mirror of
https://github.com/HarbourMasters/Shipwright.git
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* Move all `SaveContext` operations to `Logic` to prepare for encapsulation. * Rename `Area` to `Region`, `areaTable` to `regionTable`, and all local variables named variants of area to region that were of the `RandomizerRegion` or `Region` types. * Fix mistaken renames. * Rename PT_AREA_RESET to PT_REGION_RESET after rebasing on performance timer commit. Change include path for the timer to absolute rather than relative.
449 lines
15 KiB
C++
449 lines
15 KiB
C++
#include "context.h"
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#include "static_data.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/item-tables/ItemTableManager.h"
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#include "3drando/shops.hpp"
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#include "dungeon.h"
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#include "logic.h"
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#include "entrance.h"
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#include "settings.h"
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#include "rando_hash.h"
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#include "fishsanity.h"
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#include "macros.h"
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#include "3drando/hints.hpp"
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#include <fstream>
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#include <spdlog/spdlog.h>
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namespace Rando {
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std::weak_ptr<Context> Context::mContext;
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Context::Context() {
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for (int i = 0; i < RC_MAX; i++) {
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itemLocationTable[i] = ItemLocation(static_cast<RandomizerCheck>(i));
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}
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mEntranceShuffler = std::make_shared<EntranceShuffler>();
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mDungeons = std::make_shared<Dungeons>();
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mLogic = std::make_shared<Logic>();
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mTrials = std::make_shared<Trials>();
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mSettings = std::make_shared<Settings>();
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mFishsanity = std::make_shared<Fishsanity>();
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}
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RandomizerArea Context::GetAreaFromString(std::string str) {
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return (RandomizerArea)StaticData::areaNameToEnum[str];
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}
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void Context::InitStaticData() {
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StaticData::HintTable_Init();
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StaticData::trialNameToEnum = StaticData::PopulateTranslationMap(StaticData::trialData);
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StaticData::hintNameToEnum = StaticData::PopulateTranslationMap(StaticData::hintNames);
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StaticData::hintTypeNameToEnum = StaticData::PopulateTranslationMap(StaticData::hintTypeNames);
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StaticData::areaNameToEnum = StaticData::PopulateTranslationMap(StaticData::areaNames);
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StaticData::InitLocationTable();
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}
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std::shared_ptr<Context> Context::CreateInstance() {
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if (mContext.expired()) {
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auto instance = std::make_shared<Context>();
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mContext = instance;
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GetInstance()->GetLogic()->SetContext(GetInstance());
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return instance;
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}
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return GetInstance();
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}
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std::shared_ptr<Context> Context::GetInstance() {
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return mContext.lock();
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}
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Hint* Context::GetHint(const RandomizerHint hintKey) {
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return &hintTable[hintKey];
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}
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void Context::AddHint(const RandomizerHint hintId, const Hint hint) {
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hintTable[hintId] = hint; //RANDOTODO this should probably be an rvalue
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}
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ItemLocation* Context::GetItemLocation(const RandomizerCheck locKey) {
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return &itemLocationTable[locKey];
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}
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ItemLocation* Context::GetItemLocation(size_t locKey) {
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return &itemLocationTable[static_cast<RandomizerCheck>(locKey)];
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}
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ItemOverride& Context::GetItemOverride(RandomizerCheck locKey) {
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if (!overrides.contains(locKey)) {
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overrides.emplace(locKey, ItemOverride());
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}
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return overrides.at(locKey);
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}
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ItemOverride& Context::GetItemOverride(size_t locKey) {
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if (!overrides.contains(static_cast<RandomizerCheck>(locKey))) {
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overrides.emplace(static_cast<RandomizerCheck>(locKey), ItemOverride());
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}
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return overrides.at(static_cast<RandomizerCheck>(locKey));
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}
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void Context::PlaceItemInLocation(const RandomizerCheck locKey, const RandomizerGet item, const bool applyEffectImmediately,
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const bool setHidden) {
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const auto loc = GetItemLocation(locKey);
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SPDLOG_DEBUG("\n");
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SPDLOG_DEBUG(StaticData::RetrieveItem(item).GetName().GetEnglish());
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SPDLOG_DEBUG(" placed at ");
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SPDLOG_DEBUG(StaticData::GetLocation(locKey)->GetName());
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SPDLOG_DEBUG("\n\n");
