// +build windows package network import ( "encoding/json" "time" "github.com/evilsocket/islazy/data" ) type BLEDevice struct { LastSeen time.Time Alias string } func NewBLEDevice() *BLEDevice { return &BLEDevice{ LastSeen: time.Now(), } } type BLEDevNewCallback func(dev *BLEDevice) type BLEDevLostCallback func(dev *BLEDevice) type BLE struct { aliases *data.UnsortedKV devices map[string]*BLEDevice newCb BLEDevNewCallback lostCb BLEDevLostCallback } type bleJSON struct { Devices []*BLEDevice `json:"devices"` } func NewBLE(aliases *data.UnsortedKV, newcb BLEDevNewCallback, lostcb BLEDevLostCallback) *BLE { return &BLE{ aliases: aliases, devices: make(map[string]*BLEDevice), newCb: newcb, lostCb: lostcb, } } func (b *BLE) Get(id string) (dev *BLEDevice, found bool) { return } func (b *BLE) MarshalJSON() ([]byte, error) { doc := bleJSON{ Devices: make([]*BLEDevice, 0), } return json.Marshal(doc) } func (b *BLE) EachDevice(cb func(mac string, d *BLEDevice)) { }