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* Handle virtually all warnings in `soh/Enhancements/randomizer`. Handle order of operations warning in FasterHeavyBlockLift. * Missed a few. * Add float-specific versions of some M_PI and M_SQRT defines, and swap them in for the static casts in draw.cpp. * Swap a static cast for M_PIf in check tracker code.
1088 lines
No EOL
60 KiB
C++
1088 lines
No EOL
60 KiB
C++
#include "item_pool.hpp"
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#include "../location_access.h"
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#include "random.hpp"
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#include "shops.hpp"
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#include "../location.h"
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#include <array>
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#include <math.h>
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#include <map>
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#include <spdlog/spdlog.h>
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#include "z64item.h"
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PriceSettingsStruct::PriceSettingsStruct(RandomizerSettingKey _main, RandomizerSettingKey _fixedPrice,
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RandomizerSettingKey _range1, RandomizerSettingKey _range2,
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RandomizerSettingKey _noWallet, RandomizerSettingKey _childWallet,
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RandomizerSettingKey _adultWallet, RandomizerSettingKey _giantWallet,
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RandomizerSettingKey _tycoonWallet, RandomizerSettingKey _affordable) {
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main = _main;
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fixedPrice = _fixedPrice;
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range1 = _range1;
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range2 = _range2;
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noWallet = _noWallet;
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childWallet = _childWallet;
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adultWallet = _adultWallet;
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giantWallet = _giantWallet;
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tycoonWallet = _tycoonWallet;
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affordable = _affordable;
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}
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static std::array<std::vector<Text>, 0xF1> trickNameTable; // Table of trick names for ice traps
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bool initTrickNames = false; // Indicates if trick ice trap names have been initialized yet
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// Set vanilla shop item locations before potentially shuffling
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void PlaceVanillaShopItems() {
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auto ctx = Rando::Context::GetInstance();
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// Loop to place vanilla items in each location
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for (RandomizerCheck& randomizerCheck : Rando::StaticData::GetShopLocations()) {
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ctx->GetItemLocation(randomizerCheck)->PlaceVanillaItem();
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}
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}
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// These are the vanilla shop items, but in a priority order of importance
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// However many shop item slots were cleared, this will return 64 minus that number of vanilla shop items to be placed
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// with assumed fill The first 32 items here will always be present in shops Shopsanity 4 will only have the first 32,
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// shopsanity 1 will have the first 56, etc. Shopsanity random will have anywhere from the first 32 to the first 56, so
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// the order of items after 32 is relevant
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std::vector<RandomizerGet> GetMinVanillaShopItems(int total_replaced) {
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std::vector<RandomizerGet> minShopItems = {
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RG_BUY_DEKU_SHIELD, RG_BUY_HYLIAN_SHIELD, RG_BUY_GORON_TUNIC, RG_BUY_ZORA_TUNIC, RG_BUY_DEKU_NUTS_5,
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RG_BUY_BOMBS_20, RG_BUY_BOMBCHUS_10, RG_BUY_DEKU_STICK_1,
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//^First 8 items: Exist on shopsanity 7 or less
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RG_BUY_FAIRYS_SPIRIT, RG_BUY_DEKU_SEEDS_30, RG_BUY_ARROWS_10, RG_BUY_BLUE_FIRE, RG_BUY_RED_POTION_30,
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RG_BUY_GREEN_POTION, RG_BUY_DEKU_NUTS_10, RG_BUY_BOMBCHUS_10,
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//^First 16 items: Exist on shopsanity 6 or less
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RG_BUY_BOMBCHUS_10, RG_BUY_BOMBCHUS_20, RG_BUY_BOMBS_525, RG_BUY_BOMBS_535, RG_BUY_BOMBS_10, RG_BUY_DEKU_NUTS_5,
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RG_BUY_ARROWS_30, RG_BUY_ARROWS_50,
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//^First 24 items: Exist on shopsanity 5 or less
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RG_BUY_ARROWS_10, RG_BUY_FAIRYS_SPIRIT, RG_BUY_BOTTLE_BUG, RG_BUY_FISH,
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//^First 28 items from OoTR
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RG_BUY_HYLIAN_SHIELD, RG_BUY_BOTTLE_BUG, RG_BUY_DEKU_STICK_1, RG_BUY_DEKU_STICK_1,
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//^First 32 items: Exist on shopsanity 4 or less
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RG_BUY_BLUE_FIRE, RG_BUY_FISH, RG_BUY_BOMBCHUS_10, RG_BUY_DEKU_NUTS_5, RG_BUY_ARROWS_10, RG_BUY_BOMBCHUS_20,
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RG_BUY_BOMBS_535, RG_BUY_RED_POTION_30,
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//^First 40 items: Exist on shopsanity 3 or less
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RG_BUY_BOMBS_30, RG_BUY_BOMBCHUS_20, RG_BUY_DEKU_NUTS_5, RG_BUY_ARROWS_10, RG_BUY_DEKU_NUTS_5, RG_BUY_ARROWS_30,
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RG_BUY_RED_POTION_40, RG_BUY_FISH,
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//^First 48 items: Exist on shopsanity 2 or less
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RG_BUY_BOMBCHUS_20, RG_BUY_ARROWS_30, RG_BUY_RED_POTION_50, RG_BUY_ARROWS_30, RG_BUY_DEKU_NUTS_5,
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RG_BUY_ARROWS_50, RG_BUY_ARROWS_50, RG_BUY_GREEN_POTION,
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//^First 56 items: Exist on shopsanity 1 or less
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RG_BUY_POE, RG_BUY_POE, RG_BUY_HEART, RG_BUY_HEART, RG_BUY_HEART, RG_BUY_HEART, RG_BUY_HEART, RG_BUY_HEART,
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//^All 64 items: Only exist with shopsanity 0
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};
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// Now delete however many items there are to replace
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for (int i = 0; i < total_replaced; i++) {
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minShopItems.pop_back();
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}
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return minShopItems;
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}
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// This table contains a cumulative probability for each possible shop price based on
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// a beta distribution with alpha = 1.5, beta = 2, and the result of the distribution, a float in [0.0, 1.0),
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// being mutliplied by 60, casted to an integer, then multiplied by 5 to give a value in range [0, 295] in increments
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// of 5. Meaning the first value is the probability of 0, the next value is the probability of 0 plus the probability
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// of 5, etc.
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// Probabilities generated using a python script with 1 billion trials, so should hopefully be pretty good
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// Average price ~126
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//~38% chance of needing no wallet, ~45% chance of needing 1, ~17% chance of needing 2
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static constexpr std::array<double, 60> ShopPriceProbability = {