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if (applyEffectImmediately || mSettings->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS) || mSettings->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
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StaticData::RetrieveItem(item).ApplyEffect();
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}
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// TODO? Show Progress
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// If we're placing a non-shop item in a shop location, we want to record it for custom messages
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if (StaticData::RetrieveItem(item).GetItemType() != ITEMTYPE_SHOP &&
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StaticData::GetLocation(locKey)->IsCategory(Category::cShop)) {
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const int index = TransformShopIndex(GetShopIndex(locKey));
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NonShopItems[index].Name = StaticData::RetrieveItem(item).GetName();
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NonShopItems[index].Repurchaseable =
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StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_REFILL ||
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StaticData::RetrieveItem(item).GetHintKey() == RHT_PROGRESSIVE_BOMBCHUS;
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}
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loc->SetPlacedItem(item);
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if (setHidden) {
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loc->SetHidden(true);
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}
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}
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void Context::AddLocation(const RandomizerCheck loc, std::vector<RandomizerCheck>* destination) {
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if (destination == nullptr) {
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destination = &allLocations;
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}
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destination->push_back(loc);
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}
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template <typename Container>
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void Context::AddLocations(const Container& locations, std::vector<RandomizerCheck>* destination) {
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if (destination == nullptr) {
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destination = &allLocations;
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}
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destination->insert(destination->end(), std::cbegin(locations), std::cend(locations));
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}
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void Context::GenerateLocationPool() {
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allLocations.clear();
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AddLocation(RC_LINKS_POCKET);
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if (mSettings->GetOption(RSK_TRIFORCE_HUNT)) {
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AddLocation(RC_TRIFORCE_COMPLETED);
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}
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AddLocations(StaticData::overworldLocations);
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if (mSettings->GetOption(RSK_FISHSANITY).IsNot(RO_FISHSANITY_OFF)) {
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AddLocations(mFishsanity->GetFishsanityLocations().first);
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}
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for (const auto dungeon : mDungeons->GetDungeonList()) {
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AddLocations(dungeon->GetDungeonLocations());
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}
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}
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void Context::AddExcludedOptions() {
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AddLocations(StaticData::overworldLocations, &everyPossibleLocation);
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for (const auto dungeon : mDungeons->GetDungeonList()) {
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AddLocations(dungeon->GetEveryLocation(), &everyPossibleLocation);
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}
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for (const RandomizerCheck rc : everyPossibleLocation) {
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GetItemLocation(rc)->AddExcludeOption();
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}
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}
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std::vector<RandomizerCheck> Context::GetLocations(const std::vector<RandomizerCheck>& locationPool,
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const Category categoryInclude, const Category categoryExclude) {
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std::vector<RandomizerCheck> locationsInCategory;
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for (RandomizerCheck locKey : locationPool) {
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if (StaticData::GetLocation(locKey)->IsCategory(categoryInclude) &&
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!StaticData::GetLocation(locKey)->IsCategory(categoryExclude)) {
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locationsInCategory.push_back(locKey);
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}
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}
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return locationsInCategory;
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}
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void Context::ClearItemLocations() {
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for (size_t i = 0; i < itemLocationTable.size(); i++) {
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GetItemLocation(static_cast<RandomizerCheck>(i))->ResetVariables();
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}
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}
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void Context::ItemReset() {
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for (const RandomizerCheck il : allLocations) {
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GetItemLocation(il)->ResetVariables();
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}
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for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
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GetItemLocation(il)->ResetVariables();
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}
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}
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void Context::LocationReset() {
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for (const RandomizerCheck il : allLocations) {
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GetItemLocation(il)->RemoveFromPool();
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}
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for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
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GetItemLocation(il)->RemoveFromPool();
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}
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for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
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GetItemLocation(il)->RemoveFromPool();
