Updated Home (markdown)

Malkierian 2023-09-18 09:25:33 -07:00
commit a950acacb3

@ -12,7 +12,8 @@
- De-duplication - Creating a new option, check, item, etc should be as seamless as possible, I should only need to define things in one centralized place, one time
- Do we really need extendedVanillaGetItemTable? I get how those items are different, but is there any benefit to doing what we do now instead of them all just having a custom item entry in the randomizer table?
- Internals of randomizer playthrough utilize gSaveContext to simulate game playthrough (this will have benefits post-generation, and simplify some of our code, i think)
- Convert rando code to utilize SoH data structures (target: live playthrough for check availability)
- Convert rando code to utilize SoH data structures, or other way around (target: live playthrough for check availability)
- things like RCObjects as class with function members
- Extensible language support (more than just "OoT" languages)
- 3DS Rando doesn't support German at the moment, and with PAL ROM support done, NTSC and the eventual Japanese translation will be next.<br>
Also, we should be able to make it so that the hints and such can be created on file create, or even on the fly, instead of relying on hint text in the spoiler, that way people who share spoilers across primary languages can still get the rando texts in their language.