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0.005326994, 0.014908518, 0.027114719, 0.041315285, 0.057136304, 0.074325887, 0.092667151, 0.112002061, 0.132198214,
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0.153125390, 0.174696150, 0.196810540, 0.219388148, 0.242361379, 0.265657012, 0.289205134, 0.312970402, 0.336877590,
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0.360881110, 0.384932772, 0.408976198, 0.432982176, 0.456902494, 0.480686053, 0.504313389, 0.527746488, 0.550938554,
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0.573856910, 0.596465330, 0.618736235, 0.640646600, 0.662162782, 0.683240432, 0.703859801, 0.724001242, 0.743631336,
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0.762722631, 0.781259986, 0.799198449, 0.816521905, 0.833208595, 0.849243398, 0.864579161, 0.879211177, 0.893112051,
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0.906263928, 0.918639420, 0.930222611, 0.940985829, 0.950914731, 0.959992180, 0.968187000, 0.975495390, 0.981884488,
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0.987344345, 0.991851853, 0.995389113, 0.997937921, 0.999481947, 1.000000000,
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};
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// Generate random number from 5 to wallet max
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int GetPriceFromMax(int max) {
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// random range of 1 - wallet max / 5, where wallet max is the highest it goes as a multiple of 5
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return Random(1, max) * 5;
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}
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uint16_t GetPriceFromSettings(Rando::Location* loc, PriceSettingsStruct priceSettings) {
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auto ctx = Rando::Context::GetInstance();
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switch (ctx->GetOption(priceSettings.main).Get()) {
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case RO_PRICE_VANILLA:
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return loc->GetVanillaPrice();
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case RO_PRICE_CHEAP_BALANCED:
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return GetCheapBalancedPrice();
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case RO_PRICE_BALANCED: {
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double random = RandomDouble(); // Randomly generated probability value
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for (size_t i = 0; i < ShopPriceProbability.size(); i++) {
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if (random < ShopPriceProbability[i]) {
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// The randomly generated value has surpassed the total probability up to this point, so this is the
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// generated price i in range [0, 59], output in range [0, 295] in increments of 5
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return static_cast<uint16_t>(i) * 5;
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}
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}
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return 150;
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}
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case RO_PRICE_FIXED:
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return (uint16_t)ctx->GetOption(priceSettings.fixedPrice).Get() * 5;
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case RO_PRICE_RANGE: {
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uint16_t range1 = (uint16_t)ctx->GetOption(priceSettings.range1).Get() * 5;
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uint16_t range2 = (uint16_t)ctx->GetOption(priceSettings.range2).Get() * 5;
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return range1 < range2 ? Random(range1, range2 + 1) : Random(range2, range1 + 1);
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}
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case RO_PRICE_SET_BY_WALLET: {
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bool isTycoon = ctx->GetOption(RSK_INCLUDE_TYCOON_WALLET).Get();
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uint16_t noWeight = ctx->GetOption(priceSettings.noWallet).Get();
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uint16_t childWeight = ctx->GetOption(priceSettings.childWallet).Get();
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uint16_t adultWeight = ctx->GetOption(priceSettings.adultWallet).Get();
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uint16_t giantWeight = ctx->GetOption(priceSettings.giantWallet).Get();
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uint16_t tycoonWeight = isTycoon ? ctx->GetOption(priceSettings.tycoonWallet).Get() : 0;
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uint16_t totalWeight = noWeight + childWeight + adultWeight + giantWeight + tycoonWeight;
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if (totalWeight == 0) { // if no weight, return from sane range
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return Random(0, 501);
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}
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int16_t selected = Random(1, totalWeight + 1);
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selected = selected - noWeight;
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if (selected <= 0) {
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return 0;
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}
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selected = selected - childWeight;
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if (selected <= 0) {
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return Random(1, 100);
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}
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selected = selected - adultWeight;
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if (selected <= 0) {
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return Random(100, 201);
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}
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selected = selected - giantWeight;
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if (selected <= 0) {
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return Random(201, 501);
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}
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return Random(501, 999);
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}
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}
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SPDLOG_ERROR("GetPriceFromSettings has failed to return a price for location {}, assigning a default value.",
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loc->GetName());
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assert(false);
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return 69; // this should never happen, if it does, EASTER EGG that tells us something is wrong
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}
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uint16_t GetRandomPrice(Rando::Location* loc, PriceSettingsStruct priceSettings) {
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uint16_t initialPrice = GetPriceFromSettings(loc, priceSettings);
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auto ctx = Rando::Context::GetInstance();
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if (ctx->GetOption(priceSettings.affordable) && !ctx->GetOption(priceSettings.main).Is(RO_PRICE_FIXED)) {
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if (initialPrice > 500) {
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return 505;
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} else if (initialPrice > 200) {
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return 205;
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} else if (initialPrice > 99) {
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return 100;
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} else if (initialPrice > 0) {
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return 5;
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}
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return 0;
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} else {
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return initialPrice;
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}
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}
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// Similar to above, beta distribution with alpha = 1, beta = 2,
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// multiplied by 20 instead of 60 to give values in rage [0, 95] in increments of 5
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// Average price ~31
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static constexpr std::array<double, 20> CheapPriceProbability = {
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0.097500187, 0.190002748, 0.277509301, 0.360018376, 0.437522571, 0.510021715, 0.577520272,
