Shipwright/soh/soh/Enhancements/randomizer/context.cpp
Malkierian 0f02201108
SCL Consolidation, Area -> Region (#4356)
* Move all `SaveContext` operations to `Logic` to prepare for encapsulation.

* Rename `Area` to `Region`, `areaTable` to `regionTable`, and all local variables named variants of area to region that were of the `RandomizerRegion` or `Region` types.

* Fix mistaken renames.

* Rename PT_AREA_RESET to PT_REGION_RESET after rebasing on performance timer commit.
Change include path for the timer to absolute rather than relative.
2024-09-23 17:10:29 -07:00

449 lines
15 KiB
C++

#include "context.h"
#include "static_data.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/item-tables/ItemTableManager.h"
#include "3drando/shops.hpp"
#include "dungeon.h"
#include "logic.h"
#include "entrance.h"
#include "settings.h"
#include "rando_hash.h"
#include "fishsanity.h"
#include "macros.h"
#include "3drando/hints.hpp"
#include <fstream>
#include <spdlog/spdlog.h>
namespace Rando {
std::weak_ptr<Context> Context::mContext;
Context::Context() {
for (int i = 0; i < RC_MAX; i++) {
itemLocationTable[i] = ItemLocation(static_cast<RandomizerCheck>(i));
}
mEntranceShuffler = std::make_shared<EntranceShuffler>();
mDungeons = std::make_shared<Dungeons>();
mLogic = std::make_shared<Logic>();
mTrials = std::make_shared<Trials>();
mSettings = std::make_shared<Settings>();
mFishsanity = std::make_shared<Fishsanity>();
}
RandomizerArea Context::GetAreaFromString(std::string str) {
return (RandomizerArea)StaticData::areaNameToEnum[str];
}
void Context::InitStaticData() {
StaticData::HintTable_Init();
StaticData::trialNameToEnum = StaticData::PopulateTranslationMap(StaticData::trialData);
StaticData::hintNameToEnum = StaticData::PopulateTranslationMap(StaticData::hintNames);
StaticData::hintTypeNameToEnum = StaticData::PopulateTranslationMap(StaticData::hintTypeNames);
StaticData::areaNameToEnum = StaticData::PopulateTranslationMap(StaticData::areaNames);
StaticData::InitLocationTable();
}
std::shared_ptr<Context> Context::CreateInstance() {
if (mContext.expired()) {
auto instance = std::make_shared<Context>();
mContext = instance;
GetInstance()->GetLogic()->SetContext(GetInstance());
return instance;
}
return GetInstance();
}
std::shared_ptr<Context> Context::GetInstance() {
return mContext.lock();
}
Hint* Context::GetHint(const RandomizerHint hintKey) {
return &hintTable[hintKey];
}
void Context::AddHint(const RandomizerHint hintId, const Hint hint) {
hintTable[hintId] = hint; //RANDOTODO this should probably be an rvalue
}
ItemLocation* Context::GetItemLocation(const RandomizerCheck locKey) {
return &itemLocationTable[locKey];
}
ItemLocation* Context::GetItemLocation(size_t locKey) {
return &itemLocationTable[static_cast<RandomizerCheck>(locKey)];
}
ItemOverride& Context::GetItemOverride(RandomizerCheck locKey) {
if (!overrides.contains(locKey)) {
overrides.emplace(locKey, ItemOverride());
}
return overrides.at(locKey);
}
ItemOverride& Context::GetItemOverride(size_t locKey) {
if (!overrides.contains(static_cast<RandomizerCheck>(locKey))) {
overrides.emplace(static_cast<RandomizerCheck>(locKey), ItemOverride());
}
return overrides.at(static_cast<RandomizerCheck>(locKey));
}
void Context::PlaceItemInLocation(const RandomizerCheck locKey, const RandomizerGet item, const bool applyEffectImmediately,
