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Trusted path support, and version bump to 1.1.9
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8 changed files with 164 additions and 27 deletions
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@ -116,6 +116,11 @@ extern "C" {
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*/
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#define ZT_MAX_PEER_NETWORK_PATHS 4
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/**
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* Maximum number of trusted physical network paths
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*/
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#define ZT_MAX_TRUSTED_PATHS 16
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/**
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* Maximum number of hops in a ZeroTier circuit test
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*
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@ -1837,6 +1842,29 @@ void ZT_Node_clusterHandleIncomingMessage(ZT_Node *node,const void *msg,unsigned
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*/
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void ZT_Node_clusterStatus(ZT_Node *node,ZT_ClusterStatus *cs);
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/**
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* Set trusted paths
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*
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* A trusted path is a physical network (network/bits) over which both
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* encryption and authentication can be skipped to improve performance.
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* Each trusted path must have a non-zero unique ID that is the same across
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* all participating nodes.
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*
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* We don't recommend using trusted paths at all unless you really *need*
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* near-bare-metal performance. Even on a LAN authentication and encryption
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* are never a bad thing, and anything that introduces an "escape hatch"
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* for encryption should be treated with the utmost care.
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*
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* Calling with NULL pointers for networks and ids and a count of zero clears
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* all trusted paths.
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*
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* @param node Node instance
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* @param networks Array of [count] networks
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* @param ids Array of [count] corresponding non-zero path IDs (zero path IDs are ignored)
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* @param count Number of trusted paths-- values greater than ZT_MAX_TRUSTED_PATHS are clipped
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*/
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void ZT_Node_setTrustedPaths(ZT_Node *node,const struct sockaddr_storage *networks,const uint64_t *ids,unsigned int count);
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/**
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* Do things in the background until Node dies
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*
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