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0.640029304, 0.697527584, 0.750024535, 0.797518749, 0.840011707, 0.877508776, 0.910010904,
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0.937504342, 0.960004661, 0.977502132, 0.989998967, 0.997500116, 1.000000000,
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};
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uint16_t GetCheapBalancedPrice() {
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double random = RandomDouble();
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for (size_t i = 0; i < CheapPriceProbability.size(); i++) {
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if (random < CheapPriceProbability[i]) {
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// i in range [0, 19], output in range [0, 95] in increments of 5
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return static_cast<uint16_t>(i) * 5;
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}
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}
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return -1;
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}
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// Get 0 to 7, or a random number from 1-7 depending on shopsanity setting
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int GetShopsanityReplaceAmount() {
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auto ctx = Rando::Context::GetInstance();
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if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) {
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return 0;
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} else if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT)) {
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if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS)) {
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return 0;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ONE_ITEM)) {
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return 1;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_TWO_ITEMS)) {
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return 2;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_THREE_ITEMS)) {
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return 3;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_FOUR_ITEMS)) {
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return 4;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_FIVE_ITEMS)) {
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return 5;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_SIX_ITEMS)) {
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return 6;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_SEVEN_ITEMS)) {
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return 7;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_EIGHT_ITEMS)) {
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return 8; // temporarily unreachable due to logic limitations
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} else {
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assert(false);
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return 0;
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}
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} else { // Random, get number in [1, 7]
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return Random(1, 8);
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}
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}
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// Initialize the table of trick names with an easy, medium, and hard name for each language
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void InitTrickNames() {
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trickNameTable[RG_KOKIRI_SWORD] = {
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Text{ "Korok Sword", "Épée Korok", "Espada Korok" },
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Text{ "Hero's Sword", "Épée du Héros", "Espada del héroe" },
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Text{ "Razor Sword", "Lame Rasoir", "Espada de esmeril" },
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};
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trickNameTable[RG_MASTER_SWORD] = {
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Text{ "Goddess Sword", "Épée de la déesse", "Espada Divina" },
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Text{ "Gilded Sword", "Excalibur", "Espada de los Sabios" },
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Text{ "Magical Sword", "Lame dorée", "Fay" },
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};
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trickNameTable[RG_GIANTS_KNIFE] = {
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Text{ "Medigoron's Sword", "l'Épée de Medigoron", "La espada de Medigoron" },
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Text{ "Razor Sword", "Lame Rasoir", "Espada de esmeril" },
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Text{ "Royal Claymore", "Claymore Royale", "Royal Claymore" },
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};
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trickNameTable[RG_BIGGORON_SWORD] = {
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Text{ "Power Sword", "Épée de Puissance", "Espada de poder" },
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Text{ "Fierce Deity Sword", "Épée du dieu démon", "Espada de la Fiera Deidad" },
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Text{ "Tempered Sword", "Épée de Légende Nv.2", "Espada Maestra mejorada" },
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Text{ "Biggoron's Knife", "Lame de Grogoron", "Daga de Biggoron" },
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};
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trickNameTable[RG_DEKU_SHIELD] = {
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Text{ "Boko Shield", "Bouclier Boko", "Escudo Boko" },
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Text{ "Ordon Shield", "Bouclier de Toal", "Escudo de Ordon" },
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Text{ "Wooden Shield", "Bouclier de Bois", "Escudo de madera" },
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};
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trickNameTable[RG_HYLIAN_SHIELD] = {
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Text{ "Hyrule Shield", "Bouclier d'Hyrule", "Escudo Hylian" },
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Text{ "Goddess Shield", "Bouclier Sacré", "Escudo Divino" },
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Text{ "Hero's Shield", "Bouclier du Héros", "Escudo del héroe" },
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};
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trickNameTable[RG_MIRROR_SHIELD] = {
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Text{ "Magic Mirror", "Miroir Magique", "Escudo mágico" },
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Text{ "Magical Shield", "Bouclier Magique", "Escudo arcano" },
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Text{ "Mirror of Twilight", "Miroir des Ombres", "Espejo del Crepúsculo" },
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};
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trickNameTable[RG_GORON_TUNIC] = {
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Text{ "Gerudo Top", "Tunique Gerudo", "Pechera gerudo" },
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Text{ "Flamebreaker Armor", "Armure de Pierre", " Armadura ignífuga" },
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Text{ "Red Mail", "Habits Rouges", "Ropas rojas" },
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};
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trickNameTable[RG_ZORA_TUNIC] = {
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Text{ "Rito Tunic", "Tunique Rito", "Sayo rito" },
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Text{ "Mermaid Suit", "Costume de sirène", "Costume de sirène" },
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Text{ "Zora Armor", "Armure Zora", "Túnica Zora" },
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Text{ "Blue Mail", "Habits Bleus", "Ropas azules" },
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};
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trickNameTable[RG_IRON_BOOTS] = {
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Text{ "Iron Hoofs", "Patins de Plomb", "Botas férreas" },
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Text{ "Snow Boots", "Bottes de Neige", "Botas de nieve" },
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Text{ "Red Boots", "Bottes rouges", "Botas rojas" },
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Text{ "Zora Greaves", "Bottes Zora", "Zora Greaves" },
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Text{ "Boots of Power", "Bottes de Puissance", "Botas de plomo" },
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};
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trickNameTable[RG_HOVER_BOOTS] = {
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Text{ "Hover Hoofs", "Patins des airs", "Botas flotadoras" },
