Make Windows build, add (untested) Windows named pipe based IPC code.

This commit is contained in:
Adam Ierymenko 2014-03-25 08:37:08 -07:00
parent d9b91758e0
commit 328be8f846
10 changed files with 247 additions and 95 deletions

View file

@ -30,16 +30,6 @@
#include <stdio.h>
#include <stdlib.h>
#ifdef __WINDOWS__
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Windows.h>
#else
#include <unistd.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/select.h>
#endif
#include <map>
#include <stdexcept>
@ -52,6 +42,17 @@
#include "NonCopyable.hpp"
#include "Buffer.hpp"
#ifdef __WINDOWS__
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Windows.h>
#else
#include <unistd.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/select.h>
#endif
namespace ZeroTier {
/**
@ -150,50 +151,11 @@ private:
}
// Called in SocketManager destructor or in constructor cleanup before exception throwing
inline void _closeSockets()
throw()
{
#ifdef __WINDOWS__
if (_whackSendPipe != INVALID_SOCKET)
::closesocket(_whackSendPipe);
if (_whackReceivePipe != INVALID_SOCKET)
::closesocket(_whackReceivePipe);
if (_tcpV4ListenSocket != INVALID_SOCKET)
::closesocket(s);
if (_tcpV6ListenSocket != INVALID_SOCKET)
::closesocket(s);
#else
if (_whackSendPipe > 0)
::close(_whackSendPipe);
if (_whackReceivePipe > 0)
::close(_whackReceivePipe);
if (_tcpV4ListenSocket > 0)
::close(_tcpV4ListenSocket);
if (_tcpV4ListenSocket > 0)
::close(_tcpV6ListenSocket);
#endif
}
void _closeSockets()
throw();
inline void _updateNfds()
{
int nfds = _whackSendPipe;
if (_whackReceivePipe > nfds)
nfds = _whackReceivePipe;
if (_tcpV4ListenSocket > nfds)
nfds = _tcpV4ListenSocket;
if (_tcpV6ListenSocket > nfds)
nfds = _tcpV6ListenSocket;
if ((_udpV4Socket)&&(_udpV4Socket->_sock > nfds))
nfds = _udpV4Socket->_sock;
if ((_udpV6Socket)&&(_udpV6Socket->_sock > nfds))
nfds = _udpV6Socket->_sock;
Mutex::Lock _l(_tcpSockets_m);
for(std::map< InetAddress,SharedPtr<Socket> >::const_iterator s(_tcpSockets.begin());s!=_tcpSockets.end();++s) {
if (s->second->_sock > nfds)
nfds = s->second->_sock;
}
_nfds = nfds;
}
// Called in SocketManager to recompute _nfds for select() based implementation
void _updateNfds();
#ifdef __WINDOWS__
SOCKET _whackSendPipe;