Shipwright/soh/soh/resource/importer/SceneFactory.cpp
Pepe20129 92467b87b5
Add scene command XML parsers (#4054)
* Add scene command parsers

* Move logging & add logging cvar

* Use new CVAR_DEVELOPER_TOOLS macro

* Update soh/soh/resource/logging/SceneCommandLoggers.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-28 20:58:12 -04:00

231 lines
12 KiB
C++

#include "spdlog/spdlog.h"
#include "soh/resource/type/SohResourceType.h"
#include "soh/resource/importer/SceneFactory.h"
#include "soh/resource/type/Scene.h"
#include "soh/resource/type/scenecommand/SceneCommand.h"
#include "soh/resource/importer/scenecommand/SetLightingSettingsFactory.h"
#include "soh/resource/importer/scenecommand/SetWindSettingsFactory.h"
#include "soh/resource/importer/scenecommand/SetExitListFactory.h"
#include "soh/resource/importer/scenecommand/SetTimeSettingsFactory.h"
#include "soh/resource/importer/scenecommand/SetSkyboxModifierFactory.h"
#include "soh/resource/importer/scenecommand/SetEchoSettingsFactory.h"
#include "soh/resource/importer/scenecommand/SetSoundSettingsFactory.h"
#include "soh/resource/importer/scenecommand/SetSkyboxSettingsFactory.h"
#include "soh/resource/importer/scenecommand/SetRoomBehaviorFactory.h"
#include "soh/resource/importer/scenecommand/SetCsCameraFactory.h"
#include "soh/resource/importer/scenecommand/SetCameraSettingsFactory.h"
#include "soh/resource/importer/scenecommand/SetRoomListFactory.h"
#include "soh/resource/importer/scenecommand/SetCollisionHeaderFactory.h"
#include "soh/resource/importer/scenecommand/SetEntranceListFactory.h"
#include "soh/resource/importer/scenecommand/SetSpecialObjectsFactory.h"
#include "soh/resource/importer/scenecommand/SetObjectListFactory.h"
#include "soh/resource/importer/scenecommand/SetStartPositionListFactory.h"
#include "soh/resource/importer/scenecommand/SetActorListFactory.h"
#include "soh/resource/importer/scenecommand/SetTransitionActorListFactory.h"
#include "soh/resource/importer/scenecommand/EndMarkerFactory.h"
#include "soh/resource/importer/scenecommand/SetAlternateHeadersFactory.h"
#include "soh/resource/importer/scenecommand/SetPathwaysFactory.h"
#include "soh/resource/importer/scenecommand/SetCutscenesFactory.h"
#include "soh/resource/importer/scenecommand/SetLightListFactory.h"
#include "soh/resource/importer/scenecommand/SetMeshFactory.h"
namespace SOH {
ResourceFactoryBinarySceneV0::ResourceFactoryBinarySceneV0() {
sceneCommandFactories[SceneCommandID::SetLightingSettings] = std::make_shared<SetLightingSettingsFactory>();
sceneCommandFactories[SceneCommandID::SetWind] = std::make_shared<SetWindSettingsFactory>();
sceneCommandFactories[SceneCommandID::SetExitList] = std::make_shared<SetExitListFactory>();
sceneCommandFactories[SceneCommandID::SetTimeSettings] = std::make_shared<SetTimeSettingsFactory>();
sceneCommandFactories[SceneCommandID::SetSkyboxModifier] = std::make_shared<SetSkyboxModifierFactory>();
sceneCommandFactories[SceneCommandID::SetEchoSettings] = std::make_shared<SetEchoSettingsFactory>();
sceneCommandFactories[SceneCommandID::SetSoundSettings] = std::make_shared<SetSoundSettingsFactory>();
sceneCommandFactories[SceneCommandID::SetSkyboxSettings] = std::make_shared<SetSkyboxSettingsFactory>();
sceneCommandFactories[SceneCommandID::SetRoomBehavior] = std::make_shared<SetRoomBehaviorFactory>();
sceneCommandFactories[SceneCommandID::SetCsCamera] = std::make_shared<SetCsCameraFactory>();
sceneCommandFactories[SceneCommandID::SetCameraSettings] = std::make_shared<SetCameraSettingsFactory>();
sceneCommandFactories[SceneCommandID::SetRoomList] = std::make_shared<SetRoomListFactory>();
sceneCommandFactories[SceneCommandID::SetCollisionHeader] = std::make_shared<SetCollisionHeaderFactory>();
sceneCommandFactories[SceneCommandID::SetEntranceList] = std::make_shared<SetEntranceListFactory>();
sceneCommandFactories[SceneCommandID::SetSpecialObjects] = std::make_shared<SetSpecialObjectsFactory>();