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Text{ "Golden Boots", "Bottes dorées", "Botas de Oro" },
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Text{ "Pegasus Boots", "Bottes pégase", "Botas de Pegaso" },
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Text{ "Boots of Speed", "Bottes de vitesse", "Botas del desierto" },
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};
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trickNameTable[RG_WEIRD_EGG] = {
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Text{ "Poached Egg", "Oeuf à la coque", "Huevo pasado" },
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Text{ "Lon Lon Egg", "Oeuf Lon Lon", "Huevo Lon Lon" },
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Text{ "Zora Egg", "Oeuf Zora", "Huevo Zora" },
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};
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trickNameTable[RG_ZELDAS_LETTER] = {
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Text{ "Ruto's Letter", "Lettre de Ruto", "Carta de Ruto" },
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Text{ "Royal Letter", "Lettre Eoyale", "Carta para Kafei" },
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Text{ "Zelda's Business Card", "Carte d'affaires de Zelda", "Carta" },
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Text{ "Letter to Kafei", "Lettre pour Kafei", "Carta para Kafei " },
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Text{ "Goat's Letter", "Lettre de la Chèvre", "Carta de la Cabra" },
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Text{ "Maggie's Letter", "Lettre de Maggy", "Carta de Dolores" },
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};
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trickNameTable[RG_BOOMERANG] = {
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Text{ "Banana", "Banane", "Plátano" },
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Text{ "Prank Fetch Toy", "Inséparable Bâtonnet", "Bumerang" },
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Text{ "Gale Boomerang", "Boomerang Tornade", "Bumerán tornado" },
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Text{ "Magic Boomerang", "Boomerang Magique", "Bumerán mágico" },
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};
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trickNameTable[RG_LENS_OF_TRUTH] = {
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Text{ "Sheikah-leidoscope", "Sheikah-léidoscope", "Monóculo de la Verdad" },
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Text{ "Sheikah Sensor", "Sonar Sheikah", "Sensor Sheikah" },
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Text{ "Crystal of Vision", "Cristal de Vision", "Cristal de Visión" },
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Text{ "Magnifying Lens", "Loupe", "Lente Aumentadora" },
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};
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trickNameTable[RG_MEGATON_HAMMER] = {
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Text{ "Goron Gavel", "Masse Perforatrice", "Mazo Goron" },
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Text{ "Magic Hammer", "Marteau Magique", "Martillo mágico" },
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Text{ "Skull Hammer", "Maillet Ressort", "Martillo de hierro" },
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};
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trickNameTable[RG_STONE_OF_AGONY] = {
|
|
Text{ "Cave Charm", "Charme de grotte", "Amuleto de la cueva" },
|
|
Text{ "Stone of Agahnim", "Fragment d'Agahnim", "Piedra de Agahnim" },
|
|
Text{ "Shard of Agony", "Fragment de Souffrance", "Piedra de la Agonía" },
|
|
Text{ "Pirate's Charm", "Pierre de Pirate", "Amuleto Pirata" },
|
|
};
|
|
trickNameTable[RG_DINS_FIRE] = {
|
|
Text{ "Eldin's Fire", "Feu d'Eldin", "Fuego de Eldin" },
|
|
Text{ "Din's Blaze", "Flamme de Din", "Poder de Din" },
|
|
Text{ "Magic Lantern", "Lanterne Magique", "Linterna mágica" },
|
|
Text{ "Ether Medallion", "Médaillon d'Éther", "Medallón de Tesoro" },
|
|
Text{ "Bombos Medallion", "Médaillon des Flammes", "Medallón del Temblor" },
|
|
};
|
|
trickNameTable[RG_FARORES_WIND] = {
|
|
Text{ "Faron's Wind", "Vent de Firone", "Viento de Farone" },
|
|
Text{ "Farore's Windfall", "Zéphyr de Farore", "Valor de Farore" },
|
|
Text{ "Tingle Air", "Tingle Air", "Tingle de aire" },
|
|
Text{ "Travel Medallion", "Amulette de téléportation", "Medallón Maligno" },
|
|
Text{ "Irene's Taxi", "Le taxi d'Aëline", "El taxi de Airín" },
|
|
};
|
|
trickNameTable[RG_NAYRUS_LOVE] = {
|
|
Text{ "Lanayru's Love", "Amour de Lanelle", "Amor de Lanayru" },
|
|
Text{ "Nayru's Passion", "Passion de Nayru", "Sabiduría de Nayru" },
|
|
Text{ "Tingle Shield", "Bouclier Tingle", "Escudo de hormigueo" },
|
|
Text{ "Shield Spell", "Bouclier Magique", "Hechizo de Protección" },
|
|
Text{ "Magic Armor", "Armure Magique", "Armadura mágica" },
|
|
};
|
|
trickNameTable[RG_FIRE_ARROWS] = {
|
|
Text{ "Fire Rod", "Baguette de feu", "Cetro de fuego" },
|
|
Text{ "Bomb Arrow", "Flèche-Bombe", "Flecha bomba" },
|
|
Text{ "Red Candle", "Bougie Rouge", "Vela roja" },
|
|
};
|
|
trickNameTable[RG_ICE_ARROWS] = {
|
|
Text{ "Ice Rod", "Baguette des Glaces", "Cetro de Hielo" },
|
|
Text{ "Ancient Arrow", "Flèche Archéonique", "Flecha ancestral" },
|
|
Text{ "Ice Trap Arrow", "Flèche de Piège de Glace", "Cetro de hielo" },
|
|
};
|
|
trickNameTable[RG_LIGHT_ARROWS] = {
|
|
Text{ "Wind Arrow", "Flèche de Vent", "Flecha del Viento" },
|
|
Text{ "Wand of Gamelon", "Baguette de Gamelon", "Varita de Gamelón" },
|
|
Text{ "Shock Arrow", "Flèches Électriques", "Flecha eléctrica" },
|
|
Text{ "Silver Arrow", "Flèches d'Argent", "Flecha de plata" },
|
|
};
|
|
trickNameTable[RG_GERUDO_MEMBERSHIP_CARD] = {
|
|
Text{ "Desert Title Deed", "Abonnement Gerudo", "Escritura del desierto" },
|
|
Text{ "Sickle Moon Flag", "Drapeau du croissant de lune", "Bandera de la Luna Creciente" },
|
|
Text{ "Complimentary ID", "Bon de félicitation", "Cupón especial" },
|
|
Text{ "Gerudo's Card", "Carte Goron", "Tóken Gerudo" },
|
|
Text{ "Gerudo's Membership Card", "Autographe de Nabooru", "Tarjeta Gerudo" },
|
|
};
|
|
|
|
trickNameTable[RG_MAGIC_BEAN_PACK] = {
|
|
Text{ "Funky Bean Pack", "Paquet de Fèves Magiques", "Lote de frijoles mágicos" },
|
|
Text{ "Grapple Berries", "Baies de grappin", "Bayas de garfio" },
|
|
Text{ "Crenel Bean Pack", "Paquet de Haricots Gonggle", "Lote de alubias mágicas" },
|
|
Text{ "Mystical Seed Pack", "Pack de graines mystiques", "Paquete de semillas místicas" },
|
|
};
|
|
trickNameTable[RG_DOUBLE_DEFENSE] = {
|
|
Text{ "Diamond Hearts", "Coeurs de Diamant", "Contenedor de diamante" },
|
|
Text{ "Double Damage", "Double Souffrance", "Doble daño receptivo" },
|
|
Text{ "Quadruple Defence", "Quadruple Défence", "Defensa cuádruple" },
|
|
};
|
|
|
|
trickNameTable[RG_POCKET_EGG] = {
|
|
Text{ "Arpagos Egg", "Oeuf d'Arpagos", "Huevo de Arpagos" },
|
|
Text{ "Lon Lon Egg", "oeuf Lon Lon", "Huevo Lon Lon" },
|
|
Text{ "Zora Egg", "oeuf Zora", "Huevo del Pez Viento" },
|
|
};
|
|
trickNameTable[RG_POCKET_EGG] = {
|
|
Text{ "D.I.Y. Alarm Clock", "Réveille-matin improvisé", "Alarma emplumada portátil" },
|
|
Text{ "Kakariko Cucco", "Cocotte Cocorico", "Cuco de Kakariko" },
|
|
Text{ "Hatched Cucco", "Cocotte éclose", "Pollo de bolsillo" },
|
|
};
|
|
trickNameTable[RG_COJIRO] = {
|
|
Text{ "Blucco", "Chair-Qui-Poule", "Cucazul" },
|
|
Text{ "Piyoko", "Piyoko", "Piyoko" },
|
|
Text{ "Dark Cucco", "Cocotte Sombre", "Cucco oscuro" },
|
|
Text{ "Grog's Cucco", "Cocotte de Grog", "Cuco de Grog" },
|
|
};
|
|
trickNameTable[RG_ODD_MUSHROOM] = {
|
|
Text{ "Magic Mushroom", "Champignon magique", "Champiñón mágico" },
|
|
Text{ "Endura Shroom", "Champi Vigueur", "Champiñón del bosque" },
|
|
Text{ "Sleepy Toadstool", "Crapaud Fatigué", "Seta durmiente" },
|
|
Text{ "Mushroom", "Champignon", "Seta" },
|
|
};
|
|
trickNameTable[RG_ODD_POTION] = {
|
|
Text{ "Odd Medicine", "Élixir suspect", "Poción rara" },
|
|
Text{ "Granny's Poultice", "Mixture de Granny", "Medicina de la abuela" },
|
|
Text{ "Mushroom Poultice", "Mixture de champignon", "Medicina de champiñones" },
|
|
Text{ "Secret Medicine", "Médicament", "Pócima secreta" },
|
|
Text{ "Mushroom Spores", "Spores de Champignons", "Esporas de hongos" },
|
|
Text{ "Hanyu Spore", "Hanyu Spore", "Espora Hanyu" },
|
|
};
|
|
trickNameTable[RG_POACHERS_SAW] = {
|
|
Text{ "Carpenter's Saw", "Scie du charpentier", "Sierra del carpintero" },
|
|
Text{ "Poacher's Sword", "Hache du chasseur", "Espada del capataz" },
|
|
Text{ "Ancient Bladesaw", "Longue Épée Archéonique", "Mandoble ancestral" },
|
|
Text{ "Woodcutter's Axe", "Hache du Bûcheron", "Hacha de leñador" },
|
|
Text{ "Grog's Saw", "Scie de Grog", "Sierra del Cazador Furtivo" },
|
|
};
|
|
trickNameTable[RG_BROKEN_SWORD] = {
|
|
Text{ "Broken Biggoron's Sword", "Épée brisée de Grogoron", "Espada de Biggoron rota" },
|
|
Text{ "Broken Giant's Knife", "Lame des Géants brisée", "Daga gigante rota" },
|
|
Text{ "Broken Noble Sword", "Épée noble brisée", "Espada noble rota" },
|
|
Text{ "Broken Picori Blade", "Épée Minish brisée", "Espada minish rota" },
