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https://git.sr.ht/~thestr4ng3r/chiaki
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Add Double-Buffering Frame Uploader
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commit
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5 changed files with 178 additions and 53 deletions
42
gui/include/avopenglframeuploader.h
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42
gui/include/avopenglframeuploader.h
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/*
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* This file is part of Chiaki.
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*
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* Chiaki is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Chiaki is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Chiaki. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef CHIAKI_AVOPENGLFRAMEUPLOADER_H
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#define CHIAKI_AVOPENGLFRAMEUPLOADER_H
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#include <QObject>
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#include <QOpenGLWidget>
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class AVOpenGLWidget;
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class VideoDecoder;
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class AVOpenGLFrameUploader: public QObject
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{
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Q_OBJECT
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private:
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VideoDecoder *decoder;
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AVOpenGLWidget *widget;
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private slots:
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void UpdateFrame();
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public:
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AVOpenGLFrameUploader(VideoDecoder *decoder, AVOpenGLWidget *widget);
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};
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#endif // CHIAKI_AVOPENGLFRAMEUPLOADER_H
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@ -19,6 +19,7 @@
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#define CHIAKI_AVOPENGLWIDGET_H
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#include <QOpenGLWidget>
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#include <QMutex>
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extern "C"
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{
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@ -26,6 +27,16 @@ extern "C"
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}
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class VideoDecoder;
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class AVOpenGLFrameUploader;
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struct AVOpenGLFrame
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{
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GLuint tex[3];
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unsigned int width;
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unsigned int height;
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bool Update(AVFrame *frame);
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};
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class AVOpenGLWidget: public QOpenGLWidget
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{
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@ -37,13 +48,18 @@ class AVOpenGLWidget: public QOpenGLWidget
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GLuint program;
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GLuint vbo;
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GLuint vao;
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GLuint tex[3];
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unsigned int frame_width, frame_height;
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void UpdateTextures(AVFrame *frame);
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AVOpenGLFrame frames[2];
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int frame_fg;
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QMutex frames_mutex;
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AVOpenGLFrameUploader *frame_uploader;
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public:
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explicit AVOpenGLWidget(VideoDecoder *decoder, QWidget *parent = nullptr);
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~AVOpenGLWidget() override;
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void SwapFrames();
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AVOpenGLFrame *GetBackgroundFrame() { return &frames[1 - frame_fg]; }
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protected:
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void initializeGL() override;
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