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https://git.sr.ht/~thestr4ng3r/chiaki
synced 2025-08-14 10:46:51 -07:00
Add Basic Keyboard Input
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4 changed files with 64 additions and 0 deletions
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@ -31,6 +31,7 @@ class QGamepad;
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class QAudioOutput;
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class QIODevice;
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class QKeyEvent;
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class StreamSession : public QObject
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{
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@ -45,6 +46,8 @@ class StreamSession : public QObject
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QGamepad *gamepad;
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#endif
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ChiakiControllerState keyboard_state;
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VideoDecoder video_decoder;
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QAudioOutput *audio_output;
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@ -62,6 +65,8 @@ class StreamSession : public QObject
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#endif
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VideoDecoder *GetVideoDecoder() { return &video_decoder; }
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void HandleKeyboardEvent(QKeyEvent *event);
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signals:
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void CurrentImageUpdated();
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@ -38,6 +38,10 @@ class StreamWindow: public QMainWindow
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void SetImage(const QImage &image);
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protected:
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void keyPressEvent(QKeyEvent *event) override;
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void keyReleaseEvent(QKeyEvent *event) override;
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private slots:
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void FramesAvailable();
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};
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@ -24,9 +24,11 @@
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#include <QGamepad>
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#endif
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#include <QKeyEvent>
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#include <QAudioOutput>
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#include <QDebug>
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#include <cstring>
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static void AudioFrameCb(int16_t *buf, size_t samples_count, void *user);
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static void VideoSampleCb(uint8_t *buf, size_t buf_size, void *user);
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@ -88,6 +90,8 @@ StreamSession::StreamSession(const QString &host, const QString ®istkey, cons
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audio_output = new QAudioOutput(audio_format, this);
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audio_io = audio_output->start();
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memset(&keyboard_state, 0, sizeof(keyboard_state));
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chiaki_session_init(&session, &connect_info);
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chiaki_session_set_audio_frame_cb(&session, AudioFrameCb, this);
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chiaki_session_set_video_sample_cb(&session, VideoSampleCb, this);
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@ -108,6 +112,42 @@ StreamSession::~StreamSession()
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chiaki_session_fini(&session);
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}
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void StreamSession::HandleKeyboardEvent(QKeyEvent *event)
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{
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uint64_t button_mask;
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switch(event->key())
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{
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case Qt::Key::Key_Left:
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button_mask = CHIAKI_CONTROLLER_BUTTON_DPAD_LEFT;
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break;
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case Qt::Key::Key_Right:
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button_mask = CHIAKI_CONTROLLER_BUTTON_DPAD_RIGHT;
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break;
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case Qt::Key::Key_Up:
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button_mask = CHIAKI_CONTROLLER_BUTTON_DPAD_UP;
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break;
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case Qt::Key::Key_Down:
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button_mask = CHIAKI_CONTROLLER_BUTTON_DPAD_DOWN;
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break;
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case Qt::Key::Key_Return:
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button_mask = CHIAKI_CONTROLLER_BUTTON_CROSS;
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break;
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case Qt::Key::Key_Backspace:
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button_mask = CHIAKI_CONTROLLER_BUTTON_MOON;
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break;
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default:
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// not interested
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return;
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}
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if(event->type() == QEvent::KeyPress)
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keyboard_state.buttons |= button_mask;
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else
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keyboard_state.buttons &= ~button_mask;
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SendFeedbackState();
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}
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#if CHIAKI_GUI_ENABLE_QT_GAMEPAD
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void StreamSession::UpdateGamepads()
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{
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@ -183,6 +223,8 @@ void StreamSession::SendFeedbackState()
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}
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#endif
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state.buttons |= keyboard_state.buttons;
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chiaki_session_set_controller_state(&session, &state);
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}
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@ -33,6 +33,8 @@ StreamWindow::StreamWindow(StreamSession *session, QWidget *parent)
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connect(session->GetVideoDecoder(), &VideoDecoder::FramesAvailable, this, &StreamWindow::FramesAvailable);
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FramesAvailable();
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grabKeyboard();
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}
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StreamWindow::~StreamWindow()
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@ -44,6 +46,17 @@ void StreamWindow::SetImage(const QImage &image)
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imageLabel->setPixmap(QPixmap::fromImage(image));
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}
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void StreamWindow::keyPressEvent(QKeyEvent *event)
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{
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session->HandleKeyboardEvent(event);
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}
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void StreamWindow::keyReleaseEvent(QKeyEvent *event)
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{
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session->HandleKeyboardEvent(event);
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}
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void StreamWindow::FramesAvailable()
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{
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QImage prev;
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