const bool setHidden) {
const auto loc = GetItemLocation(locKey);
SPDLOG_DEBUG("\n");
SPDLOG_DEBUG(StaticData::RetrieveItem(item).GetName().GetEnglish());
SPDLOG_DEBUG(" placed at ");
SPDLOG_DEBUG(StaticData::GetLocation(locKey)->GetName());
SPDLOG_DEBUG("\n\n");
if (applyEffectImmediately || mSettings->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS) || mSettings->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
StaticData::RetrieveItem(item).ApplyEffect();
}
// TODO? Show Progress
// If we're placing a non-shop item in a shop location, we want to record it for custom messages
if (StaticData::RetrieveItem(item).GetItemType() != ITEMTYPE_SHOP &&
StaticData::GetLocation(locKey)->IsCategory(Category::cShop)) {
const int index = TransformShopIndex(GetShopIndex(locKey));
NonShopItems[index].Name = StaticData::RetrieveItem(item).GetName();
NonShopItems[index].Repurchaseable =
StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_REFILL ||
StaticData::RetrieveItem(item).GetHintKey() == RHT_PROGRESSIVE_BOMBCHUS;
}
loc->SetPlacedItem(item);
if (setHidden) {
loc->SetHidden(true);
}
}
void Context::AddLocation(const RandomizerCheck loc, std::vector<RandomizerCheck>* destination) {
if (destination == nullptr) {
destination = &allLocations;
}
destination->push_back(loc);
}
template <typename Container>
void Context::AddLocations(const Container& locations, std::vector<RandomizerCheck>* destination) {
if (destination == nullptr) {
destination = &allLocations;
}
destination->insert(destination->end(), std::cbegin(locations), std::cend(locations));
}
void Context::GenerateLocationPool() {
allLocations.clear();
AddLocation(RC_LINKS_POCKET);
if (mSettings->GetOption(RSK_TRIFORCE_HUNT)) {
AddLocation(RC_TRIFORCE_COMPLETED);
}
AddLocations(StaticData::overworldLocations);
if (mSettings->GetOption(RSK_FISHSANITY).IsNot(RO_FISHSANITY_OFF)) {
AddLocations(mFishsanity->GetFishsanityLocations().first);
}
for (const auto dungeon : mDungeons->GetDungeonList()) {
AddLocations(dungeon->GetDungeonLocations());
}
}
void Context::AddExcludedOptions() {
AddLocations(StaticData::overworldLocations, &everyPossibleLocation);
for (const auto dungeon : mDungeons->GetDungeonList()) {
AddLocations(dungeon->GetEveryLocation(), &everyPossibleLocation);
}
for (const RandomizerCheck rc : everyPossibleLocation) {
GetItemLocation(rc)->AddExcludeOption();
}
}
std::vector<RandomizerCheck> Context::GetLocations(const std::vector<RandomizerCheck>& locationPool,
const Category categoryInclude, const Category categoryExclude) {
std::vector<RandomizerCheck> locationsInCategory;
for (RandomizerCheck locKey : locationPool) {
if (StaticData::GetLocation(locKey)->IsCategory(categoryInclude) &&
!StaticData::GetLocation(locKey)->IsCategory(categoryExclude)) {
locationsInCategory.push_back(locKey);
}
}
return locationsInCategory;
}
void Context::ClearItemLocations() {
for (size_t i = 0; i < itemLocationTable.size(); i++) {
GetItemLocation(static_cast<RandomizerCheck>(i))->ResetVariables();
}
}
void Context::ItemReset() {
for (const RandomizerCheck il : allLocations) {
GetItemLocation(il)->ResetVariables();
}
for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
GetItemLocation(il)->ResetVariables();
}
}
void Context::LocationReset() {
for (const RandomizerCheck il : allLocations) {
