Add Nintendo Switch Borealis GUI (#349)

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H0neyBadger 2020-10-25 10:51:49 +01:00 committed by GitHub
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34 changed files with 3470 additions and 124 deletions

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switch/include/settings.h Normal file
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/*
* This file is part of Chiaki.
*
* Chiaki is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chiaki is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Chiaki. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef CHIAKI_SETTINGS_H
#define CHIAKI_SETTINGS_H
#include <regex>
#include "host.h"
#include <chiaki/log.h>
// mutual host and settings
class Host;
class Settings
{
private:
ChiakiLog * log;
const char * filename = "chiaki.conf";
std::map<std::string, Host> *hosts;
// global_settings from psedo INI file
ChiakiVideoResolutionPreset global_video_resolution = CHIAKI_VIDEO_RESOLUTION_PRESET_720p;
ChiakiVideoFPSPreset global_video_fps = CHIAKI_VIDEO_FPS_PRESET_60;
std::string global_psn_online_id = "";
std::string global_psn_account_id = "";
typedef enum configurationitem
{
UNKNOWN,
HOST_NAME,
HOST_IP,
PSN_ONLINE_ID,
PSN_ACCOUNT_ID,
RP_KEY,
RP_KEY_TYPE,
RP_REGIST_KEY,
VIDEO_RESOLUTION,
VIDEO_FPS,
} ConfigurationItem;
// dummy parser implementation
// the aim is not to have bulletproof parser
// the goal is to read/write inernal flat configuration file
const std::map<Settings::ConfigurationItem, std::regex> re_map = {
{ HOST_NAME, std::regex("^\\[\\s*(.+)\\s*\\]") },
{ HOST_IP, std::regex("^\\s*host_ip\\s*=\\s*\"?(\\d+\\.\\d+\\.\\d+\\.\\d+)\"?") },
{ PSN_ONLINE_ID, std::regex("^\\s*psn_online_id\\s*=\\s*\"?(\\w+)\"?") },
{ PSN_ACCOUNT_ID, std::regex("^\\s*psn_account_id\\s*=\\s*\"?([\\w/=+]+)\"?") },
{ RP_KEY, std::regex("^\\s*rp_key\\s*=\\s*\"?([\\w/=+]+)\"?") },
{ RP_KEY_TYPE, std::regex("^\\s*rp_key_type\\s*=\\s*\"?(\\d)\"?") },
{ RP_REGIST_KEY, std::regex("^\\s*rp_regist_key\\s*=\\s*\"?([\\w/=+]+)\"?") },
{ VIDEO_RESOLUTION, std::regex("^\\s*video_resolution\\s*=\\s*\"?(1080p|720p|540p|360p)\"?") },
{ VIDEO_FPS, std::regex("^\\s*video_fps\\s*=\\s*\"?(60|30)\"?") },
};
ConfigurationItem ParseLine(std::string * line, std::string * value);
size_t GetB64encodeSize(size_t);
public:
Settings(ChiakiLog * log, std::map<std::string, Host> * hosts): log(log), hosts(hosts){};
Host * GetOrCreateHost(std::string * host_name);
ChiakiLog* GetLogger();
std::string GetPSNOnlineID(Host * host);
std::string GetPSNAccountID(Host * host);
void SetPSNOnlineID(Host * host, std::string psn_online_id);
void SetPSNAccountID(Host * host, std::string psn_account_id);
ChiakiVideoResolutionPreset GetVideoResolution(Host * host);
ChiakiVideoFPSPreset GetVideoFPS(Host * host);
std::string ResolutionPresetToString(ChiakiVideoResolutionPreset resolution);
std::string FPSPresetToString(ChiakiVideoFPSPreset fps);
ChiakiVideoResolutionPreset StringToResolutionPreset(std::string value);
ChiakiVideoFPSPreset StringToFPSPreset(std::string value);
int ResolutionPresetToInt(ChiakiVideoResolutionPreset resolution);
int FPSPresetToInt(ChiakiVideoFPSPreset fps);
void SetVideoResolution(Host * host, ChiakiVideoResolutionPreset value);
void SetVideoFPS(Host * host, ChiakiVideoFPSPreset value);
void SetVideoResolution(Host * host, std::string value);
void SetVideoFPS(Host * host, std::string value);
std::string GetHostIPAddr(Host * host);
std::string GetHostName(Host * host);
bool SetHostRPKeyType(Host * host, std::string value);
int GetHostRPKeyType(Host * host);
std::string GetHostRPKey(Host * host);
std::string GetHostRPRegistKey(Host * host);
bool SetHostRPKey(Host * host, std::string rp_key_b64);
bool SetHostRPRegistKey(Host * host, std::string rp_regist_key_b64);
void ParseFile();
int WriteFile();
};
#endif // CHIAKI_SETTINGS_H