|
|
Text{ "Decayed Master Sword", "Épée de légende pourrie", "Espada decadente de leyenda" },
|
|
};
|
|
trickNameTable[RG_PRESCRIPTION] = {
|
|
Text{ "Biggoron's Prescription", "Ordonnance de Grogoron", "Receta de Biggoron" },
|
|
Text{ "Eyedrop Prescription", "Ordonnance de gouttes", "Receta ocular" },
|
|
Text{ "Urgent Prescription", "Ordonnance urgente", "Prescripción" },
|
|
Text{ "Swordsman's Scroll", "Précis d'escrime", "Esgrimidorium" },
|
|
Text{ "Portrait of Oren", "Portrait d'Orlène", "Retrato de Oren" },
|
|
Text{ "Letter to King Zora", "Lettre au roi Zora", "Carta al Rey Zora" },
|
|
};
|
|
trickNameTable[RG_EYEBALL_FROG] = {
|
|
Text{ "Don Gero", "Don Gero", "Don Gero" },
|
|
Text{ "Hot-Footed Frog", "Grenouille à pieds chauds", "Rana de patas calientes" },
|
|
Text{ "Lost Swordsmith", "Forgeron perdu", "Espadachín perdido" },
|
|
Text{ "Eyedrop Frog", "Grenouille-qui-louche", "Globo Ocular de Rana" },
|
|
};
|
|
trickNameTable[RG_EYEDROPS] = {
|
|
Text{ "Biggoron's Eyedrops", "Gouttes de Grogoron", "Gotas de Biggoron" },
|
|
Text{ "Hyrule's Finest Eyedrops", "Eau du Lac Hylia", "Gotas oculares" },
|
|
Text{ "Moon's Tear", "Larme de Lune", "Lágrima de Luna" },
|
|
Text{ "Engine Grease", "Graisse moteur", "Grasa del motor" },
|
|
Text{ "Zora Perfume", "Parfum Zora", "Perfume Zora" },
|
|
};
|
|
trickNameTable[RG_CLAIM_CHECK] = {
|
|
Text{ "Clay Check", "Certificat Grogoron", "Comprobante de Reclamación" },
|
|
Text{ "Ancient Tablet", "Stèle ancienne", "Litografía arcana" },
|
|
Text{ "Sheikah Slate", "Tablette Sheikah", "Piedra Sheikah" },
|
|
Text{ "Cyclone Slate", "Ardoise des tornades", "Pizarra de los Torbellinos" },
|
|
};
|
|
|
|
trickNameTable[RG_GOLD_SKULLTULA_TOKEN] = {
|
|
Text{ "Skulltula Token", "Bon de Skulltula dorée", "Símbolo de Skulltula" },
|
|
Text{ "Golden Skulltula Spirit", "Pièce de Skulltula dorée", "Tóken de Skulltula Dorada" },
|
|
Text{ "Gold Walltula Token", "Jeton de Walltula dorée", "Skulltula dorada" },
|
|
Text{ "Maiamai", "Ti'gorneau", "Maimai" },
|
|
Text{ "Gratitude Crystal", "Cristal de gratitude", "Gema de gratitud" },
|
|
Text{ "Korok Seed", "Noix korogu", "Semilla de kolog" },
|
|
};
|
|
|
|
trickNameTable[RG_PROGRESSIVE_HOOKSHOT] = {
|
|
Text{ "Progressive Grappling Hook", "Lance-chaîne (prog.)", "Garra progresiva" },
|
|
Text{ "Progressive Clawshot", "Grappin-griffe (prog.)", "Zarpa progresiva" },
|
|
Text{ "Progressive Gripshot", "Grappince (prog.)", "Enganchador progresivo" },
|
|
Text{ "Progressive Rope", "Corde (prog.)", "Cuerda progresivo" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_STRENGTH] = {
|
|
Text{ "Power Glove", "Gant de Puissance (prog.)", "Guanteletes progresivos" },
|
|
Text{ "Power Bracelet", "Bracelet de Force (prog.)", "Brasaletes progresivos" },
|
|
Text{ "Magic Bracelet", "Bracelet Magique (prog.)", "Manoplas progresivas" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_BOMB_BAG] = {
|
|
Text{ "Progressive Bomb Capacity", "Capacité de bombes (prog.)", "Mayor capacidad de bombas" },
|
|
Text{ "Progressive Bomb Pack", "Paquet de bombes (prog.)", "Zurrón de bombas progresivo" },
|
|
Text{ "Progressive Bomb Box", "Boîte à bombes (prog.)", "Bolsa de bombas progresiva" },
|
|
Text{ "Progressive Blast Mask", "Masque d'Explosion (prog.)", "Máscara explosiva progresiva" },
|
|
Text{ "Progressive Powder Kegs", "Baril de Poudre (prog.)", "Barril de polvo progresivo" },
|
|
Text{ "Progressive Remote Bombs", "Bombes à distance (prog.)", "Bombas remotas progresivas" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_BOW] = {
|
|
Text{ "Progressive Arrow Capacity", "Capacité de flèches (prog.)", "Mayor capacidad de flechas" },
|
|
Text{ "Progressive Hero's Bow", "Arc du héros (prog.)", "Arco del héroe progresivo" },
|
|
Text{ "Progressive Arrow Holder", "Arbalète (prog.)", "Ballesta progresiva" },
|
|
Text{ "Progressive Crossbow", "Arbalète (prog.)", "Ballesta progresiva" },
|
|
Text{ "Progressive Sacred Bow", "Arc sacré (prog)", "Arco Sagrado Progresivo" },
|
|
Text{ "Progressive Lynel Bow", "Arc de Lynel (prog.)", "Arco de centaleón Progresivo" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_SLINGSHOT] = {
|
|
Text{ "Progressive Seed Capacity", "Capacité de graines (prog.)", "Mayor capacidad de semillas" },
|
|
Text{ "Progressive Catapult", "Catapulte (prog.)", "Catapulta progresiva" },
|
|
Text{ "Progressive Scattershot", "Lance-Pierre rafale (prog.)", "Resortera múltiple progresiva" },
|
|
Text{ "Progressive Seed Launcher", "Lanceur de semences (prog.)", "Lanzador de semillas progresivo" },
|
|
Text{ "Progressive Seed Satchel", "Sac de graines (prog.)", "Bolsa de semillas progresiva" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_WALLET] = {
|
|
Text{ "Progressive Rupee Capacity", "Capacité de rubis (prog.)", "Mayor capacidad de rupias" },
|
|
Text{ "Progressive Purse", "Sacoche (prog.)", "Cartera de rupias progresiva" },
|
|
Text{ "Progressive Rupee Bag", "Sac à rubis (prog.)", "Zurrón de rupias progresivo" },
|
|
Text{ "Progressive Rupoor Capacity", "Capacité de Roupir (prog.)", "Capacidad progresiva Rupobre" },
|
|
Text{ "Progressive Spoils Bag", "Sac à Butin (prog.)", "Bolsa de trofeos progresiva" },
|
|
Text{ "Progressive Ruby Bag", "Capacité du sac Ruby (prog.)", "Bolso Ruby progresivo" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_SCALE] = {
|
|
Text{ "Progressive Flippers", "Palmes de Zora (prog.)", "Aletas de zora progresiva" },
|
|
Text{ "Progressive Dragon's Scale", "Écaille du dragon d'eau (prog.)", "Escama dragón acuático progresiva" },
|
|
Text{ "Progressive Diving Ability", "Plongée (prog.)", "Buceo progresivo" },
|
|
Text{ "Progressive Pearl", "Perle (prog.)", "Perla progresiva" },
|
|
Text{ "Progressive Scute", "Bulle (prog.)", "Fragmento Zora progresivo" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_NUT_UPGRADE] = {
|
|
Text{ "Progressive Nut Pack", "Paquet de noix (prog.)", "Mayor capacidad de semillas" },
|
|
Text{ "Progressive Bait Bag", "Sac à Appâts (prog.)", "Bolsa de cebo progresiva" },
|
|
Text{ "Progressive Pear Capacity", "Capacité de poire (prog.)", "Capacidad progresiva de pera" },
|
|
Text{ "Progressive Nut Bag", "Sac de noix (prog.)", "Bolsa de nueces progresiva" },
|
|
Text{ "Progressive Husk Capacity", "Capacité de noisettes (prog.)", "Mayor capacidad de castañas" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_STICK_UPGRADE] = {
|
|
Text{ "Progressive Stick Bag", "Sac de bâtons (prog.)", "Mayor capacidad de ramas deku" },
|
|
Text{ "Progressive Stick Pack", "Paquet de bâtons Mojo (prog.)", "Mayor capacidad de bastones" },
|
|
Text{ "Progressive Branch Capacity", "Capacité de la succursale (prog.)",
|
|
"Capacidad progresiva de la sucursal" },
|
|
Text{ "Progressive Rod Capacity", "Capacité de tiges (prog.)", "Mayor capacidad de cetros deku" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_BOMBCHUS] = {
|
|
Text{ "Progressive Bomblings", "Bombinsectes (prog.)", "Bombinsectos progresivos" },
|
|
Text{ "Progressive Sentrobe Bombs", "Bombe de Sphérodrone (prog.)", "Bomba de helicobot progresivo" },
|
|
Text{ "Progressive Bomb-ombs", "Bombe Soldat (prog.)", "Soldado bomba progresivo" },
|
|
Text{ "Progressive Missiles", "Missiles (prog.)", "Misiles progresivos" },
|
|
Text{ "Progressive Bombchu Bag", "Sac à Bombchu (prog.)", "Bombachus progresivos" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_MAGIC_METER] = {
|
|
Text{ "Progressive Stamina Meter", "Jauge d'endurance (prog.)", "Medidor de vigor progresivo" },
|
|
Text{ "Progressive Energy Gauge", "Jauge d'énergie (prog.)", "Medidor de energía progresivo" },
|
|
Text{ "Progressive Magic Powder", "Poudre magique (prog.)", "Medidor de carga progresivo" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_OCARINA] = {
|
|
Text{ "Progressive Memento", "Souvenir (prog.)", "Silbato progresivo" },
|
|
Text{ "Progressive Whistle", "Siffler (prog.)", "Silbido progresivo" },
|
|
Text{ "Progressive Flute", "Flûte (prog.)", "Flauta progresiva" },
|
|
Text{ "Progressive Recorder", "Harmonica (prog.)", "Armónica progresiva" },
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_GORONSWORD] = {
|
|
Text{ "Progressive Titan Blade", "Lame des Titans (prog.)", "Hoja del Titán progresiva" },
|
|
Text{ "Progressive Goron Knife", "Lame Goron (prog.)", "Daga Goron progresiva" },
|
|
Text{ "Progressive Giant Sword", "Épée géante (prog.)", "Espada gigante progresiva" },
|
|
Text{ "Progressive Darknut Sword", "Épée de Darknut (prog.)", "Espada Darknut progresiva" },
|
|
Text{ "Progressive Power Sword", "Épée de Puissance (prog.)", "Espada de poder progresiva" },
|
|
Text{ "Progressive Big Stabby", "Gros coup de poignard (prog.)", "Gran puñalada progresiva" },
|
|
};
|
|
|
|
trickNameTable[RG_EMPTY_BOTTLE] = {
|
|
Text{ "Empty Canteen", "Cantine vide", "cantimplora vacía" },
|
|
Text{ "Vial of Winds", "Fiole de vents", "Vial de Vientos" },
|
|
Text{ "Tingle Bottle", "Flacon de Tingle", "Botella de Tingle" },
|
|
Text{ "Magic Bottle", "Flacon magique", "Frasco feérico" },
|
|
Text{ "Glass Bottle", "Flacon de verre", "Botella de cristal" },
|
|
Text{ "Bottle with Water", "Flacon d'eau", "Botella Tingle" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_MILK] = {
|
|
