diff --git a/CMakeLists.txt b/CMakeLists.txt index 3a552a0..3af7f5c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -150,21 +150,30 @@ if(CHIAKI_ENABLE_CLI) add_subdirectory(cli) endif() +if(CHIAKI_ENABLE_GUI AND CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER) + find_package(SDL2 MODULE REQUIRED) +endif() + if(CHIAKI_ENABLE_SETSU) - find_package(Udev QUIET) - find_package(Evdev QUIET) - if(Udev_FOUND AND Evdev_FOUND) - set(CHIAKI_ENABLE_SETSU ON) - else() - if(NOT CHIAKI_ENABLE_SETSU STREQUAL AUTO) - message(FATAL_ERROR " -CHIAKI_ENABLE_SETSU is set to ON, but its dependencies (udev and evdev) could not be resolved. -Keep in mind that setsu is only supported on Linux!") - endif() + if(CHIAKI_ENABLE_SETSU STREQUAL AUTO AND SDL2_FOUND AND (SDL2_VERSION_MINOR GREATER 0 OR SDL2_VERSION_PATCH GREATER_EQUAL 14)) + message(STATUS "SDL version ${SDL2_VERSION} is >= 2.0.14, disabling Setsu") set(CHIAKI_ENABLE_SETSU OFF) - endif() - if(CHIAKI_ENABLE_SETSU) - add_subdirectory(setsu) + else() + find_package(Udev QUIET) + find_package(Evdev QUIET) + if(Udev_FOUND AND Evdev_FOUND) + set(CHIAKI_ENABLE_SETSU ON) + else() + if(NOT CHIAKI_ENABLE_SETSU STREQUAL AUTO) + message(FATAL_ERROR " + CHIAKI_ENABLE_SETSU is set to ON, but its dependencies (udev and evdev) could not be resolved. + Keep in mind that setsu is only supported on Linux!") + endif() + set(CHIAKI_ENABLE_SETSU OFF) + endif() + if(CHIAKI_ENABLE_SETSU) + add_subdirectory(setsu) + endif() endif() endif() @@ -175,7 +184,6 @@ else() endif() if(CHIAKI_ENABLE_GUI) - #add_subdirectory(setsu) add_subdirectory(gui) endif() diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake index a0b9ebd..03717b0 100644 --- a/cmake/FindSDL2.cmake +++ b/cmake/FindSDL2.cmake @@ -1,6 +1,26 @@ find_package(SDL2 NO_MODULE QUIET) +# Adapted from libsdl-org/SDL_ttf: https://github.com/libsdl-org/SDL_ttf/blob/main/cmake/FindPrivateSDL2.cmake#L19-L31 +# Copyright (C) 1997-2022 Sam Lantinga +# Licensed under the zlib license (https://github.com/libsdl-org/SDL_ttf/blob/main/LICENSE.txt) +set(SDL2_VERSION_MAJOR) +set(SDL2_VERSION_MINOR) +set(SDL2_VERSION_PATCH) +set(SDL2_VERSION) +if(SDL2_INCLUDE_DIR) + file(READ "${SDL2_INCLUDE_DIR}/SDL_version.h" _sdl_version_h) + string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl2_major_re "${_sdl_version_h}") + set(SDL2_VERSION_MAJOR "${CMAKE_MATCH_1}") + string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl2_minor_re "${_sdl_version_h}") + set(SDL2_VERSION_MINOR "${CMAKE_MATCH_1}") + string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl2_patch_re "${_sdl_version_h}") + set(SDL2_VERSION_PATCH "${CMAKE_MATCH_1}") + if(_sdl2_major_re AND _sdl2_minor_re AND _sdl2_patch_re) + set(SDL2_VERSION "${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH}") + endif() +endif() + if(SDL2_FOUND AND (NOT TARGET SDL2::SDL2)) add_library(SDL2::SDL2 UNKNOWN IMPORTED GLOBAL) if(NOT SDL2_LIBDIR) diff --git a/gui/CMakeLists.txt b/gui/CMakeLists.txt index 5f44908..5e51b55 100644 --- a/gui/CMakeLists.txt +++ b/gui/CMakeLists.txt @@ -6,9 +6,6 @@ find_package(Qt5 REQUIRED COMPONENTS Core Widgets Gui Concurrent Multimedia Open if(APPLE) find_package(Qt5 REQUIRED COMPONENTS MacExtras) endif() -if(CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER) - find_package(SDL2 MODULE REQUIRED) -endif() if(WIN32) add_definitions(-DWIN32_LEAN_AND_MEAN) diff --git a/gui/include/controllermanager.h b/gui/include/controllermanager.h index 18d9d72..9e89fcc 100644 --- a/gui/include/controllermanager.h +++ b/gui/include/controllermanager.h @@ -12,8 +12,12 @@ #ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER #include +#include #endif +#define PS_TOUCHPAD_MAX_X 1920 +#define PS_TOUCHPAD_MAX_Y 1079 + class Controller; class ControllerManager : public QObject @@ -33,7 +37,9 @@ class ControllerManager : public QObject private slots: void UpdateAvailableControllers(); void HandleEvents(); - void ControllerEvent(int device_id); +#ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER + void ControllerEvent(SDL_Event evt); +#endif public: static ControllerManager *GetInstance(); @@ -57,12 +63,23 @@ class Controller : public QObject private: Controller(int device_id, ControllerManager *manager); - void UpdateState(); +#ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER + void UpdateState(SDL_Event event); + bool HandleButtonEvent(SDL_ControllerButtonEvent event); + bool HandleAxisEvent(SDL_ControllerAxisEvent event); +#if SDL_VERSION_ATLEAST(2, 0, 14) + bool HandleSensorEvent(SDL_ControllerSensorEvent event); + bool HandleTouchpadEvent(SDL_ControllerTouchpadEvent event); +#endif +#endif ControllerManager *manager; int id; + ChiakiOrientationTracker orientation_tracker; + ChiakiControllerState state; #ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER + QMap, uint8_t> touch_ids; SDL_GameController *controller; #endif diff --git a/gui/src/controllermanager.cpp b/gui/src/controllermanager.cpp index 667b736..b1f38e7 100644 --- a/gui/src/controllermanager.cpp +++ b/gui/src/controllermanager.cpp @@ -156,22 +156,51 @@ void ControllerManager::HandleEvents() break; case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERBUTTONDOWN: - ControllerEvent(event.cbutton.which); - break; case SDL_CONTROLLERAXISMOTION: - ControllerEvent(event.caxis.which); +#if not defined(CHIAKI_ENABLE_SETSU) and SDL_VERSION_ATLEAST(2, 0, 14) + case SDL_CONTROLLERSENSORUPDATE: + case SDL_CONTROLLERTOUCHPADDOWN: + case SDL_CONTROLLERTOUCHPADMOTION: + case SDL_CONTROLLERTOUCHPADUP: +#endif + ControllerEvent(event); break; } } #endif } -void ControllerManager::ControllerEvent(int device_id) +#ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER +void ControllerManager::ControllerEvent(SDL_Event event) { + int device_id; + switch(event.type) + { + case SDL_CONTROLLERBUTTONDOWN: + case SDL_CONTROLLERBUTTONUP: + device_id = event.cbutton.which; + break; + case SDL_CONTROLLERAXISMOTION: + device_id = event.caxis.which; + break; +#if SDL_VERSION_ATLEAST(2, 0, 14) + case SDL_CONTROLLERSENSORUPDATE: + device_id = event.csensor.which; + break; + case SDL_CONTROLLERTOUCHPADDOWN: + case SDL_CONTROLLERTOUCHPADMOTION: + case SDL_CONTROLLERTOUCHPADUP: + device_id = event.ctouchpad.which; + break; +#endif + default: + return; + } if(!open_controllers.contains(device_id)) return; - open_controllers[device_id]->UpdateState(); + open_controllers[device_id]->UpdateState(event); } +#endif QSet ControllerManager::GetAvailableControllers() { @@ -200,6 +229,8 @@ Controller::Controller(int device_id, ControllerManager *manager) : QObject(mana { this->id = device_id; this->manager = manager; + chiaki_orientation_tracker_init(&this->orientation_tracker); + chiaki_controller_state_set_idle(&this->state); #ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER controller = nullptr; @@ -208,7 +239,13 @@ Controller::Controller(int device_id, ControllerManager *manager) : QObject(mana if(SDL_JoystickGetDeviceInstanceID(i) == device_id) { controller = SDL_GameControllerOpen(i); +#if SDL_VERSION_ATLEAST(2, 0, 14) + if(SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL)) + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); + if(SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO)) + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); break; +#endif } } #endif @@ -223,11 +260,187 @@ Controller::~Controller() manager->ControllerClosed(this); } -void Controller::UpdateState() +#ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER +void Controller::UpdateState(SDL_Event event) { + switch(event.type) + { + case SDL_CONTROLLERBUTTONDOWN: + case SDL_CONTROLLERBUTTONUP: + if(!HandleButtonEvent(event.cbutton)) + return; + break; + case SDL_CONTROLLERAXISMOTION: + if(!HandleAxisEvent(event.caxis)) + return; + break; +#if SDL_VERSION_ATLEAST(2, 0, 14) + case SDL_CONTROLLERSENSORUPDATE: + if(!HandleSensorEvent(event.csensor)) + return; + break; + case SDL_CONTROLLERTOUCHPADDOWN: + case SDL_CONTROLLERTOUCHPADMOTION: + case SDL_CONTROLLERTOUCHPADUP: + if(!HandleTouchpadEvent(event.ctouchpad)) + return; + break; +#endif + default: + return; + + } emit StateChanged(); } +inline bool Controller::HandleButtonEvent(SDL_ControllerButtonEvent event) { + ChiakiControllerButton ps_btn; + switch(event.button) + { + case SDL_CONTROLLER_BUTTON_A: + ps_btn = CHIAKI_CONTROLLER_BUTTON_CROSS; + break; + case SDL_CONTROLLER_BUTTON_B: + ps_btn = CHIAKI_CONTROLLER_BUTTON_MOON; + break; + case SDL_CONTROLLER_BUTTON_X: + ps_btn = CHIAKI_CONTROLLER_BUTTON_BOX; + break; + case SDL_CONTROLLER_BUTTON_Y: + ps_btn = CHIAKI_CONTROLLER_BUTTON_PYRAMID; + break; + case SDL_CONTROLLER_BUTTON_DPAD_LEFT: + ps_btn = CHIAKI_CONTROLLER_BUTTON_DPAD_LEFT; + break; + case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: + ps_btn = CHIAKI_CONTROLLER_BUTTON_DPAD_RIGHT; + break; + case SDL_CONTROLLER_BUTTON_DPAD_UP: + ps_btn = CHIAKI_CONTROLLER_BUTTON_DPAD_UP; + break; + case SDL_CONTROLLER_BUTTON_DPAD_DOWN: + ps_btn = CHIAKI_CONTROLLER_BUTTON_DPAD_DOWN; + break; + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + ps_btn = CHIAKI_CONTROLLER_BUTTON_L1; + break; + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + ps_btn = CHIAKI_CONTROLLER_BUTTON_R1; + break; + case SDL_CONTROLLER_BUTTON_LEFTSTICK: + ps_btn = CHIAKI_CONTROLLER_BUTTON_L3; + break; + case SDL_CONTROLLER_BUTTON_RIGHTSTICK: + ps_btn = CHIAKI_CONTROLLER_BUTTON_R3; + break; + case SDL_CONTROLLER_BUTTON_START: + ps_btn = CHIAKI_CONTROLLER_BUTTON_OPTIONS; + break; + case SDL_CONTROLLER_BUTTON_BACK: + ps_btn = CHIAKI_CONTROLLER_BUTTON_SHARE; + break; + case SDL_CONTROLLER_BUTTON_GUIDE: + ps_btn = CHIAKI_CONTROLLER_BUTTON_PS; + break; +#if SDL_VERSION_ATLEAST(2, 0, 14) + case SDL_CONTROLLER_BUTTON_TOUCHPAD: + ps_btn = CHIAKI_CONTROLLER_BUTTON_TOUCHPAD; + break; +#endif + default: + return false; + } + if(event.type == SDL_CONTROLLERBUTTONDOWN) + state.buttons |= ps_btn; + else + state.buttons &= ~ps_btn; + return true; +} + +inline bool Controller::HandleAxisEvent(SDL_ControllerAxisEvent event) { + switch(event.axis) + { + case SDL_CONTROLLER_AXIS_TRIGGERLEFT: + state.l2_state = (uint8_t)(event.value >> 7); + break; + case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: + state.r2_state = (uint8_t)(event.value >> 7); + break; + case SDL_CONTROLLER_AXIS_LEFTX: + state.left_x = event.value; + break; + case SDL_CONTROLLER_AXIS_LEFTY: + state.left_y = event.value; + break; + case SDL_CONTROLLER_AXIS_RIGHTX: + state.right_x = event.value; + break; + case SDL_CONTROLLER_AXIS_RIGHTY: + state.right_y = event.value; + break; + default: + return false; + } + return true; +} + +#if SDL_VERSION_ATLEAST(2, 0, 14) +inline bool Controller::HandleSensorEvent(SDL_ControllerSensorEvent event) +{ + switch(event.sensor) + { + case SDL_SENSOR_ACCEL: + state.accel_x = event.data[0] / SDL_STANDARD_GRAVITY; + state.accel_y = event.data[1] / SDL_STANDARD_GRAVITY; + state.accel_z = event.data[2] / SDL_STANDARD_GRAVITY; + break; + case SDL_SENSOR_GYRO: + state.gyro_x = event.data[0]; + state.gyro_y = event.data[1]; + state.gyro_z = event.data[2]; + break; + default: + return false; + } + chiaki_orientation_tracker_update( + &orientation_tracker, state.gyro_x, state.gyro_y, state.gyro_z, + state.accel_x, state.accel_y, state.accel_z, event.timestamp * 1000); + chiaki_orientation_tracker_apply_to_controller_state(&orientation_tracker, &state); + return true; +} + +inline bool Controller::HandleTouchpadEvent(SDL_ControllerTouchpadEvent event) +{ + auto key = qMakePair(event.touchpad, event.finger); + bool exists = touch_ids.contains(key); + uint8_t chiaki_id; + switch(event.type) + { + case SDL_CONTROLLERTOUCHPADDOWN: + if(touch_ids.size() >= CHIAKI_CONTROLLER_TOUCHES_MAX) + return false; + chiaki_id = chiaki_controller_state_start_touch(&state, event.x * PS_TOUCHPAD_MAX_X, event.y * PS_TOUCHPAD_MAX_Y); + touch_ids.insert(key, chiaki_id); + break; + case SDL_CONTROLLERTOUCHPADMOTION: + if(!exists) + return false; + chiaki_controller_state_set_touch_pos(&state, touch_ids[key], event.x * PS_TOUCHPAD_MAX_X, event.y * PS_TOUCHPAD_MAX_Y); + break; + case SDL_CONTROLLERTOUCHPADUP: + if(!exists) + return false; + chiaki_controller_state_stop_touch(&state, touch_ids[key]); + touch_ids.remove(key); + break; + default: + return false; + } + return true; +} +#endif +#endif + bool Controller::IsConnected() { #ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER @@ -263,35 +476,6 @@ QString Controller::GetName() ChiakiControllerState Controller::GetState() { - ChiakiControllerState state; - chiaki_controller_state_set_idle(&state); -#ifdef CHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER - if(!controller) - return state; - - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_A) ? CHIAKI_CONTROLLER_BUTTON_CROSS : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_B) ? CHIAKI_CONTROLLER_BUTTON_MOON : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_X) ? CHIAKI_CONTROLLER_BUTTON_BOX : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_Y) ? CHIAKI_CONTROLLER_BUTTON_PYRAMID : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT) ? CHIAKI_CONTROLLER_BUTTON_DPAD_LEFT : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) ? CHIAKI_CONTROLLER_BUTTON_DPAD_RIGHT : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_UP) ? CHIAKI_CONTROLLER_BUTTON_DPAD_UP : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN) ? CHIAKI_CONTROLLER_BUTTON_DPAD_DOWN : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER) ? CHIAKI_CONTROLLER_BUTTON_L1 : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) ? CHIAKI_CONTROLLER_BUTTON_R1 : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_LEFTSTICK) ? CHIAKI_CONTROLLER_BUTTON_L3 : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_RIGHTSTICK) ? CHIAKI_CONTROLLER_BUTTON_R3 : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_START) ? CHIAKI_CONTROLLER_BUTTON_OPTIONS : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_BACK) ? CHIAKI_CONTROLLER_BUTTON_SHARE : 0; - state.buttons |= SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_GUIDE) ? CHIAKI_CONTROLLER_BUTTON_PS : 0; - state.l2_state = (uint8_t)(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) >> 7); - state.r2_state = (uint8_t)(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) >> 7); - state.left_x = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); - state.left_y = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); - state.right_x = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); - state.right_y = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); - -#endif return state; } diff --git a/lib/src/controller.c b/lib/src/controller.c index 21b9971..744a83f 100644 --- a/lib/src/controller.c +++ b/lib/src/controller.c @@ -121,6 +121,19 @@ CHIAKI_EXPORT void chiaki_controller_state_or(ChiakiControllerState *out, Chiaki out->right_x = MAX_ABS(a->right_x, b->right_x); out->right_y = MAX_ABS(a->right_y, b->right_y); + #define ORF(n, idle_val) if(a->n == idle_val) out->n = b->n; else out->n = a->n + ORF(accel_x, 0.0f); + ORF(accel_y, 1.0f); + ORF(accel_z, 0.0f); + ORF(gyro_x, 0.0f); + ORF(gyro_y, 0.0f); + ORF(gyro_z, 0.0f); + ORF(orient_x, 0.0f); + ORF(orient_y, 0.0f); + ORF(orient_z, 0.0f); + ORF(orient_w, 1.0f); + #undef ORF + out->touch_id_next = 0; for(size_t i = 0; i < CHIAKI_CONTROLLER_TOUCHES_MAX; i++) { diff --git a/scripts/build-appimage.sh b/scripts/build-appimage.sh index 83903fd..4fbd588 100755 --- a/scripts/build-appimage.sh +++ b/scripts/build-appimage.sh @@ -22,7 +22,6 @@ cmake \ -DCHIAKI_ENABLE_TESTS=ON \ -DCHIAKI_ENABLE_CLI=OFF \ -DCHIAKI_ENABLE_GUI=ON \ - -DCHIAKI_ENABLE_SETSU=ON \ -DCHIAKI_GUI_ENABLE_SDL_GAMECONTROLLER=ON \ -DCMAKE_INSTALL_PREFIX=/usr \ .. diff --git a/scripts/build-sdl2.sh b/scripts/build-sdl2.sh index f06b9cc..725bbf4 100755 --- a/scripts/build-sdl2.sh +++ b/scripts/build-sdl2.sh @@ -6,9 +6,10 @@ cd $(dirname "${BASH_SOURCE[0]}")/.. cd "./$1" ROOT="`pwd`" -URL=https://www.libsdl.org/release/SDL2-2.0.10.tar.gz -FILE=SDL2-2.0.10.tar.gz -DIR=SDL2-2.0.10 +SDL_VER=2.26.1 +URL=https://www.libsdl.org/release/SDL2-${SDL_VER}.tar.gz +FILE=SDL2-${SDL_VER}.tar.gz +DIR=SDL2-${SDL_VER} if [ ! -d "$DIR" ]; then curl -L "$URL" -O diff --git a/scripts/run-podman-build-bullseye.sh b/scripts/run-podman-build-bullseye.sh index ad5c6d1..344a76e 100755 --- a/scripts/run-podman-build-bullseye.sh +++ b/scripts/run-podman-build-bullseye.sh @@ -9,7 +9,7 @@ podman run --rm -v "`pwd`:/build" chiaki-bullseye /bin/bash -c " cd /build && rm -fv third-party/nanopb/generator/proto/nanopb_pb2.py && mkdir build_bullseye && - cmake -Bbuild_bullseye -GNinja -DCHIAKI_ENABLE_SETSU=ON -DCHIAKI_USE_SYSTEM_JERASURE=ON -DCHIAKI_USE_SYSTEM_NANOPB=ON && + cmake -Bbuild_bullseye -GNinja -DCHIAKI_USE_SYSTEM_JERASURE=ON -DCHIAKI_USE_SYSTEM_NANOPB=ON && ninja -C build_bullseye && ninja -C build_bullseye test"