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}
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for (const RandomizerCheck il : StaticData::staticHintLocations) {
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GetItemLocation(il)->RemoveFromPool();
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}
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}
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void Context::HintReset() {
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for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
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GetItemLocation(il)->ResetVariables();
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}
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for (Hint& hint : hintTable){
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hint.ResetVariables();
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}
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}
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void Context::CreateItemOverrides() {
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SPDLOG_DEBUG("NOW CREATING OVERRIDES\n\n");
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for (RandomizerCheck locKey : allLocations) {
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const auto loc = StaticData::GetLocation(locKey);
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// If this is an ice trap, store the disguise model in iceTrapModels
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const auto itemLoc = GetItemLocation(locKey);
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if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP) {
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ItemOverride val(locKey, RandomElement(possibleIceTrapModels));
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iceTrapModels[locKey] = val.LooksLike();
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val.SetTrickName(GetIceTrapName(val.LooksLike()));
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// If this is ice trap is in a shop, change the name based on what the model will look like
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if (loc->IsCategory(Category::cShop)) {
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NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = val.GetTrickName();
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}
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overrides[locKey] = val;
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}
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SPDLOG_DEBUG(loc->GetName());
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SPDLOG_DEBUG(": ");
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SPDLOG_DEBUG(itemLoc->GetPlacedItemName().GetEnglish());
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SPDLOG_DEBUG("\n");
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}
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SPDLOG_DEBUG("Overrides Created: ");
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SPDLOG_DEBUG(std::to_string(overrides.size()));
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}
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bool Context::IsSeedGenerated() const {
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return mSeedGenerated;
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}
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void Context::SetSeedGenerated(const bool seedGenerated) {
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mSeedGenerated = seedGenerated;
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}
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bool Context::IsSpoilerLoaded() const {
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return mSpoilerLoaded;
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}
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void Context::SetSpoilerLoaded(const bool spoilerLoaded) {
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mSpoilerLoaded = spoilerLoaded;
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}
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bool Context::IsPlandoLoaded() const {
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return mPlandoLoaded;
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}
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void Context::SetPlandoLoaded(const bool plandoLoaded) {
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mPlandoLoaded = plandoLoaded;
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}
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GetItemEntry Context::GetFinalGIEntry(const RandomizerCheck rc, const bool checkObtainability, const GetItemID ogItemId) {
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const auto itemLoc = GetItemLocation(rc);
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if (itemLoc->GetPlacedRandomizerGet() == RG_NONE) {
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if (ogItemId != GI_NONE) {
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return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, ogItemId);
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}
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return ItemTableManager::Instance->RetrieveItemEntry(
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MOD_NONE, StaticData::RetrieveItem(StaticData::GetLocation(rc)->GetVanillaItem()).GetItemID());
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}
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if (checkObtainability && OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerGet(
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itemLoc->GetPlacedRandomizerGet()) != CAN_OBTAIN) {
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return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, GI_RUPEE_BLUE);
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}
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GetItemEntry giEntry = itemLoc->GetPlacedItem().GetGIEntry_Copy();
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if (overrides.contains(rc)) {
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const auto fakeGiEntry = StaticData::RetrieveItem(overrides[rc].LooksLike()).GetGIEntry();
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giEntry.gid = fakeGiEntry->gid;
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giEntry.gi = fakeGiEntry->gi;
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giEntry.drawItemId = fakeGiEntry->drawItemId;
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giEntry.drawModIndex = fakeGiEntry->drawModIndex;
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giEntry.drawFunc = fakeGiEntry->drawFunc;
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}
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return giEntry;
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}
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std::string sanitize(std::string stringValue) {
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// Add backslashes.
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for (auto i = stringValue.begin();;) {
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auto const pos =
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std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
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if (pos == stringValue.end()) {
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break;
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}
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i = std::next(stringValue.insert(pos, '\\'), 2);
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}
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// Removes others.