sceneCommandFactories[SceneCommandID::SetObjectList] = std::make_shared<SetObjectListFactory>();
sceneCommandFactories[SceneCommandID::SetStartPositionList] = std::make_shared<SetStartPositionListFactory>();
sceneCommandFactories[SceneCommandID::SetActorList] = std::make_shared<SetActorListFactory>();
sceneCommandFactories[SceneCommandID::SetTransitionActorList] = std::make_shared<SetTransitionActorListFactory>();
sceneCommandFactories[SceneCommandID::EndMarker] = std::make_shared<EndMarkerFactory>();
sceneCommandFactories[SceneCommandID::SetAlternateHeaders] = std::make_shared<SetAlternateHeadersFactory>();
sceneCommandFactories[SceneCommandID::SetPathways] = std::make_shared<SetPathwaysFactory>();
sceneCommandFactories[SceneCommandID::SetCutscenes] = std::make_shared<SetCutscenesFactory>();
sceneCommandFactories[SceneCommandID::SetLightList] = std::make_shared<SetLightListFactory>();
sceneCommandFactories[SceneCommandID::SetMesh] = std::make_shared<SetMeshFactory>();
}
void ResourceFactoryBinarySceneV0::ParseSceneCommands(std::shared_ptr<Scene> scene, std::shared_ptr<LUS::BinaryReader> reader) {
uint32_t commandCount = reader->ReadUInt32();
scene->commands.reserve(commandCount);
for (uint32_t i = 0; i < commandCount; i++) {
scene->commands.push_back(ParseSceneCommand(scene, reader, i));
}
}
std::shared_ptr<ISceneCommand> ResourceFactoryBinarySceneV0::ParseSceneCommand(std::shared_ptr<Scene> scene,
std::shared_ptr<LUS::BinaryReader> reader, uint32_t index) {
SceneCommandID cmdID = (SceneCommandID)reader->ReadInt32();
reader->Seek(-sizeof(int32_t), LUS::SeekOffsetType::Current);
std::shared_ptr<ISceneCommand> result = nullptr;
auto commandFactory = ResourceFactoryBinarySceneV0::sceneCommandFactories[cmdID];
if (commandFactory != nullptr) {
auto initData = std::make_shared<LUS::ResourceInitData>();
initData->Id = scene->GetInitData()->Id;
initData->Type = static_cast<uint32_t>(SOH::ResourceType::SOH_SceneCommand);
initData->Path = scene->GetInitData()->Path + "/SceneCommand" + std::to_string(index);
initData->ResourceVersion = scene->GetInitData()->ResourceVersion;
result = std::static_pointer_cast<ISceneCommand>(commandFactory->ReadResource(initData, reader));
// Cache the resource?
}
if (result == nullptr) {
SPDLOG_ERROR("Failed to load scene command of type {} in scene {}", (uint32_t)cmdID, scene->GetInitData()->Path);
}
return result;
}
std::shared_ptr<LUS::IResource> ResourceFactoryBinarySceneV0::ReadResource(std::shared_ptr<LUS::File> file) {
if (!FileHasValidFormatAndReader(file)) {
return nullptr;
}
auto scene = std::make_shared<Scene>(file->InitData);
auto reader = std::get<std::shared_ptr<LUS::BinaryReader>>(file->Reader);
ParseSceneCommands(scene, reader);
return scene;
};
ResourceFactoryXMLSceneV0::ResourceFactoryXMLSceneV0() {
sceneCommandFactories[SceneCommandID::SetLightingSettings] = std::make_shared<SetLightingSettingsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetWind] = std::make_shared<SetWindSettingsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetExitList] = std::make_shared<SetExitListFactoryXML>();
sceneCommandFactories[SceneCommandID::SetTimeSettings] = std::make_shared<SetTimeSettingsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetSkyboxModifier] = std::make_shared<SetSkyboxModifierFactoryXML>();
sceneCommandFactories[SceneCommandID::SetEchoSettings] = std::make_shared<SetEchoSettingsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetSoundSettings] = std::make_shared<SetSoundSettingsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetSkyboxSettings] = std::make_shared<SetSkyboxSettingsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetRoomBehavior] = std::make_shared<SetRoomBehaviorFactoryXML>();
sceneCommandFactories[SceneCommandID::SetCsCamera] = std::make_shared<SetCsCameraFactoryXML>();
sceneCommandFactories[SceneCommandID::SetCameraSettings] = std::make_shared<SetCameraSettingsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetRoomList] = std::make_shared<SetRoomListFactoryXML>();