GetItemLocation(il)->RemoveFromPool();
}
for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
GetItemLocation(il)->RemoveFromPool();
}
for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
GetItemLocation(il)->RemoveFromPool();
}
for (const RandomizerCheck il : StaticData::staticHintLocations) {
GetItemLocation(il)->RemoveFromPool();
}
}
void Context::HintReset() {
for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
GetItemLocation(il)->ResetVariables();
}
for (Hint& hint : hintTable){
hint.ResetVariables();
}
}
void Context::CreateItemOverrides() {
SPDLOG_DEBUG("NOW CREATING OVERRIDES\n\n");
for (RandomizerCheck locKey : allLocations) {
const auto loc = StaticData::GetLocation(locKey);
// If this is an ice trap, store the disguise model in iceTrapModels
const auto itemLoc = GetItemLocation(locKey);
if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP) {
ItemOverride val(locKey, RandomElement(possibleIceTrapModels));
iceTrapModels[locKey] = val.LooksLike();
val.SetTrickName(GetIceTrapName(val.LooksLike()));
// If this is ice trap is in a shop, change the name based on what the model will look like
if (loc->IsCategory(Category::cShop)) {
NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = val.GetTrickName();
}
overrides[locKey] = val;
}
SPDLOG_DEBUG(loc->GetName());
SPDLOG_DEBUG(": ");
SPDLOG_DEBUG(itemLoc->GetPlacedItemName().GetEnglish());
SPDLOG_DEBUG("\n");
}
SPDLOG_DEBUG("Overrides Created: ");
SPDLOG_DEBUG(std::to_string(overrides.size()));
}
bool Context::IsSeedGenerated() const {
return mSeedGenerated;
}
void Context::SetSeedGenerated(const bool seedGenerated) {
mSeedGenerated = seedGenerated;
}
bool Context::IsSpoilerLoaded() const {
return mSpoilerLoaded;
}
void Context::SetSpoilerLoaded(const bool spoilerLoaded) {
mSpoilerLoaded = spoilerLoaded;
}
bool Context::IsPlandoLoaded() const {
return mPlandoLoaded;
}
void Context::SetPlandoLoaded(const bool plandoLoaded) {
mPlandoLoaded = plandoLoaded;
}
GetItemEntry Context::GetFinalGIEntry(const RandomizerCheck rc, const bool checkObtainability, const GetItemID ogItemId) {
const auto itemLoc = GetItemLocation(rc);
if (itemLoc->GetPlacedRandomizerGet() == RG_NONE) {
if (ogItemId != GI_NONE) {
return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, ogItemId);
}
return ItemTableManager::Instance->RetrieveItemEntry(
MOD_NONE, StaticData::RetrieveItem(StaticData::GetLocation(rc)->GetVanillaItem()).GetItemID());
}
if (checkObtainability && OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerGet(
itemLoc->GetPlacedRandomizerGet()) != CAN_OBTAIN) {
return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, GI_RUPEE_BLUE);
}
GetItemEntry giEntry = itemLoc->GetPlacedItem().GetGIEntry_Copy();
if (overrides.contains(rc)) {
const auto fakeGiEntry = StaticData::RetrieveItem(overrides[rc].LooksLike()).GetGIEntry();
giEntry.gid = fakeGiEntry->gid;
giEntry.gi = fakeGiEntry->gi;
giEntry.drawItemId = fakeGiEntry->drawItemId;
giEntry.drawModIndex = fakeGiEntry->drawModIndex;
giEntry.drawFunc = fakeGiEntry->drawFunc;
}
return giEntry;
}
std::string sanitize(std::string stringValue) {
// Add backslashes.
for (auto i = stringValue.begin();;) {
auto const pos =
std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
if (pos == stringValue.end()) {
break;
}
i = std::next(stringValue.insert(pos, '\\'), 2);
}
// Removes others.
