger_id] =
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chiaki_controller_state_start_touch(chiaki_state, x, y);
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}
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// printf("switch id=%d x=%03d, y=%03d\nchiaki id=%d x=%03d, y=%03d\n",
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// i, sw_state.touches[i].x, sw_state.touches[i].y,
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// chiaki_state->touches[i].id, chiaki_state->touches[i].x, chiaki_state->touches[i].y);
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else if(it->second >= 0)
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chiaki_controller_state_set_touch_pos(chiaki_state, (uint8_t)it->second, x, y);
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// it->second < 0 ==> touch ignored because there were already too many multi-touches
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ret = true;
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}
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return ret;
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@ -961,7 +974,7 @@ bool IO::FreeController()
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return true;
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}
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void IO::UpdateControllerState(ChiakiControllerState *state)
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void IO::UpdateControllerState(ChiakiControllerState *state, std::map<uint32_t, int8_t> *finger_id_touch_id)
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{
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#ifdef __SWITCH__
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padUpdate(&this->pad);
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@ -977,7 +990,7 @@ void IO::UpdateControllerState(ChiakiControllerState *state)
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}
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}
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ReadGameTouchScreen(state);
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ReadGameTouchScreen(state, finger_id_touch_id);
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ReadGameSixAxis(state);
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}
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