/* * Copyright (c)2019 ZeroTier, Inc. * * Use of this software is governed by the Business Source License included * in the LICENSE.TXT file in the project's root directory. * * Change Date: 2026-01-01 * * On the date above, in accordance with the Business Source License, use * of this software will be governed by version 2.0 of the Apache License. */ /****/ #ifndef ZT_CONTROLLER_LFDB_HPP #define ZT_CONTROLLER_LFDB_HPP #include "DB.hpp" #include #include #include #include namespace ZeroTier { /** * DB implementation for controller that stores data in LF */ class LFDB : public DB { public: /** * @param myId This controller's identity * @param path Base path for ZeroTier node itself * @param lfOwnerPrivate LF owner private in PEM format * @param lfOwnerPublic LF owner public in @base62 format * @param lfNodeHost LF node host * @param lfNodePort LF node http (not https) port * @param storeOnlineState If true, store online/offline state and IP info in LF (a lot of data, only for private networks!) */ LFDB(const Identity& myId, const char* path, const char* lfOwnerPrivate, const char* lfOwnerPublic, const char* lfNodeHost, int lfNodePort, bool storeOnlineState); virtual ~LFDB(); virtual bool waitForReady(); virtual bool isReady(); virtual bool save(nlohmann::json& record, bool notifyListeners); virtual void eraseNetwork(const uint64_t networkId); virtual void eraseMember(const uint64_t networkId, const uint64_t memberId); virtual void nodeIsOnline(const uint64_t networkId, const uint64_t memberId, const InetAddress& physicalAddress); virtual void nodeIsOnline(const uint64_t networkId, const uint64_t memberId, const InetAddress& physicalAddress, const char* osArch); protected: const Identity _myId; std::string _lfOwnerPrivate, _lfOwnerPublic; std::string _lfNodeHost; int _lfNodePort; struct _MemberState { _MemberState() : lastOnlineAddress(), lastOnlineTime(0), dirty(false), lastOnlineDirty(false) { } InetAddress lastOnlineAddress; int64_t lastOnlineTime; bool dirty; bool lastOnlineDirty; }; struct _NetworkState { _NetworkState() : members(), dirty(false) { } std::unordered_map members; bool dirty; }; std::unordered_map _state; std::mutex _state_l; std::atomic_bool _running; std::atomic_bool _ready; std::thread _syncThread; bool _storeOnlineState; }; } // namespace ZeroTier #endif