Text{ "Bottle with Chateau Romani", "Flacon de cuvée Romani", "Botella de Reserva Romani" },
|
|
Text{ "Bottle with Premium Milk", "Flacon avec lait de qualité supérieure", "Biberón con leche Premium" },
|
|
Text{ "Bottle with Mystery Milk", "Flacon de lait grand cru", "Botella de leche extra" },
|
|
Text{ "Bottle with Fresh Milk", "Flacon de lait frais", "Botella de leche fresca" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_RED_POTION] = {
|
|
Text{ "Bottle with Red Chu Jelly", "Flacon de gelée Chuchu rouge", "Jugo de Chuchu Rojo" },
|
|
Text{ "Bottle with Hibiscus Potion", "Flacon de potion de Hibiscus", "Botella de poción de Hibisco" },
|
|
Text{ "Bottle with Medicine of Life", "Flacon d'élixir rouge", "Botella de medicina de la vida" },
|
|
Text{ "Bottle with Heart Potion", "Flacon de potion de soin", "Botella de poción de salud" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_GREEN_POTION] = {
|
|
Text{ "Bottle with Green Chu Jelly", "Flacon de gelée Chuchu verte", "Jugo de Chuchu Verde" },
|
|
Text{ "Bottle with Lamp Oil", "Flacon de Huile à lanterne", "Botella de Aceite de candil " },
|
|
Text{ "Bottle with Medicine of Magic", "Flacon d'élixir vert", "Botella de medicina mágica" },
|
|
Text{ "Bottle with Stamina Potion", "Flacon d'Endurol", "Botella de elixir vigorizante" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BLUE_POTION] = {
|
|
Text{ "Bottle with Blue Chu Jelly", "Flacon de gelée Chuchu bleue", "Jugo de Chuchu Azul" },
|
|
Text{ "Bottle with Water of Life", "Flacon d'élixir bleu", "Botella de agua de la vida" },
|
|
Text{ "Bottle with Air Potion", "Flacon de potion d'oxygène", "Botella de oxígeno" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_FAIRY] = {
|
|
Text{ "Bottle with Forest Firefly", "Flacon avec une luciole", "Luciérnaga del bosque" },
|
|
Text{ "Bottle with Deku Princess", "Flacon avec Deku Princess", "Botella con Deku Princess" },
|
|
Text{ "Bottle with Stray Fairy", "Flacon avec une fée perdue", "Hada perdida en una botella" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_FISH] = {
|
|
Text{ "Bottle with Small Jabu-Jabu", "Flacon avec mini Jabu-Jabu", "Lord Chapu-Chapu embotellado" },
|
|
Text{ "Bottle with Reekfish", "Flacon avec Reekfish", "Reekfish embotellada" },
|
|
Text{ "Bottle with Hyrule Bass", "Flacon avec perche d'Hyrule", "Locha de Hyrule embotellada" },
|
|
Text{ "Bottle with Hyrule Loach", "Flacon avec loche d'Hyrule", "Perca de Términa embotellada" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BLUE_FIRE] = {
|
|
Text{ "Bottle with Will-O-Wisp", "Flacon avec feu follet", "Botella de llama azul" },
|
|
Text{ "Bottle with Ancient Flame", "Flacon de flamme ancienne", "Botella de fuego ancestral" },
|
|
Text{ "Bottle with a Blue Candle", "Flacon avec une bougie bleue", "Botella con una vela azul" },
|
|
Text{ "Bottle with Red Ice", "Flacon de Glace Rouge", "Botella de Hielo rojo" },
|
|
Text{ "Bottle with Nayru's Flame", "Flacon de flamme de Nayru", "Botella de llamas de Nayru" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BUGS] = {
|
|
Text{ "Bottle with Baby Tektites", "Flacon de bébé Araknon", "Tektites en una botella" },
|
|
Text{ "Bottle with A Beetle", "Flacon avec un scarabée", "Botella con un escarabajo" },
|
|
Text{ "Bottle with Lanayru Ants", "Flacon de fourmis de Lanelle", "Celestarabajo embotellado" },
|
|
Text{ "Bottle with Insects", "Flacon de bibittes", "Saltabosques embotellados" },
|
|
Text{ "Bottle with a Golden Bee", "Flacon avec une abeille dorée", "Botella con una abeja dorada" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_POE] = {
|
|
Text{ "Bottle with Ghini", "Flacon avec Ghini", "Ghini en una botella" },
|
|
Text{ "Bottle with Reapling", "Flacon avec Âme Damnée", "Reapling en una botella" },
|
|
Text{ "Bottle with Imp Poe", "Flacon avec Spectre", "Espectro en una botella" },
|
|
Text{ "Bottle with Anti-Fairy", "Flacon avec Tetdoss", "Whisp en una botella" },
|
|
};
|
|
|
|
trickNameTable[RG_RUTOS_LETTER] = {
|
|
Text{ "Bottle with Maggie's Letter", "Flacon avec lettre de Maggy", "Carta de Dolores" },
|
|
Text{ "Bottle with Letter to Kafei", "Flacon avec lettre pour Kafei", "Carta para Kafei" },
|
|
Text{ "Bottle with Zelda's Letter", "Flacon avec Lettre de Zelda", "Carta náutica" },
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BIG_POE] = {
|
|
Text{ "Bottle with Composer Brother", "Flacon avec un compositeur", "Hermana Poe embotellada" },
|
|
Text{ "Bottle with Jalhalla", "Flacon avec Jalhalla", "Yaihalla embotellado" },
|
|
Text{ "Bottle with Grim Repoe", "Flacon avec le Faucheur", "Bubble en una botella" },
|
|
};
|
|
|
|
trickNameTable[RG_ZELDAS_LULLABY] = {
|
|
Text{ "Ballad of the Goddess", "Chant de la déesse", "Cántico de la Diosa" },
|
|
Text{ "Song of Healing", "Chant de l'apaisement", "Canción de curación" },
|
|
Text{ "Song of the Hero", "Chant du héros", "Canción del héroe" },
|
|
};
|
|
trickNameTable[RG_EPONAS_SONG] = {
|
|
Text{ "Song of Birds", "Chant des oiseaux", "Cantar del ave" },
|
|
Text{ "Song of Soaring", "Chant de l'envol", "Canción del viento" },
|
|
Text{ "Song of Horse", "Chant du cheval", "Chant du cheval" },
|
|
};
|
|
trickNameTable[RG_SARIAS_SONG] = {
|
|
Text{ "Mido's Song", "La chanson de Mido", "La canción de Mido" },
|
|
Text{ "Kass' Theme", "Le thème de Kass", "El tema de Kass" },
|
|
Text{ "Tune of Echoes", "Chant des Échos ", "Melodía del Eco " },
|
|
};
|
|
trickNameTable[RG_SUNS_SONG] = {
|
|
Text{ "Song of Passing", "Mambo de Manbo", "Melodía del transcurrir" },
|
|
Text{ "Command Melody", "Air du marionnettiste", "Cara al Sol" },
|
|
Text{ "Moon's Song", "La chanson de Moon", "La canción de la luna" },
|
|
};
|
|
trickNameTable[RG_SONG_OF_TIME] = {
|
|
Text{ "Song of Double Time", "Chant accéléré", "Canción del doble tiempo" },
|
|
Text{ "Inverted Song of Time", "Chant du temps inversé", "Canción del tiempo invertida" },
|
|
Text{ "Tune of Ages", "Chant du Temps", "Melodía del Tiempo" },
|
|
};
|
|
trickNameTable[RG_SONG_OF_STORMS] = {
|
|
Text{ "Ballad of Gales", "Requiem de la tornade", "Melodía del Tornado" },
|
|
Text{ "Frog's Song of Soul", "Rap des grenouilles", "Canción del alma de la rana" },
|
|
Text{ "Wind's Requiem", "Mélodie du vent", "Melodía del Viento" },
|
|
};
|
|
trickNameTable[RG_MINUET_OF_FOREST] = {
|
|
Text{ "Saria's Karaoke", "Karaoké de Saria", "Dueto del bosque" },
|
|
Text{ "Sonata of Awakening", "Sonate de l'éveil", "Sonata del despertar" },
|
|
Text{ "Wind God's Aria", "Hymne du dieu du vent", "Melodía del Espíritu del Viento" },
|
|
};
|
|
trickNameTable[RG_BOLERO_OF_FIRE] = {
|
|
Text{ "Darunia's Tango", "Tango de Darunia", "Coro del fuego" },
|
|
Text{ "Tune of Currents", "Chants des Flux", "Melodía de las Corrientes" },
|
|
Text{ "Goron Lullaby", "Berceuse des Gorons", "Nana goron" },
|
|
};
|
|
trickNameTable[RG_SERENADE_OF_WATER] = {
|
|
Text{ "Ruto's Blues", "Blues de Ruto", "Sonata del agua" },
|
|
Text{ "New Wave Bossa Nova", "Bossa-nova des flots", "Bossanova de las olas" },
|
|
Text{ "Manbo's Mambo", "Mambo de Manbo", "Mambo de Manbo" },
|
|
};
|
|
trickNameTable[RG_REQUIEM_OF_SPIRIT] = {
|
|
Text{ "Nabooru's Reggae", "Reggae de Nabooru", "Reggae del espíritu" },
|
|
Text{ "Elegy of Emptiness", "Hymne du vide", "Elegía al vacío" },
|
|
Text{ "Earth God's Lyric", "Hymne du dieu de la terre", "Melodía del Espíritu de la Tierra" },
|
|
};
|
|
trickNameTable[RG_NOCTURNE_OF_SHADOW] = {
|
|
Text{ "Impa's Death Metal", "Death métal d'Impa", "Diurno de la sombra" },
|
|
Text{ "Oath to Order", "Ode de l'appel", "Oda al orden" },
|
|
Text{ "Song of Discovery", "Chant des secrets", "Canto revelador" },
|
|
};
|
|
trickNameTable[RG_PRELUDE_OF_LIGHT] = {
|
|
Text{ "Rauru's Sing-Along", "Chansonnette de Rauru", "Predulio de luz" },
|
|
Text{ "Ballad of the Wind Fish", "Ballade sur Poisson-Rêve", "Balada del Piez Viento" },
|
|
Text{ "Song of Light", "Chant de la lumière", "Sonidos de la luz" },
|
|
};
|
|
|
|
trickNameTable[RG_KOKIRI_EMERALD] = {
|
|
Text{ "Pendant of Courage", "Pendentif du courage", "Colgante del valor" },
|
|
Text{ "Farore's Pearl", "Perle de Farore", "Orbe de Farore" },
|
|
Text{ "Aquanine", "Smaragdine", "Yerbánida" },
|
|
Text{ "Farore's Emerald", "Émeraude de Farore", "Esmeralda de Farore" },
|
|
Text{ "Kokiri's Peridot", "Péridot Kokiri", "Ágata de los Kokiri" },
|
|
};
|
|
trickNameTable[RG_GORON_RUBY] = {
|
|
Text{ "Pendant of Power", "Pendentif de la force", "Colgante del poder" },
|
|
Text{ "Din's Pearl", "Perle de Din", "Orbe de Din" },
|
|
Text{ "Crimsonine", "Alzanine", "Bermellina" },
|
|
Text{ "Din's Ruby", "Rubis de Din", "Rubí de Din" },
|
|
Text{ "Goron's Garnet", "Grenat Goron", "Topacio de los Goron" },
|
|
};
|
|
trickNameTable[RG_ZORA_SAPPHIRE] = {
|
|
Text{ "Pendant of Wisdom", "Pendentif de la sagesse", "Colgante de la sabiduría" },
|
|
Text{ "Nayru's Pearl", "Perle de Nayru", "Orbe de Nayru" },
|
|
Text{ "Azurine", "Aquanine", "Azurina" },
|
|
Text{ "Nayru's Sapphire", "Saphir de Nayru", "Zafiro de Nayru" },
|
|
Text{ "Zora's Aquamarine", "Aquamarine Zora", "Lapislázuli de los Zora" },
|
|
};
|
|
trickNameTable[RG_FOREST_MEDALLION] = {
|
|
Text{ "Wind Medallion", "Médaillon du vent", "Medallón del Viento" },
|
|
Text{ "Wind Element", "Elément Vent", "Elemento de aire" },
|
|
