fix: session.started and session.closing are now debug only events.

This commit is contained in:
evilsocket 2018-02-10 03:05:17 +01:00
commit 5304436736

View file

@ -168,7 +168,9 @@ func (s *Session) setupInput() error {
} }
func (s *Session) Close() { func (s *Session) Close() {
if *s.Options.Debug {
s.Events.Add("session.closing", nil) s.Events.Add("session.closing", nil)
}
for _, m := range s.Modules { for _, m := range s.Modules {
if m.Running() { if m.Running() {
@ -281,7 +283,9 @@ func (s *Session) Start() error {
} }
}() }()
if *s.Options.Debug {
s.Events.Add("session.started", nil) s.Events.Add("session.started", nil)
}
return nil return nil
} }