sceneCommandFactories[SceneCommandID::SetCollisionHeader] = std::make_shared<SetCollisionHeaderFactoryXML>();
sceneCommandFactories[SceneCommandID::SetEntranceList] = std::make_shared<SetEntranceListFactoryXML>();
sceneCommandFactories[SceneCommandID::SetSpecialObjects] = std::make_shared<SetSpecialObjectsFactoryXML>();
sceneCommandFactories[SceneCommandID::SetObjectList] = std::make_shared<SetObjectListFactoryXML>();
sceneCommandFactories[SceneCommandID::SetStartPositionList] = std::make_shared<SetStartPositionListFactoryXML>();
sceneCommandFactories[SceneCommandID::SetActorList] = std::make_shared<SetActorListFactoryXML>();
sceneCommandFactories[SceneCommandID::SetTransitionActorList] = std::make_shared<SetTransitionActorListFactoryXML>();
sceneCommandFactories[SceneCommandID::EndMarker] = std::make_shared<EndMarkerFactoryXML>();
sceneCommandFactories[SceneCommandID::SetAlternateHeaders] = std::make_shared<SetAlternateHeadersFactoryXML>();
sceneCommandFactories[SceneCommandID::SetPathways] = std::make_shared<SetPathwaysFactoryXML>();
sceneCommandFactories[SceneCommandID::SetCutscenes] = std::make_shared<SetCutscenesFactoryXML>();
sceneCommandFactories[SceneCommandID::SetLightList] = std::make_shared<SetLightListFactoryXML>();
sceneCommandFactories[SceneCommandID::SetMesh] = std::make_shared<SetMeshFactoryXML>();
}
std::vector<std::string> commandNames = {
"SetStartPositionList",
"SetActorList",
"SetCsCamera",
"SetCollisionHeader",
"SetRoomList",
"SetWind",
"SetEntranceList",
"SetSpecialObjects",
"SetRoomBehavior",
"Unused09",
"SetMesh",
"SetObjectList",
"SetLightList",
"SetPathways",
"SetTransitionActorList",
"SetLightingSettings",
"SetTimeSettings",
"SetSkyboxSettings",
"SetSkyboxModifier",
"SetExitList",
"EndMarker",
"SetSoundSettings",
"SetEchoSettings",
"SetCutscenes",
"SetAlternateHeaders",
"SetCameraSettings",
};
SceneCommandID GetCommandID(std::string commandName) {
for (int i = 0; i < commandNames.size(); i++) {
if (commandNames[i] == commandName) {
return (SceneCommandID)i;
}
}
return SceneCommandID::Error;
}
void ResourceFactoryXMLSceneV0::ParseSceneCommands(std::shared_ptr<Scene> scene, std::shared_ptr<tinyxml2::XMLDocument> reader) {
auto child = reader->RootElement()->FirstChildElement();
int i = 0;
while (child != nullptr) {
scene->commands.push_back(ParseSceneCommand(scene, child, i));
child = child->NextSiblingElement();
i += 1;
}
}
std::shared_ptr<ISceneCommand> ResourceFactoryXMLSceneV0::ParseSceneCommand(std::shared_ptr<Scene> scene,
tinyxml2::XMLElement* child, uint32_t index) {
std::string commandName = child->Name();
SceneCommandID cmdID = GetCommandID(commandName);
if (cmdID == SceneCommandID::Error) {
SPDLOG_ERROR("Failed to load scene command with name {} in scene {}", commandName, scene->GetInitData()->Path);
return nullptr;
}
std::shared_ptr<ISceneCommand> result = nullptr;
auto commandFactory = ResourceFactoryXMLSceneV0::sceneCommandFactories[cmdID];
if (commandFactory != nullptr) {
auto initData = std::make_shared<LUS::ResourceInitData>();
initData->Id = scene->GetInitData()->Id;
initData->Type = static_cast<uint32_t>(ResourceType::SOH_SceneCommand);
initData->Path = scene->GetInitData()->Path + "/SceneCommand" + std::to_string(index);
initData->ResourceVersion = scene->GetInitData()->ResourceVersion;
result = std::static_pointer_cast<ISceneCommand>(commandFactory->ReadResource(initData, child));
// Cache the resource?
}
if (result == nullptr) {
SPDLOG_ERROR("Failed to load scene command of type {} in scene {}", (uint32_t)cmdID, scene->GetInitData()->Path);
}
return result;
}
std::shared_ptr<LUS::IResource> ResourceFactoryXMLSceneV0::ReadResource(std::shared_ptr<LUS::File> file) {
if (!FileHasValidFormatAndReader(file)) {
return nullptr;
}
auto scene = std::make_shared<Scene>(file->InitData);
auto reader = std::get<std::shared_ptr<tinyxml2::XMLDocument>>(file->Reader);
ParseSceneCommands(scene, reader);
return scene;
};
} // namespace SOH