Text{ "Saria's Medallion", "Médaillon de Saria", "Medallón de Saria" },
|
|
Text{ "Sign of Air", "Glyphe de l'air", "Glifo de aire" },
|
|
Text{ "Medallion of Forest", "Médaillon du Temple de la Forêt", "Medalla del Bosque" },
|
|
};
|
|
trickNameTable[RG_FIRE_MEDALLION] = {
|
|
Text{ "Fire Element", "Elément Feu", "Elemento de fuego" },
|
|
Text{ "Darunia's Medallion", "Médaillon de Darunia", "Medallón de Darunia" },
|
|
Text{ "Sign of Fire", "Glyphe de feu", "Glifo de fuego" },
|
|
Text{ "Medallion of Fire", "Médaillon du Temple du Feu", "Medalla del Fuego" },
|
|
};
|
|
trickNameTable[RG_WATER_MEDALLION] = {
|
|
Text{ "Water Element", "Elément Eau", "Elemento de agua" },
|
|
Text{ "Ice Medallion", "Médaillon de glace", "Medallón Helado" },
|
|
Text{ "Ruto's Medallion", "Médaillon de Ruto", "Medallón de Ruto" },
|
|
Text{ "Sign of Water", "Glyphe de l'eau", "Glifo de agua" },
|
|
Text{ "Medallion of Water", "Médaillon du Temple de l'Eau", "Medalla del Agua" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_MEDALLION] = {
|
|
Text{ "Earth Element", "Elément Terre", "Elemento de tierra" },
|
|
Text{ "Nabooru's Medallion", "Médaillon de Nabooru", "Medallón de Nabooru" },
|
|
Text{ "Sign of Earth", "Glyphe de la Terre", "Glifo de la tierra" },
|
|
Text{ "Medallion of Spirit", "Médaillon du Temple de l'Esprit", "Medalla del Espíritu" },
|
|
};
|
|
trickNameTable[RG_SHADOW_MEDALLION] = {
|
|
Text{ "Fused Shadow", "Cristal d'ombre", "Sombra Fundida" },
|
|
Text{ "Impa's Medallion", "Médaillon d'Impa", "Medallón de Impa" },
|
|
Text{ "Sign of Illusion", "Glyphe de l'illusion", "Glifo de ilusión" },
|
|
Text{ "Medallion of Shadow", "Médaillon du Temple de l'Ombre", "Medalla de la Sombra" },
|
|
};
|
|
trickNameTable[RG_LIGHT_MEDALLION] = {
|
|
Text{ "Compass of Light", "Boussole de lumière", "Brújula de Luz" },
|
|
Text{ "Rauru's Medallion", "Médaillon de Rauru", "Medallón de Rauru" },
|
|
Text{ "Sign of Destiny", "Glyphe du destin", "Glifo del destino" },
|
|
Text{ "Medallion of Light", "Médaillon du temple de lumière", "Medalla de la Luz" },
|
|
};
|
|
|
|
trickNameTable[RG_RECOVERY_HEART] = {
|
|
Text{ "Love", "Bisou", "Te amo" },
|
|
Text{ "Life", "Vie", "vida" },
|
|
Text{ "HP", "PV", "VP" },
|
|
};
|
|
trickNameTable[RG_GREEN_RUPEE] = {
|
|
Text{ "False Greg", "Faux Greg", "Falso Greg" }, Text{ "One Ruby", "Un rubis", "Un rubí" },
|
|
Text{ "Rupoor (1)", "Roupir (1)", "Rupobre (1)" }, Text{ "One Rupee", "Un rubis", "Guaraní hyliano" },
|
|
Text{ "Rupee (1)", "Rubis (1)", "Peso hyliano" },
|
|
};
|
|
trickNameTable[RG_BLUE_RUPEE] = {
|
|
Text{ "Blupee", "Bleubi", "Azupia" },
|
|
Text{ "Five Rubies", "Cinq Rubys", "Cinco rubíes" },
|
|
Text{ "Five Rupees", "Cinq rubis", "Bolívar hyliano" },
|
|
Text{ "Rupee (5)", "Rubis (5)", "Peso hyliano" },
|
|
Text{ "Rupoor (5)", "Roupir (5)", "Rupobre (5)" },
|
|
};
|
|
trickNameTable[RG_RED_RUPEE] = {
|
|
Text{ "Big 20", "Grand 20", "Los 20 grandes" }, Text{ "Twenty Rubies", "vingt rubis", "Veinte rubíes" },
|
|
Text{ "Rupoor (20)", "Roupir (20)", "Rupobre (20)" }, Text{ "Twenty Rupees", "Vingt rubis", "Colon hyliano" },
|
|
Text{ "Rupee (20)", "Rubis (20)", "Peso hyliano" },
|
|
};
|
|
trickNameTable[RG_PURPLE_RUPEE] = {
|
|
Text{ "Purpee", "Pourbi", "morupiua" },
|
|
Text{ "Fifty Rubies", "Cinquante rubis", "Cincuenta rubíes" },
|
|
Text{ "Rupoor (50)", "Roupir (50)", "Rupobre (50)" },
|
|
Text{ "Fifty Rupees", "Cinquante rubis", "Balboa hyliano" },
|
|
Text{ "Rupee (50)", "Rubis (50)", "Peso hyliano" },
|
|
};
|
|
trickNameTable[RG_HUGE_RUPEE] = {
|
|
Text{ "Hugo", "Or Rubi", "Oro Rubi" },
|
|
Text{ "Two Hundred Rubies", "Deux cents rubis", "Doscientos rubíes" },
|
|
Text{ "Diamond", "Diamant", "Diamante" },
|
|
Text{ "Huge Ruby", "Énorme rubis", "Rubi gigante" },
|
|
Text{ "Two Hundred Rupees", "Deux cent rubis", "Euro hyliano" },
|
|
Text{ "Rupee (200)", "Rubis (200)", "Dólar hyliano" },
|
|
};
|
|
trickNameTable[RG_PIECE_OF_HEART] = {
|
|
Text{ "Pizza Heart", "Fromage de cœur", "Pieza de Chorizo" },
|
|
Text{ "Little Bit Of Love", "Un peu d'amour", "Un poco de amor" },
|
|
Text{ "Rare Peach Stone", "Pierre de pêche rare", "Pierre de pêche rare" },
|
|
};
|
|
trickNameTable[RG_HEART_CONTAINER] = {
|
|
Text{ "Crystal Heart", "Cœur de cristal", "Corazón de cristal" },
|
|
Text{ "Life Heart", "Cœur de vie", "Vida Corazón" },
|
|
Text{ "Lots of Love", "Beaucoup d'amour", "Mucho amor" },
|
|
};
|
|
trickNameTable[RG_TRIFORCE_PIECE] = {
|
|
Text{ "Piece of Cheese", "Morceau de Fromage", "Piece of Cheese" },
|
|
Text{ "Triforce Shard", "Éclat de Triforce", "Triforce Shard" },
|
|
Text{ "Shiny Rock", "Caillou Brillant", "Shiny Rock" },
|
|
};
|
|
|
|
// TODO_TRANSLATE
|
|
trickNameTable[RG_GOHMA_SOUL] = {
|
|
Text{ "Spider Sense", "Sens de l'Araignée", "" },
|
|
Text{ "Deku Spirit", "Parasite Mojo", "" },
|
|
Text{ "Ghost of Ghoma", "Fantôme de Gohma", "" },
|
|
};
|
|
trickNameTable[RG_KING_DODONGO_SOUL] = {
|
|
Text{ "Lizard Soul", "Âme d'un Lézard", "" },
|
|
Text{ "Regal Remains", "Restes Délicieux", "" },
|
|
Text{ "Dodongo's Core", "Coeur de Dodongo", "" },
|
|
};
|
|
trickNameTable[RG_BARINADE_SOUL] = {
|
|
Text{ "Parasitic Poltergeist", "Poltergeist Parasite", "" },
|
|
Text{ "Jabu Insides", "Entrailles de Jabu-Jabu", "" },
|
|
Text{ "Barinade Bacteria", "Bactérie de Barinade", "" },
|
|
};
|
|
trickNameTable[RG_PHANTOM_GANON_SOUL] = {
|
|
Text{ "Bigger Poe", "Âme Gigantesque", "" },
|
|
Text{ "Sacred Forest Pine Tree", "Grande Perche du Bosquet Sacré", "" },
|
|
Text{ "Ganon's Phantom", "Fantôme de Ganon", "" },
|
|
};
|
|
trickNameTable[RG_VOLVAGIA_SOUL] = {
|
|
Text{ "Dragon Roast", "Friture du Dragon", "" },
|
|
Text{ "Hot n' Ready", "Sauce Barbecue", "" },
|
|
Text{ "Volvagia's Vitality", "Vitalité de Volcania", "" },
|
|
};
|
|
trickNameTable[RG_MORPHA_SOUL] = {
|
|
Text{ "Dihydrogen Monoxide", "Monoxyde de Dihydrogène", "" },
|
|
Text{ "Morpha Molecules", "Molécule de Morpha", "" },
|
|
Text{ "Wet Stuff", "Truc Mouillé", "" },
|
|
};
|
|
trickNameTable[RG_BONGO_BONGO_SOUL] = {
|
|
Text{ "Shadow Soul", "Âme de l'Ombre", "" },
|
|
Text{ "Dark Essence", "Essence Sombre", "" },
|
|
Text{ "Bongo Bongo's Bongo", "Bongo de Bongo Bongo", "" },
|
|
};
|
|
trickNameTable[RG_TWINROVA_SOUL] = {
|
|
Text{ "Sandy Ashes", "Cendres des Vieilles", "" },
|
|
Text{ "Spiritual Spirit", "Esprit Spirituel", "" },
|
|
Text{ "Twin Rovers", "Duo Angélique", "" },
|
|
};
|
|
trickNameTable[RG_GANON_SOUL] = {
|
|
Text{ "Pure Evil", "Mal Incarné", "" },
|
|
Text{ "Ganon's Ghost", "Le Malin", "" },
|
|
Text{ "Pork", "Porc", "" },
|
|
};
|
|
|
|
trickNameTable[RG_FISHING_POLE] = {
|
|
Text{ "Fish Tickler", "Fish Tickler", "Fish Tickler" },
|
|
Text{ "Floating Lure", "Floating Lure", "Floating Lure" },
|
|
Text{ "Fishing Reel", "Fishing Reel", "Fishing Reel" },
|
|
};
|
|
|
|
trickNameTable[RG_OCARINA_A_BUTTON] = {
|
|
Text{ "Ocarina J Button", "Touche Ha de l'Ocarina", "" },
|
|
Text{ "Ocarina Ayy Button", "Touche Ah de l'Ocarina", "" },
|
|
Text{ "Ocarina A Trigger", "Bumper A de l'Ocarina", "" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_UP_BUTTON] = {
|
|
Text{ "Ocarina C North Button", "Touche C Nord de l'Ocarina", "" },
|
|
Text{ "Ocarina C App Button", "Touche C'est Haut de l'Ocarina", "" },
|
|
Text{ "Ocarina Sup Button", "Touche O de l'Ocarina", "" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_DOWN_BUTTON] = {
|
|
Text{ "Ocarina C South Button", "Touche C Sud de l'Ocarina", "" },
|
|
Text{ "Ocarina Z Down Button", "Touche Z Bas de l'Ocarina", "" },
|
|
Text{ "Ocarina See Down Button", "Touche C'est Bas de l'Ocarina", "" },
|
|
Text{ "Ocarina C Dawn Button", "Touche Séba de l'Ocarina", "" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_LEFT_BUTTON] = {
|
|
Text{ "Ocarina C West Button", "Touche C Ouest de l'Ocarina", "" },
|
|
Text{ "Ocarina Sea Left Button", "Touche Cégoche de L'Ocarina", "" },
|
|
Text{ "Ocarina C Lift Button", "Touche C'est Gauche de l'Ocarina", "" },
|
|
Text{ "Ocarina Rewind Button", "Touche Rembobiner de l'Ocarina", "" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_RIGHT_BUTTON] = {
|
|
Text{ "Ocarina C East Button", "Touche C Est de l'Ocarina", "" },
|
|
Text{ "Ocarina C Wright Button", "Touche C'est Droite de l'Ocarina", "" },
|
|
Text{ "Overworld C Right Button", "Trou Droit de l'Ocarina", "" },
|
|
};
|
|
|
|
/*
|
|
//Names for individual upgrades, in case progressive names are replaced
|
|
trickNameTable[GI_HOOKSHOT] = {
|
|
Text{"Grappling Hook", "Grappin-griffe", "Gancho lanzable"},
|
|
Text{"Clawshot", "Lance-chaîne", "Zarpa"},
|
|
Text{"Gripshot", "Grappince", "Enganchador"},
|
|
};
|
|
trickNameTable[GI_LONGSHOT] = {
|
|
Text{"Longshot, no strings attached", "Grappin sans attrape", "Gancho lanzable más largo"},
|
|
Text{"Double Clawshot", "Double-grappin", "Superzarpa"},
|
|
Text{"Switch Hook", "Great grappin", "Gancho chulo"},
|
|
};
|
|
trickNameTable[GI_BOMB_BAG_1] = {
|
|
Text{"Bomb Capacity (20)", "Capacité de bombes (20)", "Bolsa de bombas (contiene 20)"},
|
|
Text{"Bronze Bomb Bag", "Sac de Bombes de bronze", "Saco de bronce de bombas"},
|
|
Text{"Small Bomb Bag", "Petit Sac de Bombes", "Zurrón de bombas pequeño"},
|
|
};
|
|
trickNameTable[GI_BOMB_BAG_2] = {
|
|
Text{"Bomb Capacity (30)", "Capacité de bombes (30)", "Bolsa de bombas (contiene 30)"},
