Cleanup, multicast fingerprint, benchmark asymmetric crypto

This commit is contained in:
Adam Ierymenko 2019-08-28 07:31:17 -07:00
commit 6e730cfad1
No known key found for this signature in database
GPG key ID: C8877CF2D7A5D7F3
3 changed files with 111 additions and 264 deletions

View file

@ -43,15 +43,11 @@ class MulticastGroup
public:
ZT_ALWAYS_INLINE MulticastGroup() :
_mac(),
_adi(0)
{
}
_adi(0) {}
ZT_ALWAYS_INLINE MulticastGroup(const MAC &m,uint32_t a) :
_mac(m),
_adi(a)
{
}
_adi(a) {}
/**
* Derive the multicast group used for address resolution (ARP/NDP) for an IP
@ -97,6 +93,42 @@ public:
ZT_ALWAYS_INLINE bool operator<=(const MulticastGroup &g) const { return !(g < *this); }
ZT_ALWAYS_INLINE bool operator>=(const MulticastGroup &g) const { return !(*this < g); }
/**
* Compute a 32-bit fnv1a hash of a multicast group and a network ID
*
* @param mg Multicast group
* @param nwid Network ID
* @return 32-bit relatively-unique ID
*/
static ZT_ALWAYS_INLINE uint32_t id(const MulticastGroup &mg,const uint64_t nwid)
{
const uint32_t fnv1aPrime = 0x01000193;
uint32_t i = 0x811c9dc5;
i = (((uint32_t)(nwid >> 56) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(nwid >> 48) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(nwid >> 40) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(nwid >> 32) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(nwid >> 24) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(nwid >> 16) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(nwid >> 8) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)nwid & 0xff) ^ i) * fnv1aPrime;
const uint64_t mac = mg._mac.toInt();
i = (((uint32_t)(mac >> 56) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(mac >> 48) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(mac >> 40) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(mac >> 32) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(mac >> 24) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(mac >> 16) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)(mac >> 8) & 0xff) ^ i) * fnv1aPrime;
i = (((uint32_t)mac & 0xff) ^ i) * fnv1aPrime;
const uint32_t adi = mg._adi;
i = (((adi >> 24) & 0xff) ^ i) * fnv1aPrime;
i = (((adi >> 16) & 0xff) ^ i) * fnv1aPrime;
i = (((adi >> 8) & 0xff) ^ i) * fnv1aPrime;
i = ((adi & 0xff) ^ i) * fnv1aPrime;
return i;
}
private:
MAC _mac;
uint32_t _adi;

View file

@ -26,15 +26,11 @@ namespace ZeroTier {
#if defined(__GNUC__) && (defined(__amd64) || defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || defined(__AMD64) || defined(__AMD64__) || defined(_M_X64))
// Inline ticket lock on x64 systems with GCC and CLANG (Mac, Linux) -- this is really fast as long as locking durations are very short
// Inline ticket lock on x64 systems with GCC and CLANG (Mac, Linux) -- this is really fast as long as contention is LOW
class Mutex
{
public:
ZT_ALWAYS_INLINE Mutex() :
nextTicket(0),
nowServing(0)
{
}
ZT_ALWAYS_INLINE Mutex() : nextTicket(0),nowServing(0) {}
ZT_ALWAYS_INLINE void lock() const
{
@ -47,9 +43,6 @@ public:
ZT_ALWAYS_INLINE void unlock() const { ++(const_cast<Mutex *>(this)->nowServing); }
/**
* Uses C++ contexts and constructor/destructor to lock/unlock automatically
*/
class Lock
{
public:
@ -74,46 +67,17 @@ private:
class Mutex
{
public:
ZT_ALWAYS_INLINE Mutex()
{
pthread_mutex_init(&_mh,(const pthread_mutexattr_t *)0);
}
ZT_ALWAYS_INLINE ~Mutex()
{
pthread_mutex_destroy(&_mh);
}
ZT_ALWAYS_INLINE void lock() const
{
pthread_mutex_lock(&((const_cast <Mutex *> (this))->_mh));
}
ZT_ALWAYS_INLINE void unlock() const
{
pthread_mutex_unlock(&((const_cast <Mutex *> (this))->_mh));
}
ZT_ALWAYS_INLINE Mutex() { pthread_mutex_init(&_mh,(const pthread_mutexattr_t *)0); }
ZT_ALWAYS_INLINE ~Mutex() { pthread_mutex_destroy(&_mh); }
ZT_ALWAYS_INLINE void lock() const { pthread_mutex_lock(&((const_cast <Mutex *> (this))->_mh)); }
ZT_ALWAYS_INLINE void unlock() const { pthread_mutex_unlock(&((const_cast <Mutex *> (this))->_mh)); }
class Lock
{
public:
ZT_ALWAYS_INLINE Lock(Mutex &m) :
_m(&m)
{
m.lock();
}
ZT_ALWAYS_INLINE Lock(const Mutex &m) :
_m(const_cast<Mutex *>(&m))
{
_m->lock();
}
ZT_ALWAYS_INLINE ~Lock()
{
_m->unlock();
}
ZT_ALWAYS_INLINE Lock(Mutex &m) : _m(&m) { m.lock(); }
ZT_ALWAYS_INLINE Lock(const Mutex &m) : _m(const_cast<Mutex *>(&m)) { _m->lock(); }
ZT_ALWAYS_INLINE ~Lock() { _m->unlock(); }
private:
Mutex *const _m;
};
@ -142,56 +106,19 @@ namespace ZeroTier {
class Mutex
{
public:
inline Mutex()
{
InitializeCriticalSection(&_cs);
}
inline ~Mutex()
{
DeleteCriticalSection(&_cs);
}
inline void lock()
{
EnterCriticalSection(&_cs);
}
inline void unlock()
{
LeaveCriticalSection(&_cs);
}
inline void lock() const
{
(const_cast <Mutex *> (this))->lock();
}
inline void unlock() const
{
(const_cast <Mutex *> (this))->unlock();
}
ZT_ALWAYS_INLINE Mutex() { InitializeCriticalSection(&_cs); }
ZT_ALWAYS_INLINE ~Mutex() { DeleteCriticalSection(&_cs); }
ZT_ALWAYS_INLINE void lock() { EnterCriticalSection(&_cs); }
ZT_ALWAYS_INLINE void unlock() { LeaveCriticalSection(&_cs); }
ZT_ALWAYS_INLINE void lock() const { (const_cast <Mutex *> (this))->lock(); }
ZT_ALWAYS_INLINE void unlock() const { (const_cast <Mutex *> (this))->unlock(); }
class Lock
{
public:
inline Lock(Mutex &m) :
_m(&m)
{
m.lock();
}
inline Lock(const Mutex &m) :
_m(const_cast<Mutex *>(&m))
{
_m->lock();
}
inline ~Lock()
{
_m->unlock();
}
ZT_ALWAYS_INLINE Lock(Mutex &m) : _m(&m) { m.lock(); }
ZT_ALWAYS_INLINE Lock(const Mutex &m) : _m(const_cast<Mutex *>(&m)) { _m->lock(); }
ZT_ALWAYS_INLINE ~Lock() { _m->unlock(); }
private:
Mutex *const _m;
};