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std::erase_if(stringValue, [](char const c) { return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; });
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return stringValue;
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}
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void Context::ParseSpoiler(const char* spoilerFileName, const bool plandoMode) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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if (!spoilerFileStream) {
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return;
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}
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mSeedGenerated = false;
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mSpoilerLoaded = false;
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mPlandoLoaded = false;
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try {
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nlohmann::json spoilerFileJson;
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spoilerFileStream >> spoilerFileJson;
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ParseHashIconIndexesJson(spoilerFileJson);
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mSettings->ParseJson(spoilerFileJson);
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if (plandoMode) {
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ParseItemLocationsJson(spoilerFileJson);
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ParseHintJson(spoilerFileJson);
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mEntranceShuffler->ParseJson(spoilerFileJson);
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mDungeons->ParseJson(spoilerFileJson);
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mTrials->ParseJson(spoilerFileJson);
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mPlandoLoaded = true;
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}
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mSpoilerLoaded = true;
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mSeedGenerated = false;
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} catch (...) {
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LUSLOG_ERROR("Failed to load Spoiler File: %s", spoilerFileName);
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}
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}
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void Context::ParseHashIconIndexesJson(nlohmann::json spoilerFileJson) {
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nlohmann::json hashJson = spoilerFileJson["file_hash"];
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int index = 0;
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for (auto it = hashJson.begin(); it != hashJson.end(); ++it) {
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hashIconIndexes[index] = gSeedTextures[it.value()].id;
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index++;
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}
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}
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void Context::ParseItemLocationsJson(nlohmann::json spoilerFileJson) {
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nlohmann::json locationsJson = spoilerFileJson["locations"];
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for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
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RandomizerCheck rc = StaticData::locationNameToEnum[it.key()];
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if (it->is_structured()) {
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nlohmann::json itemJson = *it;
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for (auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) {
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if (itemit.key() == "item") {
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itemLocationTable[rc].SetPlacedItem(StaticData::itemNameToEnum[itemit.value().get<std::string>()]);
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} else if (itemit.key() == "price") {
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itemLocationTable[rc].SetCustomPrice(itemit.value().get<uint16_t>());
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} else if (itemit.key() == "model") {
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overrides[rc] = ItemOverride(rc, StaticData::itemNameToEnum[itemit.value().get<std::string>()]);
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} else if (itemit.key() == "trickName") {
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overrides[rc].SetTrickName(Text(itemit.value().get<std::string>()));
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}
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}
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} else {
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itemLocationTable[rc].SetPlacedItem(StaticData::itemNameToEnum[it.value().get<std::string>()]);
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}
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}
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}
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void Context::WriteHintJson(nlohmann::ordered_json& spoilerFileJson){
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for (Hint hint: hintTable){
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hint.logHint(spoilerFileJson);
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}
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}
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nlohmann::json getValueForMessage(std::unordered_map<std::string, nlohmann::json> map, CustomMessage message){
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std::vector<std::string> strings = message.GetAllMessages();
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for (uint8_t language = 0; language < LANGUAGE_MAX; language++){
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if (map.contains(strings[language])){
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return strings[language];
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}
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}
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return {};
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}
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void Context::ParseHintJson(nlohmann::json spoilerFileJson) {
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for (auto hintData : spoilerFileJson["Gossip Stone Hints"].items()){
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RandomizerHint hint = (RandomizerHint)StaticData::hintNameToEnum[hintData.key()];
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AddHint(hint, Hint(hint, hintData.value()));
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}
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for (auto hintData : spoilerFileJson["Static Hints"].items()){
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RandomizerHint hint = (RandomizerHint)StaticData::hintNameToEnum[hintData.key()];
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AddHint(hint, Hint(hint, hintData.value()));
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}
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CreateStaticHints();
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}
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std::shared_ptr<Settings> Context::GetSettings() {
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return mSettings;
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}
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std::shared_ptr<EntranceShuffler> Context::GetEntranceShuffler() {
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return mEntranceShuffler;
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}
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std::shared_ptr<Dungeons> Context::GetDungeons() {
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return mDungeons;
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}
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std::shared_ptr<Fishsanity> Context::GetFishsanity() {
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return mFishsanity;
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}
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DungeonInfo* Context::GetDungeon(size_t key) const {
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return mDungeons->GetDungeon(static_cast<DungeonKey>(key));
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}
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std::shared_ptr<Logic> Context::GetLogic() {
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if (mLogic.get() == nullptr) {
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mLogic = std::make_shared<Logic>();
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}
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return mLogic;
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}
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std::shared_ptr<Trials> Context::GetTrials() {
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return mTrials;
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}
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TrialInfo* Context::GetTrial(size_t key) const {
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return mTrials->GetTrial(static_cast<TrialKey>(key));
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}
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TrialInfo* Context::GetTrial(TrialKey key) const {
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return mTrials->GetTrial(key);
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}
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Sprite* Context::GetSeedTexture(const uint8_t index) {
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return &gSeedTextures[index];
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}
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Option& Context::GetOption(const RandomizerSettingKey key) const {
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return mSettings->GetOption(key);
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}
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TrickOption& Context::GetTrickOption(const RandomizerTrick key) const {
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return mSettings->GetTrickOption(key);
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}
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} // namespace Rando
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