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https://github.com/ZeroTier/ZeroTierOne
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About halfway there in refactoring to support pluggable SocketManager.
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parent
6bc9a938cf
commit
128a131070
9 changed files with 466 additions and 630 deletions
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@ -34,12 +34,6 @@
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#include "SharedPtr.hpp"
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#include "NonCopyable.hpp"
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#ifdef __WINDOWS__
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#include <Windows.h>
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#endif
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/**
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* Maximum discrete message length supported by all socket types
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*/
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@ -48,25 +42,22 @@
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namespace ZeroTier {
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class Socket;
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class SocketManager;
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/**
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* Base class of all socket types
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*
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* Socket implementations are tightly bound to SocketManager.
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* Base class for transport-layer socket implementations
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*/
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class Socket : NonCopyable
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{
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friend class SocketManager;
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friend class SharedPtr<Socket>;
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public:
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enum Type
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{
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ZT_SOCKET_TYPE_UDP_V4,
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ZT_SOCKET_TYPE_UDP_V6,
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ZT_SOCKET_TYPE_TCP_IN, // incoming connection, not listen
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ZT_SOCKET_TYPE_TCP_OUT
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ZT_SOCKET_TYPE_UDP_V4 = 1,
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ZT_SOCKET_TYPE_UDP_V6 = 2,
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ZT_SOCKET_TYPE_TCP_IN = 3, // incoming connection accepted from listen socket
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ZT_SOCKET_TYPE_TCP_OUT = 4, // outgoing connection to remote endpoint
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ZT_SOCKET_TYPE_ETHERNET = 5 // unused, for future SDN backplane support
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};
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virtual ~Socket() {}
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@ -74,29 +65,17 @@ public:
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/**
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* @return Socket type
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*/
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inline Type type() const
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throw()
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{
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return _type;
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}
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inline Type type() const throw() { return _type; }
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/**
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* @return True if this is a UDP socket
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*/
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inline bool udp() const
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throw()
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{
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return ((_type == ZT_SOCKET_TYPE_UDP_V4)||(_type == ZT_SOCKET_TYPE_UDP_V6));
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}
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inline bool udp() const throw() { return ((_type == ZT_SOCKET_TYPE_UDP_V4)||(_type == ZT_SOCKET_TYPE_UDP_V6)); }
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/**
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* @return True if this is a TCP socket
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*/
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inline bool tcp() const
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throw()
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{
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return ((_type == ZT_SOCKET_TYPE_TCP_IN)||(_type == ZT_SOCKET_TYPE_TCP_OUT));
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}
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inline bool tcp() const throw() { return ((_type == ZT_SOCKET_TYPE_TCP_IN)||(_type == ZT_SOCKET_TYPE_TCP_OUT)); }
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/**
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* Send a ZeroTier message packet
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@ -109,25 +88,9 @@ public:
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virtual bool send(const InetAddress &to,const void *msg,unsigned int msglen) = 0;
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protected:
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#ifdef __WINDOWS__
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Socket(Type t,SOCKET s) :
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#else
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Socket(Type t,int s) :
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#endif
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_sock(s),
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_type(t) {}
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Socket(const Type &t) : _type(t) {}
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// Called only by SocketManager, should return false if socket is no longer open/valid (e.g. connection drop or other fatal error)
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virtual bool notifyAvailableForRead(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
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virtual bool notifyAvailableForWrite(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
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#ifdef __WINDOWS__
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SOCKET _sock;
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#else
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int _sock;
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#endif
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Type _type;
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AtomicCounter __refCount;
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};
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