Refactor IO class as singleton

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h0neybadger 2020-12-27 15:57:19 +01:00 committed by Florian Märkl
commit d31fb46ae8
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8 changed files with 462 additions and 379 deletions

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@ -11,55 +11,55 @@
#include <borealis.hpp>
#include <thread>
#include <map>
#include <thread>
#include "host.h"
#include "settings.h"
#include "discoverymanager.h"
#include "host.h"
#include "io.h"
#include "settings.h"
class HostInterface : public brls::List
{
private:
IO * io;
Host * host;
Settings * settings;
IO *io;
Host *host;
Settings *settings;
bool connected = false;
public:
HostInterface(IO * io, Host * host, Settings * settings);
HostInterface(Host *host);
~HostInterface();
static void Register(IO * io, Host * host,
Settings * settings, std::function<void()> success_cb = nullptr);
static void Register(Host *host, std::function<void()> success_cb = nullptr);
void Register();
void Wakeup(brls::View * view);
void Connect(brls::View * view);
void Wakeup(brls::View *view);
void Connect(brls::View *view);
void ConnectSession();
void Disconnect();
bool Stream();
bool CloseStream(ChiakiQuitEvent * quit);
void Stream();
void CloseStream(ChiakiQuitEvent *quit);
};
class MainApplication
{
private:
Settings * settings;
ChiakiLog * log;
DiscoveryManager * discoverymanager;
IO * io;
brls::TabFrame * rootFrame;
Settings *settings;
ChiakiLog *log;
DiscoveryManager *discoverymanager;
IO *io;
brls::TabFrame *rootFrame;
std::map<Host *, HostInterface *> host_menuitems;
// add_host local settings
std::string remote_display_name = "";
std::string remote_addr = "";
ChiakiTarget remote_ps_version = CHIAKI_TARGET_PS5_1;
bool BuildConfigurationMenu(brls::List *, Host * host = nullptr);
bool BuildConfigurationMenu(brls::List *, Host *host = nullptr);
void BuildAddHostConfigurationMenu(brls::List *);
public:
MainApplication(DiscoveryManager * discoverymanager, IO * io);
public:
MainApplication(DiscoveryManager *discoverymanager);
~MainApplication();
bool Load();
};
@ -67,24 +67,23 @@ class MainApplication
class PSRemotePlay : public brls::View
{
private:
brls::AppletFrame * frame;
brls::AppletFrame *frame;
// to display stream on screen
IO * io;
IO *io;
// to send gamepad inputs
Host * host;
brls::Label * label;
ChiakiControllerState state = { 0 };
Host *host;
brls::Label *label;
ChiakiControllerState state = {0};
// FPS calculation
// double base_time;
// int frame_counter = 0;
// int fps = 0;
public:
PSRemotePlay(IO * io, Host * host);
PSRemotePlay(Host *host);
~PSRemotePlay();
void draw(NVGcontext * vg, int x, int y, unsigned width, unsigned height, brls::Style * style, brls::FrameContext * ctx) override;
void draw(NVGcontext *vg, int x, int y, unsigned width, unsigned height, brls::Style *style, brls::FrameContext *ctx) override;
};
#endif // CHIAKI_GUI_H