std::erase_if(stringValue, [](char const c) { return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; });
return stringValue;
}
void Context::ParseSpoiler(const char* spoilerFileName, const bool plandoMode) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
if (!spoilerFileStream) {
return;
}
mSeedGenerated = false;
mSpoilerLoaded = false;
mPlandoLoaded = false;
try {
nlohmann::json spoilerFileJson;
spoilerFileStream >> spoilerFileJson;
ParseHashIconIndexesJson(spoilerFileJson);
mSettings->ParseJson(spoilerFileJson);
if (plandoMode) {
ParseItemLocationsJson(spoilerFileJson);
ParseHintJson(spoilerFileJson);
mEntranceShuffler->ParseJson(spoilerFileJson);
mDungeons->ParseJson(spoilerFileJson);
mTrials->ParseJson(spoilerFileJson);
mPlandoLoaded = true;
}
mSpoilerLoaded = true;
mSeedGenerated = false;
} catch (...) {
LUSLOG_ERROR("Failed to load Spoiler File: %s", spoilerFileName);
}
}
void Context::ParseHashIconIndexesJson(nlohmann::json spoilerFileJson) {
nlohmann::json hashJson = spoilerFileJson["file_hash"];
int index = 0;
for (auto it = hashJson.begin(); it != hashJson.end(); ++it) {
hashIconIndexes[index] = gSeedTextures[it.value()].id;
index++;
}
}
void Context::ParseItemLocationsJson(nlohmann::json spoilerFileJson) {
nlohmann::json locationsJson = spoilerFileJson["locations"];
for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
RandomizerCheck rc = StaticData::locationNameToEnum[it.key()];
if (it->is_structured()) {
nlohmann::json itemJson = *it;
for (auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) {
if (itemit.key() == "item") {
itemLocationTable[rc].SetPlacedItem(StaticData::itemNameToEnum[itemit.value().get<std::string>()]);
} else if (itemit.key() == "price") {
itemLocationTable[rc].SetCustomPrice(itemit.value().get<uint16_t>());
} else if (itemit.key() == "model") {
overrides[rc] = ItemOverride(rc, StaticData::itemNameToEnum[itemit.value().get<std::string>()]);
} else if (itemit.key() == "trickName") {
overrides[rc].SetTrickName(Text(itemit.value().get<std::string>()));
}
}
} else {
itemLocationTable[rc].SetPlacedItem(StaticData::itemNameToEnum[it.value().get<std::string>()]);
}
}
}
void Context::WriteHintJson(nlohmann::ordered_json& spoilerFileJson){
for (Hint hint: hintTable){
hint.logHint(spoilerFileJson);
}
}
nlohmann::json getValueForMessage(std::unordered_map<std::string, nlohmann::json> map, CustomMessage message){
std::vector<std::string> strings = message.GetAllMessages();
for (uint8_t language = 0; language < LANGUAGE_MAX; language++){
if (map.contains(strings[language])){
return strings[language];
}
}
return {};
}
void Context::ParseHintJson(nlohmann::json spoilerFileJson) {
for (auto hintData : spoilerFileJson["Gossip Stone Hints"].items()){
RandomizerHint hint = (RandomizerHint)StaticData::hintNameToEnum[hintData.key()];
AddHint(hint, Hint(hint, hintData.value()));
}
for (auto hintData : spoilerFileJson["Static Hints"].items()){
RandomizerHint hint = (RandomizerHint)StaticData::hintNameToEnum[hintData.key()];
AddHint(hint, Hint(hint, hintData.value()));
}
CreateStaticHints();
}
std::shared_ptr<Settings> Context::GetSettings() {
return mSettings;
}
std::shared_ptr<EntranceShuffler> Context::GetEntranceShuffler() {
return mEntranceShuffler;
}
std::shared_ptr<Dungeons> Context::GetDungeons() {
return mDungeons;
}
std::shared_ptr<Fishsanity> Context::GetFishsanity() {
return mFishsanity;
}
DungeonInfo* Context::GetDungeon(size_t key) const {
return mDungeons->GetDungeon(static_cast<DungeonKey>(key));
}
std::shared_ptr<Logic> Context::GetLogic() {
if (mLogic.get() == nullptr) {
mLogic = std::make_shared<Logic>();
}
return mLogic;
}
std::shared_ptr<Trials> Context::GetTrials() {
return mTrials;
}
TrialInfo* Context::GetTrial(size_t key) const {
return mTrials->GetTrial(static_cast<TrialKey>(key));
}
TrialInfo* Context::GetTrial(TrialKey key) const {
return mTrials->GetTrial(key);
}
Sprite* Context::GetSeedTexture(const uint8_t index) {
return &gSeedTextures[index];
}
Option& Context::GetOption(const RandomizerSettingKey key) const {
return mSettings->GetOption(key);
}
TrickOption& Context::GetTrickOption(const RandomizerTrick key) const {
return mSettings->GetTrickOption(key);
}
} // namespace Rando