Move .vcxproj files to vsprojects\ subfolder and use Visual Studio's ability to add existing files to create per-tool solutions. Create self test solution to test basic functionality on Windows.

This commit is contained in:
Adam Ierymenko 2013-08-14 10:29:20 -04:00
parent fc18334dbb
commit 1f9a7e26ba
10 changed files with 430 additions and 667 deletions

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// SelfTest.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[])
{
return 0;
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DCD73B97-0F44-4044-8BA4-95B59CCAB4BD}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SelfTest</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)\ext\bin\libcrypto\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\node\Address.hpp" />
<ClInclude Include="..\..\node\Array.hpp" />
<ClInclude Include="..\..\node\AtomicCounter.hpp" />
<ClInclude Include="..\..\node\BloomFilter.hpp" />
<ClInclude Include="..\..\node\Buffer.hpp" />
<ClInclude Include="..\..\node\CMWC4096.hpp" />
<ClInclude Include="..\..\node\Condition.hpp" />
<ClInclude Include="..\..\node\Constants.hpp" />
<ClInclude Include="..\..\node\Defaults.hpp" />
<ClInclude Include="..\..\node\Demarc.hpp" />
<ClInclude Include="..\..\node\Dictionary.hpp" />
<ClInclude Include="..\..\node\EllipticCurveKey.hpp" />
<ClInclude Include="..\..\node\EllipticCurveKeyPair.hpp" />
<ClInclude Include="..\..\node\EthernetTap.hpp" />
<ClInclude Include="..\..\node\Filter.hpp" />
<ClInclude Include="..\..\node\HMAC.hpp" />
<ClInclude Include="..\..\node\Identity.hpp" />
<ClInclude Include="..\..\node\InetAddress.hpp" />
<ClInclude Include="..\..\node\Logger.hpp" />
<ClInclude Include="..\..\node\MAC.hpp" />
<ClInclude Include="..\..\node\Multicaster.hpp" />
<ClInclude Include="..\..\node\MulticastGroup.hpp" />
<ClInclude Include="..\..\node\Mutex.hpp" />
<ClInclude Include="..\..\node\Network.hpp" />
<ClInclude Include="..\..\node\Node.hpp" />
<ClInclude Include="..\..\node\NodeConfig.hpp" />
<ClInclude Include="..\..\node\NonCopyable.hpp" />
<ClInclude Include="..\..\node\Packet.hpp" />
<ClInclude Include="..\..\node\PacketDecoder.hpp" />
<ClInclude Include="..\..\node\Peer.hpp" />
<ClInclude Include="..\..\node\Range.hpp" />
<ClInclude Include="..\..\node\RateLimiter.hpp" />
<ClInclude Include="..\..\node\RuntimeEnvironment.hpp" />
<ClInclude Include="..\..\node\Salsa20.hpp" />
<ClInclude Include="..\..\node\Service.hpp" />
<ClInclude Include="..\..\node\SharedPtr.hpp" />
<ClInclude Include="..\..\node\Switch.hpp" />
<ClInclude Include="..\..\node\SysEnv.hpp" />
<ClInclude Include="..\..\node\Thread.hpp" />
<ClInclude Include="..\..\node\Topology.hpp" />
<ClInclude Include="..\..\node\UdpSocket.hpp" />
<ClInclude Include="..\..\node\Utils.hpp" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\node\Defaults.cpp" />
<ClCompile Include="..\..\node\Demarc.cpp" />
<ClCompile Include="..\..\node\EllipticCurveKeyPair.cpp" />
<ClCompile Include="..\..\node\EthernetTap.cpp" />
<ClCompile Include="..\..\node\Filter.cpp" />
<ClCompile Include="..\..\node\HMAC.cpp" />
<ClCompile Include="..\..\node\Identity.cpp" />
<ClCompile Include="..\..\node\InetAddress.cpp" />
<ClCompile Include="..\..\node\Logger.cpp" />
<ClCompile Include="..\..\node\Network.cpp" />
<ClCompile Include="..\..\node\Node.cpp" />
<ClCompile Include="..\..\node\NodeConfig.cpp" />
<ClCompile Include="..\..\node\Packet.cpp" />
<ClCompile Include="..\..\node\PacketDecoder.cpp" />
<ClCompile Include="..\..\node\Peer.cpp" />
<ClCompile Include="..\..\node\Salsa20.cpp" />
<ClCompile Include="..\..\node\Service.cpp" />
<ClCompile Include="..\..\node\Switch.cpp" />
<ClCompile Include="..\..\node\SysEnv.cpp" />
<ClCompile Include="..\..\node\Topology.cpp" />
<ClCompile Include="..\..\node\UdpSocket.cpp" />
<ClCompile Include="..\..\node\Utils.cpp" />
<ClCompile Include="SelfTest.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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// stdafx.cpp : source file that includes just the standard includes
// SelfTest.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>