|
|
Text{"Silver Bomb Bag", "Sac de Bombes d'argent", "Saco plateado de bombas"},
|
|
Text{"Medium Bomb Bag", "Sac de Bombes moyen", "Zurrón de bombas mediano"},
|
|
};
|
|
trickNameTable[GI_BOMB_BAG_3] = {
|
|
Text{"Bomb Capacity (40)", "Capacité de bombes (40)", "Bolsa de bombas (contiene 40)"},
|
|
Text{"Golden Bomb Bag", "Sac de Bombes d'or", "Saco dorado de bombas"},
|
|
Text{"Large Bomb Bag", "Gros Sac de Bombes", "Zurrón de bombas grande"},
|
|
};
|
|
trickNameTable[GI_BOW_1] = {
|
|
Text{"Bow", "Arc", "Arco del Hada"},
|
|
Text{"Hero's Bow", "Arc du héros", "Arco del héroe"},
|
|
Text{"Small Quiver", "Petit carquois", "Saco de flechas pequeño"},
|
|
};
|
|
trickNameTable[GI_BOW_2] = {
|
|
Text{"Arrow Capacity (40)", "Capacité de flèches (40)", "Capacidad de flechas (40)"},
|
|
Text{"Silver Quiver", "Carquois d'argent", "Carcaj plateado"},
|
|
Text{"Medium Quiver", "Carquois moyen", "Saco de flechas mediano"},
|
|
};
|
|
trickNameTable[GI_BOW_3] = {
|
|
Text{"Arrow Capacity (50)", "Capacité de flèches (50)", "Capacidad de flechas (50)"},
|
|
Text{"Golden Quiver", "Carquois d'or", "Carcaj dorado"},
|
|
Text{"Large Quiver", "Gros carquois", "Saco de flechas grande"},
|
|
};
|
|
trickNameTable[GI_SLINGSHOT_1] = {
|
|
Text{"Slingshot", "Lance-Pierre", "Tirachinas del Hada"},
|
|
Text{"Scattershot", "Lance-Pierre rafale", "Tirachinas múltiple"},
|
|
Text{"Small Seed Satchel", "Petit sac de graines", "Bolsa de semillas pequeña"},
|
|
};
|
|
trickNameTable[GI_SLINGSHOT_2] = {
|
|
Text{"Deku Seed Capacity (40)", "Capacité de graines (40)", "Capacidad de semillas (40)"},
|
|
Text{"Silver Deku Seed Bullet Bag", "Sac de graines d'argent", "Bolsa de balas (contiene 40)"},
|
|
Text{"Medium Seed Satchel", "Sac de graines moyen", "Bolsa de semillas mediana"},
|
|
};
|
|
trickNameTable[GI_SLINGSHOT_3] = {
|
|
Text{"Deku Seed Capacity (50)", "Capacité de graines (50)", "Capacidad de semillas (50)"},
|
|
Text{"Golden Deku Seed Bullet Bag", "Sac de graines d'or", "Bolsa de balas (contiene 50)"},
|
|
Text{"Large Seed Satchel", "Gros sac de graines", "Bolsa de semillas grande"},
|
|
};
|
|
trickNameTable[GI_STRENGTH_1] = {
|
|
Text{"Goron's Gauntlet", "Gantelet Goron", "Brazalete amarillo"},
|
|
Text{"Power Bracelet", "Bracelet de force", "Brazalete de fuerza"},
|
|
Text{"Magic Bracelet", "Bracelet de Lavio", "Brazalete de Ravio"},
|
|
};
|
|
trickNameTable[GI_STRENGTH_2] = {
|
|
Text{"Silver Bracelets", "Bracelets d'argent", "Guantes Moguma"},
|
|
Text{"Power Gloves", "Gant de puissance", "Guante del Poder"},
|
|
Text{"Magic Gauntlets", "Gantelet magique", "Guante mágico"},
|
|
};
|
|
trickNameTable[GI_STRENGTH_3] = {
|
|
Text{"Golden Bracelets", "Bracelets d'or", "Guantelete de Thanos"},
|
|
Text{"Titan's Mitts", "Moufle de titan", "Guantes de Titán"},
|
|
Text{"Magnetic Gloves", "Magnéto-gants", "Guantes de fuego"},
|
|
};
|
|
trickNameTable[GI_SCALE_1] = {
|
|
Text{"Silver Pearl", "Perle d'argent", "Perla de Plata progresiva"},
|
|
Text{"Adult Scale", "Écaille d'adulte", "Bola de bolos zora"},
|
|
Text{"Zora Scale", "Écaille Zora", "Escama de Zora"},
|
|
};
|
|
trickNameTable[GI_SCALE_2] = {
|
|
Text{"Golden Pearl", "Perle d'or", "Perla de Oro progresiva"},
|
|
Text{"Giant Scale", "Écaille de géant", "Escama de Faren"},
|
|
Text{"Water Dragon Scale", "Écaille du dragon de l'eau", "Escama de dragón acuático"},
|
|
};
|
|
trickNameTable[GI_WALLET_1] = {
|
|
Text{"Rupee Capacity (200)", "Capacité de rubis (200)", "Capacidad de rupias (200)"},
|
|
Text{"Silver Wallet", "Bourse d'argent", "Cartera de rupias de adulto"},
|
|
Text{"Medium Wallet", "Bourse moyenne", "Zurrón de rupias mediano"},
|
|
};
|
|
trickNameTable[GI_WALLET_2] = {
|
|
Text{"Rupee Capacity (500)", "Capacité de rubis (500)", "Capacidad de rupias (500)"},
|
|
Text{"Golden Wallet", "Bourse d'or", "Cartera de rupias gigante"},
|
|
Text{"Large Wallet", "Grosse Bourse", "Zurrón de rupias grande"},
|
|
};
|
|
trickNameTable[GI_WALLET_3] = {
|
|
Text{"Rupee Capacity (999)", "Capacité de rubis (999)", "Capacidad de rupias (999)"},
|
|
Text{"Golden Wallet", "Bourse d'or", "Cartera de ricachón"},
|
|
Text{"Large Wallet", "Grosse Bourse", "Zurrón de rupias gigante"},
|
|
};
|
|
trickNameTable[GI_DEKU_NUT_UPGRADE_1] = {
|
|
Text{"Deku Bomb Capacity (30)", "Capacité de bombes Mojo (30)", "Capacidad de semillas deku (40)"},
|
|
Text{"Baba Nut Capacity (30)", "Capacité de noix Baba (30)", "Capacidad de nueces baba (40)"},
|
|
Text{"Deku Nut Pack (30)", "Paquet de noix Mojo (30)", "Capacidad de nueces mojo (40)"},
|
|
};
|
|
trickNameTable[GI_DEKU_NUT_UPGRADE_2] = {
|
|
Text{"Deku Bomb Capacity (40)", "Capacité de bombes Mojo (40)", "Capacidad de semillas deku (50)"},
|
|
Text{"Baba Nut Capacity (40)", "Capacité de noix Baba (40)", "Capacidad de nueces baba (50)"},
|
|
Text{"Deku Nut Pack (40)", "Paquet de noix Mojo (40)", "Capacidad de nueces mojo (50)"},
|
|
};
|
|
trickNameTable[GI_DEKU_STICK_UPGRADE_1] = {
|
|
Text{"Deku Rod Capacity (20)", "Capacité de tiges Mojo (20)", "Capacidad de palos mojo (20)"},
|
|
Text{"Boko Stick Capacity (20)", "Capacité de Bâtons Boko (20)", "Capacidad de palos boko (20)"},
|
|
Text{"Deku Stick Pack (20)", "Paquet de bâtons Mojo (20)", "Capacidad de bastones deku (20)"},
|
|
};
|
|
trickNameTable[GI_DEKU_STICK_UPGRADE_2] = {
|
|
Text{"Deku Rod Capacity (30)", "Capacité de tiges Mojo (30)", "Capacidad de palos mojo (30)"},
|
|
Text{"Boko Stick Capacity (30)", "Capacité de Bâtons Boko (30)", "Capacidad de palos boko (30)"},
|
|
Text{"Deku Stick Pack (30)", "Paquet de bâtons Mojo (30)", "Capacidad de bastones deku (30)"},
|
|
};
|
|
trickNameTable[GI_MAGIC_1] = {
|
|
Text{"Stamina Meter", "Jauge d'endurance", "Medidor de vigor"},
|
|
Text{"Energy Meter", "Jauge d'énergie", "Medidor de energía"},
|
|
Text{"Magic Powder", "Poudre magique", "Medidor de carga"},
|
|
};
|
|
trickNameTable[GI_MAGIC_2] = {
|
|
Text{"Enhanced Stamina Meter", "Jauge d'endurance améliorée", "Medidor de vigor mejorado"},
|
|
Text{"Enhanced Energy Meter", "Jauge d'énergie améliorée", "Medidor de energía mejorado"},
|
|
Text{"Enhanced Magic Powder", "Poudre magique améliorée", "Medidor de carga mejorado"},
|
|
};
|
|
trickNameTable[GI_OCARINA_1] = {
|
|
Text{"Ocarina", "Ocarina", "Ocarina"},
|
|
Text{"Saria's Ocarina", "Ocarina de Saria", "Ocarina de Saria"},
|
|
Text{"Wood Ocarina", "Ocarina de bois", "Ocarina del Hada"},
|
|
};
|
|
trickNameTable[GI_OCARINA_2] = {
|
|
Text{"Flute", "Flûte", "Flauta"},
|
|
Text{"Zelda's Ocarina", "Ocarina de Zelda", "Ocarina de Zelda"},
|
|
Text{"Ocarina of Winds", "Ocarina des vents", "Ocarina del Viento"},
|
|
};
|
|
trickNameTable[GI_CUCCO] = {
|
|
Text{"D.I.Y. Alarm Clock", "Réveille-matin improvisé", "Alarma emplumada"},
|
|
Text{"Kakariko Cucco", "Cocotte Cocorico", "Cuco de Kakariko"},
|
|
Text{"Hatched Cucco", "Cocotte éclose", "Pollo"},
|
|
};
|
|
trickNameTable[GI_MASK_KEATON] = {
|
|
Text{"Kee... Something Mask", "Masque de Quiche", "Máscara Kealgo"},
|
|
Text{"Kitsune Mask", "Masque de Kitsune", "Máscara Kitsune"},
|
|
Text{"Kafei's Mask", "Masque de Kafei", "Máscara de Kafei"},
|
|
};
|
|
trickNameTable[GI_MASK_SKULL] = {
|
|
Text{"Skull Kid's Mask", "Masque de Skull Kid", "Máscara de Skull Kid"},
|
|
Text{"Stalfos Mask", "Masque de squelette", "Máscara de Stalfos"},
|
|
Text{"Captain's Hat", "Heaume du capitaine", "Casco del capitán"},
|
|
};
|
|
trickNameTable[GI_MASK_SPOOKY] = {
|
|
Text{"Skrik Mask", "Masque Skrik", "Máscara Escalofriante"},
|
|
Text{"ReDead Mask", "Masque de Remort", "Máscara de ReDead"},
|
|
Text{"Gibdo Mask", "Masque de Gibdo", "Careta de Gibdo"},
|
|
};
|
|
trickNameTable[GI_MASK_BUNNY] = {
|
|
Text{"Peppy Mask", "Masque de Peppy", "Capucha de Pascua"},
|
|
Text{"Bunny Ears", "Oreilles de lapin", "Orejas de conejo"},
|
|
Text{"Postman's Hat", "Casquette du facteur", "Gorra de cartero"},
|
|
};
|
|
trickNameTable[GI_MASK_GORON] = {
|
|
Text{"Goro Mask", "Masque Goro", "Máscara Goro"},
|
|
Text{"Mask of Goron", "Masque des Gorons", "Máscara de los Goron"},
|
|
Text{"Darunia Mask", "Masque de Darunia", "Máscara de Darmani"},
|
|
};
|
|
trickNameTable[GI_MASK_ZORA] = {
|
|
Text{"Zola Mask", "Masque Zola", "Máscara Zola"},
|
|
Text{"Mask of Zora", "Masque des Zoras", "Máscara de los Zora"},
|
|
Text{"Ruto Mask", "Masque de Ruto", "Máscara de Mikau"},
|
|
};
|
|
trickNameTable[GI_MASK_GERUDO] = {
|
|
Text{"Ganguro Mask", "Masque de Ganguro", "Máscara Canguro"},
|
|
Text{"Mask of Gerudo", "Masque des Gerudos", "Máscara de las Gerudo"},
|
|
Text{"Nabooru Mask", "Masque de Nabooru", "Máscara de Nabooru"},
|
|
};
|
|
trickNameTable[GI_MASK_TRUTH] = {
|
|
Text{"Sheikah Mask", "Masque Sheikah", "Máscara Sheikah"},
|
|
Text{"Mask of Gossip", "Masque de potins", "Máscara chismosa"},
|
|
Text{"Eye of Truth", "oeil de vérité", "Ojo de la Verdad"},
|
|
};
|
|
*/
|
|
}
|
|
|
|
// Generate a fake name for the ice trap based on the item it's displayed as
|
|
Text GetIceTrapName(uint8_t id) {
|
|
// If the trick names table has not been initialized, do so
|
|
if (!initTrickNames) {
|
|
InitTrickNames();
|
|
initTrickNames = true;
|
|
}
|
|
// Randomly get the easy, medium, or hard name for the given item id
|
|
return RandomElement(trickNameTable[id]);
|
|
} |