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* FPS and refresh rate logic changes Changes FPS behavior on all renderer (despite the actual set FPS): - Clamp FPS to refresh rate when V-Sync on (or can't be disabled) - Stick to refresh rate when "MatchRefreshRate" is toggled on * Max 360 FPS for slider on all renderers * "Match Refresh Rate" unification Checkbox for all renderer. Was a button for DirectX. * Fix wrong CVAR for Match Refresh Rate * More descriptive V-Sync tooltip * Fix wrong CVar for DISABLE_FOR_DEBUG_MODE_OFF |
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.. | ||
assets | ||
CMake | ||
include | ||
macosx | ||
platform | ||
soh | ||
src | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitrepo | ||
CMakeLists.txt | ||
fixbaserom.py | ||
format.sh | ||
icon.jpg | ||
properties.h.in | ||
resource.h | ||
Resource.rc | ||
SHIPOFHARKINIAN.ico | ||
SHIPOFHARKINIAN.manifest |