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https://github.com/ZeroTier/ZeroTierOne
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Change how cluster relays packets -- just PROXY_UNITE and then send packet via normal ZeroTier front plane -- more efficient and eliminates fragmentation issues.
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5 changed files with 130 additions and 128 deletions
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@ -127,15 +127,10 @@ public:
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* This only works if both peers are known, with known working direct
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* links to this peer. The best link for each peer is sent to the other.
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*
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* A rate limiter is in effect via the _lastUniteAttempt map. If force
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* is true, a unite attempt is made even if one has been made less than
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* ZT_MIN_UNITE_INTERVAL milliseconds ago.
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*
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* @param p1 One of two peers (order doesn't matter)
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* @param p2 Second of pair
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* @param force If true, send now regardless of interval
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*/
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bool unite(const Address &p1,const Address &p2,bool force);
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bool unite(const Address &p1,const Address &p2);
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/**
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* Attempt NAT traversal to peer at a given physical address
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@ -185,6 +180,7 @@ private:
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void _handleRemotePacketHead(const InetAddress &localAddr,const InetAddress &fromAddr,const void *data,unsigned int len);
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Address _sendWhoisRequest(const Address &addr,const Address *peersAlreadyConsulted,unsigned int numPeersAlreadyConsulted);
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bool _trySend(const Packet &packet,bool encrypt,uint64_t nwid);
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bool _shouldTryUnite(const uint64_t now,const Address &p1,const Address &p2);
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const RuntimeEnvironment *const RR;
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uint64_t _lastBeaconResponse;
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