Add some TRACE around pinging (for now), and refactor service/One to just run in the foreground as some platforms may not require threads at all.

This commit is contained in:
Adam Ierymenko 2015-04-10 11:40:45 -07:00
commit 9e651b39e4
7 changed files with 110 additions and 99 deletions

View file

@ -724,13 +724,16 @@ public:
case ZT_PHY_SOCKET_UDP:
if (FD_ISSET(s->sock,&rfds)) {
memset(&ss,0,sizeof(ss));
socklen_t slen = sizeof(ss);
long n = (long)::recvfrom(s->sock,buf,sizeof(buf),0,(struct sockaddr *)&ss,&slen);
if (n > 0) {
try {
_datagramHandler((PhySocket *)&(*s),&(s->uptr),(const struct sockaddr *)&ss,(void *)buf,(unsigned long)n);
} catch ( ... ) {}
for(;;) {
memset(&ss,0,sizeof(ss));
socklen_t slen = sizeof(ss);
long n = (long)::recvfrom(s->sock,buf,sizeof(buf),0,(struct sockaddr *)&ss,&slen);
if (n > 0) {
try {
_datagramHandler((PhySocket *)&(*s),&(s->uptr),(const struct sockaddr *)&ss,(void *)buf,(unsigned long)n);
} catch ( ... ) {}
} else if (n < 0)
break;
}
}
break;